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Dragons of Legend - The Complete Series

Show First 12 Product(s)

Legendary Knight Timaeus (Ultra Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned with Legend of Heart. When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.

Warrior / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £0.95

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Legendary Knight Timaeus (Ultra Rare (Blue))

Cannot be Normal Summoned/Set. Must be Special Summoned with Legend of Heart. When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.

Warrior / Effect
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £0.95

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Legendary Knight Timaeus (Ultra Rare (Green))

Cannot be Normal Summoned/Set. Must be Special Summoned with Legend of Heart. When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.

Warrior / Effect
Ultra Rare (Green)
LIGHT
Large image
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Legendary Knight Timaeus (Ultra Rare (Purple))

Cannot be Normal Summoned/Set. Must be Special Summoned with Legend of Heart. When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.

Warrior / Effect
Ultra Rare (Purple)
LIGHT
Large image
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Legendary Knight Critias (Ultra Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned with Legend of Heart. When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.

Warrior / Effect
Ultra Rare
LIGHT
Large image
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Legendary Knight Critias (Ultra Rare (Blue))

Cannot be Normal Summoned/Set. Must be Special Summoned with Legend of Heart. When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.

Warrior / Effect
Ultra Rare (Blue)
LIGHT
Large image
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Legendary Knight Critias (Ultra Rare (Green))

Cannot be Normal Summoned/Set. Must be Special Summoned with Legend of Heart. When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.

Warrior / Effect
Ultra Rare (Green)
LIGHT
Large image
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Legendary Knight Critias (Ultra Rare (Purple))

Cannot be Normal Summoned/Set. Must be Special Summoned with Legend of Heart. When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.

Warrior / Effect
Ultra Rare (Purple)
LIGHT
Large image
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Legendary Knight Hermos (Ultra Rare)

During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.

Fiend / Effect
Ultra Rare
DARK
Large image
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Legendary Knight Hermos (Ultra Rare (Blue))

During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.

Fiend / Effect
Ultra Rare (Blue)
DARK
Large image
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Legendary Knight Hermos (Ultra Rare (Green))

During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.

Fiend / Effect
Ultra Rare (Green)
DARK
Large image
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Legendary Knight Hermos (Ultra Rare (Purple))

During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.

Fiend / Effect
Ultra Rare (Purple)
DARK
Large image
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Kuribandit (Ultra Rare)

Dark Magician + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with The Eye of Timaeus. If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.

Dragon / Fusion / Effect
Ultra Rare
DARK
Large image
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Kuribandit (Ultra Rare (Blue))

Dark Magician + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with The Eye of Timaeus. If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.

Dragon / Fusion / Effect
Ultra Rare (Blue)
DARK
Large image
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Kuribandit (Ultra Rare (Green))

Dark Magician + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with The Eye of Timaeus. If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.

Dragon / Fusion / Effect
Ultra Rare (Green)
DARK
Large image
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Kuribandit (Ultra Rare (Purple))

Dark Magician + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with The Eye of Timaeus. If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.

Dragon / Fusion / Effect
Ultra Rare (Purple)
DARK
Large image
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Amulet Dragon (Ultra Rare)

Dark Magician Girl + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with The Eye of Timaeus. Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.

Dragon / Fusion / Effect
Ultra Rare
DARK
Large image
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Amulet Dragon (Ultra Rare (Blue))

Dark Magician Girl + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with The Eye of Timaeus. Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.

Dragon / Fusion / Effect
Ultra Rare (Blue)
DARK
Large image
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Amulet Dragon (Ultra Rare (Green))

Dark Magician Girl + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with The Eye of Timaeus. Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.

Dragon / Fusion / Effect
Ultra Rare (Green)
DARK
Large image
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Amulet Dragon (Ultra Rare (Purple))

Dark Magician Girl + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with The Eye of Timaeus. Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.

