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Spiral Celestial, Hellm (RRR)

FC02-008

Spiral Celestial, Hellm (RRR)

Spiral Celestial, Hellm (RRR)

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card from your hand, and put it into your damage zone] Choose a face up card from your damage zone, put it into your hand, and this unit gets [Power]+5000 until end of turn, if you have a face up card named Spiral Celestial, Hellm in your damage zone, this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.

Angel/Angel Feather
RRR
Normal Unit

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Sale - 50% off!£0.63

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[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card from your hand, and put it into your damage zone] Choose a face up card from your damage zone, put it into your hand, and this unit gets [Power]+5000 until end of turn, if you have a face up card named Spiral Celestial, Hellm in your damage zone, this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.
The power of spirals is the power of life...... Let's have a look at its true meaning.
Type:Angel/Angel Feather
Level/Cost:3
Properties:Twin Drive!!
Attributes:Normal Unit
Attack/Power:11000
Rarity:RRR

In Stock in stock

Sale - 50% off!£0.63