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Artilleryman

G-BT06-079

Artilleryman

Artilleryman

[AUTO](VC)[1/Turn] Generation Break 1:When your rear-guard is put into your soul, you may put that card into your drop zone. If you do, choose up to one of your opponent's rear-guards with the same grade as that card's grade, and retire it.
[AUTO](VC)[1/Turn]:When your rear-guard is put into your soul, increase this unit's [Power] by the original [Power] of the card put into your soul until end of turn.

Human/Pale Moon
C
Normal Unit

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Sale - 50% off!£0.23

In Stock in stock

[AUTO](VC)[1/Turn] Generation Break 1:When your rear-guard is put into your soul, you may put that card into your drop zone. If you do, choose up to one of your opponent's rear-guards with the same grade as that card's grade, and retire it.
[AUTO](VC)[1/Turn]:When your rear-guard is put into your soul, increase this unit's [Power] by the original [Power] of the card put into your soul until end of turn.
You never know what will happen on stage.
Type:Human/Pale Moon
Level/Cost:3
Properties:Twin Drive!!
Attributes:Normal Unit
Attack/Power:11000
Rarity:C

In Stock in stock

Sale - 50% off!£0.23