Dragon / Fusion / Effect
Ultra Rare (Purple)
DARK
Large image
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Dark Magician Girl the Dragon Knight (Ultra Rare)

(This card is also always treated as Legendary Dragon Timaeus.)
Target 1 Dark Magician monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 The Eye of Timaeus per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £3.95

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Dark Magician Girl the Dragon Knight (Ultra Rare (Blue))

(This card is also always treated as Legendary Dragon Timaeus.)
Target 1 Dark Magician monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 The Eye of Timaeus per turn.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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Dark Magician Girl the Dragon Knight (Ultra Rare (Green))

(This card is also always treated as Legendary Dragon Timaeus.)
Target 1 Dark Magician monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 The Eye of Timaeus per turn.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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KK Price: £3.95

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Dark Magician Girl the Dragon Knight (Ultra Rare (Purple))

(This card is also always treated as Legendary Dragon Timaeus.)
Target 1 Dark Magician monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 The Eye of Timaeus per turn.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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Dark Magician Girl the Dragon Knight - Alternative Art (Ultra Rare)

(This card is also always treated as Legendary Dragon Timaeus.)
Target 1 Dark Magician monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 The Eye of Timaeus per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £16.95

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Dark Magician Girl the Dragon Knight - Alternative Art (Ultra Rare (Blue))

(This card is also always treated as Legendary Dragon Timaeus.)
Target 1 Dark Magician monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 The Eye of Timaeus per turn.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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KK Price: £16.95

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Dark Magician Girl the Dragon Knight - Alternative Art (Ultra Rare (Green))

(This card is also always treated as Legendary Dragon Timaeus.)
Target 1 Dark Magician monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 The Eye of Timaeus per turn.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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KK Price: £16.95

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Dark Magician Girl the Dragon Knight - Alternative Art (Ultra Rare (Purple))

(This card is also always treated as Legendary Dragon Timaeus.)
Target 1 Dark Magician monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 The Eye of Timaeus per turn.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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KK Price: £16.95

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The Eye of Timaeus (Ultra Rare)

Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 Legendary Dragon Spells with different names from your hand and/or GY, and if you do, Special Summon that many Legendary Knight monsters with different names from your hand, Deck, and/or GY. You can only activate 1 Legend of Heart per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £3.95

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The Eye of Timaeus (Ultra Rare (Blue))

Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 Legendary Dragon Spells with different names from your hand and/or GY, and if you do, Special Summon that many Legendary Knight monsters with different names from your hand, Deck, and/or GY. You can only activate 1 Legend of Heart per turn.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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The Eye of Timaeus (Ultra Rare (Green))

Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 Legendary Dragon Spells with different names from your hand and/or GY, and if you do, Special Summon that many Legendary Knight monsters with different names from your hand, Deck, and/or GY. You can only activate 1 Legend of Heart per turn.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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The Eye of Timaeus (Ultra Rare (Purple))

Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 Legendary Dragon Spells with different names from your hand and/or GY, and if you do, Special Summon that many Legendary Knight monsters with different names from your hand, Deck, and/or GY. You can only activate 1 Legend of Heart per turn.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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Legend of Heart (Common)

When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the Graveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 Berserker Soul per turn.

Spell Card
Common
Spell Card
Large image
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Berserker Soul (Common)

Special Summon 1 monster from your hand. While it is face-up on your side of the field, you take no damage. When it leaves the field, your opponent wins the Duel.

Trap Card
Common
Trap Card
Large image
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Relay Soul (Common)

If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.

Fairy / Effect
Common
WIND
Large image
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Guardian Eatos (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a Guardian Eatos is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 Reaper Scythe - Dreadscythe from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard.

Fiend / Effect
Common
DARK
Large image
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Guardian Dreadscythe (Common)

(This card is always treated as a Noble Arms card.)
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 Guardian Eatos you control; it gains 500 ATK for each banished monster.

Spell Card
Common
Spell Card
Large image
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Celestial Sword - Eatos (Common)

Equip only to Guardian Dreadscythe. It gains 500 ATK for each monster in the Graveyards.

Spell Card
Common
Spell Card
Large image
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Reaper Scythe - Dreadscythe (Common)

Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

Spell Card
Common
Spell Card
Large image
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Guarded Treasure (Common)

Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 Soul Charge per turn.

Spell Card
Common
Spell Card
Large image
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Soul Charge (Common)

If you have a Winged Kuriboh monster in your Graveyard: Pay half your Life Points; add 1 Polymerization Spell Card or Fusion Spell Card from your Deck to your hand, except Diffusion Wave-Motion. If this card is in your Graveyard: You can banish 3 copies of Sabatiel - The Philosopher's Stone from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.

Spell Card
Common
Spell Card
Large image
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Sabatiel - The Philosopher's Stone (Common)

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Destroy it during the End Phase.

Spell Card
Common
Spell Card
Large image
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Flash Fusion (Common)

When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 Battle Fusion per turn.

Spell Card
Common
Spell Card
Large image
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Battle Fusion (Common)

During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.

