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Breaker of Limits (BT06)

Page:   <<   <  6  7  8  9  10   >   >>   View All (117)

Aurora Ribbon Pigeon

High Beast/Angel Feather
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-057', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Critical Hit Angel

ACT [R]: [Put this unit into your soul] Choose up to one of your Angel Feather, and that unit gets Power +3000 until end of turn.

Angel/Angel Feather
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-058', sStockList, ''); } displayStock();

Sale - 50% off!£0.13

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Happy Bell, Nociel

Activate [R]: [Move this unit to Soul, choose an <Angel Feather> from your hand, send it to your Damage Zone] If you have an Angel Feather Vanguard, you may pay the cost. If you do, choose a card from your Damage Zone and add it to your hand.

Angel/Angel Feather
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-059', sStockList, ''); } displayStock();

Sale - 50% off!£0.33

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Sunny Smile Angel

(You may only have up to four cards with HEAL in a deck.)
AUTO: When another Angel Feather rides this unit, you may call this card to Rear-guard Circle.
AUTO 【R】: When this unit boosts, the boosted unit gets Power +3000 until end of that battle, and at the begininng of the end phase of that turn, return this unit to your deck, and shuffle your deck.

Angel/Angel Feather
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-060', sStockList, ''); } displayStock();

Sale - 50% off!£0.13

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God-eating Zombie Shark

AUTO [V/R]: When this unit is boosted by a Granblue, this unit gets Power +2000 until end of that battle.

Zombie/Granblue
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-061', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

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Stormride Ghost Ship

[CONT](VC/RC):Restraint (This unit cannot attack.)
[AUTO](VC/RC):When your Granblue is placed on (RC) from the drop zone, this unit loses Restraint until end of turn.
[AUTO](VC):When this unit is boosted by a Granblue, this unit gets [Power]+5000 until end of that battle.

Ghost/Granblue
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-062', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

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Undead Pirate of the Frigid Night

AUTO [V/R]: When this unit attacks, if the number of cards in your hand is less than your opponent's, this unit gets Power +3000 until end of that battle.

Ghost/Granblue
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-063', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

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Sea Navigator, Silver

AUTO [V/R]: When this unit's attack hits a vanguard, if you have four or more other Granblue rear-guards, draw a card.

Vampire/Granblue
C
Normal Unit
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nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-064', sStockList, ''); } displayStock();

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Skeleton Colossus

AUTO [V]: [Choose a Granblue from your hand, and discard it] At the beginning of your ride phase, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, you may choose a card named Skeleton Demon World Knight from your drop zone, and ride it. If you rode, you cannot normal ride during that ride phase.

Skeleton/Granblue
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-065', sStockList, ''); } displayStock();

Sale - 50% off!£0.09

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BT06-066

Child Frank

Child Frank

ACT [V/R]: [Counter Blast (1)] This unit gets Power +1000 until end of turn.

Workeroid/Granblue
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-066', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

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John the Ghostie

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a Granblue, you may return this unit to your hand.

Ghost/Granblue
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-067', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

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Ripple Banshee

AUTO: When this unit is placed on Rear-guard Circle, choose another of your Granblue, and that unit gets Power +2000 until end of turn.

Ghost/Granblue
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 89 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT06-068', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

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