Trap Card
Common
Trap Card
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Final Fusion (Common)

2 Machine-Type monsters with the same name
This card can attack your opponent directly.

Machine / Fusion / Effect
Common
EARTH
Large image
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Pair Cycroid (Common)

Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 Ayers Rock Sunrise per turn.

Spell Card
Common
Spell Card
Large image
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Ayers Rock Sunrise (Common)

When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.

Trap Card
Common
Trap Card
Large image
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Doble Passe (Common)

If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK, during damage calculation only. You can banish this card from your Graveyard; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon-Type Normal Monster in face-up Defense Position. You can only use this effect of Carboneddon once per turn.

Dinosaur / Effect
Common
EARTH
Large image
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Carboneddon (Common)

When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.

Spellcaster / Effect
Common
EARTH
Large image
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Mathematician (Ultra Rare)

When this card is Summoned: You can Special Summon up to 2 Ra's Disciple from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of Slifer the Sky Dragon, Obelisk the Tormentor, or The Winged Dragon of Ra. You cannot Special Summon monsters, except by the effect of Ra's Disciple.

Fairy / Effect
Ultra Rare
LIGHT
Large image
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Mathematician (Ultra Rare (Blue))

When this card is Summoned: You can Special Summon up to 2 Ra's Disciple from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of Slifer the Sky Dragon, Obelisk the Tormentor, or The Winged Dragon of Ra. You cannot Special Summon monsters, except by the effect of Ra's Disciple.

Fairy / Effect
Ultra Rare (Blue)
LIGHT
Large image
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Mathematician (Ultra Rare (Green))

When this card is Summoned: You can Special Summon up to 2 Ra's Disciple from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of Slifer the Sky Dragon, Obelisk the Tormentor, or The Winged Dragon of Ra. You cannot Special Summon monsters, except by the effect of Ra's Disciple.

Fairy / Effect
Ultra Rare (Green)
LIGHT
Large image
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Mathematician (Ultra Rare (Purple))

When this card is Summoned: You can Special Summon up to 2 Ra's Disciple from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of Slifer the Sky Dragon, Obelisk the Tormentor, or The Winged Dragon of Ra. You cannot Special Summon monsters, except by the effect of Ra's Disciple.

Fairy / Effect
Ultra Rare (Purple)
LIGHT
Large image
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Ra's Disciple (Ultra Rare)

Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to your hand.

Spell Card
Ultra Rare
Spell Card
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Ra's Disciple (Ultra Rare (Blue))

Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to your hand.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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Ra's Disciple (Ultra Rare (Green))

Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to your hand.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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Ra's Disciple (Ultra Rare (Purple))

Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to your hand.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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Mound of the Bound Creator (Common)

If a Stardust monster is on the field: Target 1 card on the field; destroy that target.

Trap Card
Common
Trap Card
Large image
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Shooting Star (Common)

If you control a Blackwing monster other than Blackwing - Oroshi the Squall, you can Special Summon this card (from your hand). You can only Special Summon Blackwing - Oroshi the Squall once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.

Winged Beast / Tuner
Common
DARK
Large image
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Blackwing - Oroshi the Squall (Common)

If this face-up card leaves the field: Special Summon 1 Steam Token (Aqua-Type/WIND/Level 1/ATK 100/DEF 100). If this card is in your Graveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of Blackwing - Steam the Cloak once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be Blackwing monsters.

Winged Beast / Tuner
Common
DARK
Large image
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Blackwing - Steam the Cloak (Common)

Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn.

Winged Beast / Tuner
Common
DARK
Large image
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Blackwing - Hurricane the Tornado (Common)

When an opponent's monster declares an attack on a Blackwing monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 Blackwing monsters (and no other monsters), you can activate this card from your hand.

Trap Card
Common
Trap Card
Large image
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Black Sonic (Ultra Rare)

When a Winged Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Special Summon 2 Blackwing - Black Crest Tokens (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800).

Trap Card
Ultra Rare
Trap Card
Large image
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Black Sonic (Ultra Rare (Blue))

When a Winged Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Special Summon 2 Blackwing - Black Crest Tokens (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800).

Trap Card
Ultra Rare (Blue)
Trap Card
Large image
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Black Sonic (Ultra Rare (Green))

When a Winged Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Special Summon 2 Blackwing - Black Crest Tokens (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800).

Trap Card
Ultra Rare (Green)
Trap Card
Large image
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Black Sonic (Ultra Rare (Purple))

When a Winged Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Special Summon 2 Blackwing - Black Crest Tokens (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800).

Trap Card
Ultra Rare (Purple)
Trap Card
Large image
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Black Wing Revenge (Common)

When a Synchro Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster but with a different name. You can only activate 1 Shadow Impulse per turn.

Trap Card
Common
Trap Card
Large image
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Shadow Impulse (Common)

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of Assault Dog from your Deck.

Beast / Effect
Common
EARTH
Large image
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Assault Dog (Common)

Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects.

Rock / Effect
Common
EARTH
Large image
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Gate Blocker (Common)

When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.

Trap Card
Common
Trap Card
Large image
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Wiretap (Common)

When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.

Machine / Effect
Common
EARTH
Large image
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Lionhearted Locomotive (Common)

An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
* If it is Xyz Summoned: It gains 800 ATK.

Machine / Effect
Common
EARTH
Large image
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Express Train Trolley Olley (Common)

When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.

Machine / Effect
Common
EARTH
Large image
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Construction Train Signal Red (Common)

Must be equipped to an EARTH Machine-Type monster, by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.

Spell Card
Common
Spell Card
Large image
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Train Connection (Common)

2 Level 5 WATER monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.

Warrior / Xyz / Effect
Common
WATER
Large image
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Number 73: Abyss Splash (Common)

3 Level 6 monsters
If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has Number 73: Abyss Splash as Xyz Material, it gains this effect.
* This card cannot be destroyed by card effects.

Warrior / Xyz / Effect
Common
WATER
Large image
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Number C73: Abyss Supra Splash (Common)

Target 1 Number Xyz Monster you control, except a Number C monster; Special Summon from your Extra Deck, 1 Number C monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)

Spell Card
Common
Spell Card
Large image
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Rank-Up-Magic Quick Chaos (Ultra Rare)

3 or more Level 6 monsters
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material.

Dragon / Xyz / Effect
Ultra Rare
DARK
Large image
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Rank-Up-Magic Quick Chaos (Ultra Rare (Blue))

3 or more Level 6 monsters
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material.

Dragon / Xyz / Effect
Ultra Rare (Blue)
DARK
Large image
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Rank-Up-Magic Quick Chaos (Ultra Rare (Green))

3 or more Level 6 monsters
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material.

Dragon / Xyz / Effect
Ultra Rare (Green)
DARK
Large image
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Rank-Up-Magic Quick Chaos (Ultra Rare (Purple))

3 or more Level 6 monsters
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material.

Dragon / Xyz / Effect
Ultra Rare (Purple)
DARK
Large image
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Number C5: Chaos Chimera Dragon (Common)

Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 Number C or CXyz monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 Rank-Up-Magic Admiration of the Thousands per turn.

Spell Card
Common
Spell Card
Large image
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Rank-Up-Magic Admiration of the Thousands (Common)

When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.

Spellcaster / Effect
Common
DARK
Large image
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Magic Hand (Common)

When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 Ice Hand from your Deck.

Pyro / Effect
Common
FIRE
Large image
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Fire Hand (Common)

When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 Fire Hand from your Deck.

Aqua / Effect
Common
WATER
Large image
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Ice Hand (Common)

If you control a Magic Hand, Fire Hand, or Ice Hand, you can Special Summon this card (from your hand).

Pyro / Effect
Common
FIRE
Large image
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Prominence Hand (Common)

3 Level 5 monsters
If this card has a Number monster as an Xyz Material, it gains this effect.
* Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field, until the end of this turn.

Rock / Xyz / Effect
Common
EARTH
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Number C106: Giant Red Hand (Common)

When this card is Normal Summoned or flipped face-up: You can target 1 Orbital 7 in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of Photon and/or Galaxy monsters from your hand.

Machine / Effect
Common
LIGHT
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Lillybot (Common)

Equip only to a Utopia monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its Xyz Material to activate its effect, you can treat this card as 1 of the Xyz Materials.

Spell Card
Common
Spell Card
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Rising Sun Slash (Common)

Legendary Knight Timaeus + Legendary Knight Critias + Legendary Knight Hermos
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use Polymerization.) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 Legendary Knight monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.

Warrior / Fusion / Effect
Common
LIGHT
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Timaeus the Knight of Destiny (Ultra Rare)

Must be Special Summoned with The Fang of Critias, using Crush Card Virus. If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.

Dragon / Fusion / Effect
Ultra Rare
DARK
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Timaeus the Knight of Destiny (Ultra Rare (Blue))

Must be Special Summoned with The Fang of Critias, using Crush Card Virus. If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.

Dragon / Fusion / Effect
Ultra Rare (Blue)
DARK
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Timaeus the Knight of Destiny (Ultra Rare (Green))

Must be Special Summoned with The Fang of Critias, using Crush Card Virus. If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.

Dragon / Fusion / Effect
Ultra Rare (Green)
DARK
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Timaeus the Knight of Destiny (Ultra Rare (Purple))

Must be Special Summoned with The Fang of Critias, using Crush Card Virus. If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.

Dragon / Fusion / Effect
Ultra Rare (Purple)
DARK
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Doom Virus Dragon (Ultra Rare)

Must be Special Summoned with The Fang of Critias, using Tyrant Wing. This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.

Dragon / Fusion / Effect
Ultra Rare
LIGHT
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Doom Virus Dragon (Ultra Rare (Blue))

Must be Special Summoned with The Fang of Critias, using Tyrant Wing. This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.

Dragon / Fusion / Effect
Ultra Rare (Blue)
LIGHT
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Doom Virus Dragon (Ultra Rare (Green))

Must be Special Summoned with The Fang of Critias, using Tyrant Wing. This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.

Dragon / Fusion / Effect
Ultra Rare (Green)
LIGHT
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Doom Virus Dragon (Ultra Rare (Purple))

Must be Special Summoned with The Fang of Critias, using Tyrant Wing. This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.

Dragon / Fusion / Effect
Ultra Rare (Purple)
LIGHT
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Tyrant Burst Dragon (Common)

Must be Special Summoned with The Fang of Critias, using Mirror Force. When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.

Dragon / Fusion / Effect
Common
LIGHT
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Mirror Force Dragon (Common)

(This card is also always treated as Legendary Dragon Critias.)
Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with The Fang of Critias (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 The Fang of Critias per turn.

Spell Card
Common
Spell Card
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The Fang of Critias (Ultra Rare)

Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.

Trap Card
Ultra Rare
Trap Card
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The Fang of Critias (Ultra Rare (Blue))

Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.

Trap Card
Ultra Rare (Blue)
Trap Card
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The Fang of Critias (Ultra Rare (Green))

Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.

Trap Card
Ultra Rare (Green)
Trap Card
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The Fang of Critias (Ultra Rare (Purple))

Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.

Trap Card
Ultra Rare (Purple)
Trap Card
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Tyrant Wing (Common)

Must be Special Summoned with The Claw of Hermos, using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).

Spellcaster / Fusion / Effect
Common
LIGHT
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Time Magic Hammer (Common)

Must be Special Summoned with The Claw of Hermos, using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Warrior / Fusion / Effect
Common
LIGHT
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Rocket Hermos Cannon (Common)

Must be Special Summoned with The Claw of Hermos, using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.

Warrior / Fusion / Effect
Common
LIGHT
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Goddess Bow (Common)

Must be Special Summoned with The Claw of Hermos, using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs.

Dragon / Fusion / Effect
Common
DARK
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Red-Eyes Black Dragon Sword (Common)

(This card is also always treated as Legendary Dragon Hermos.)
Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with The Claw of Hermos (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 The Claw of Hermos per turn.

Spell Card
Common
Spell Card
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The Claw of Hermos (Ultra Rare)

When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.

Spell Card
Ultra Rare
Spell Card
Large image
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The Claw of Hermos (Ultra Rare (Blue))

When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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The Claw of Hermos (Ultra Rare (Green))

When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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The Claw of Hermos (Ultra Rare (Purple))

When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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Roulette Spider (Common)

Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.

Trap Card
Common
Trap Card
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Double Magical Arm Bind (Common)

You can Ritual Summon this card with Red-Eyes Transmigration. Once per turn, during either player's turn, when a card or effect is activated, except Lord of the Red: You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except Lord of the Red: You can target 1 Spell/Trap Card on the field; destroy it.

Dragon / Ritual / Effect
Common
FIRE
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Lord of the Red (Common)

This card is used to Ritual Summon Lord of the Red. You must also Tribute monsters from your hand or field, and/or banish Red-Eyes monsters from your Graveyard, except Red-Eyes B. Chick, whose total Levels equal 8 or more.

Spell Card
Common
Spell Card
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Red-Eyes Transmigration (Common)

You can Ritual Summon this card with Dark Dragon Ritual. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 Red-Eyes monster from your hand or Deck, except Red-Eyes B. Chick. You can only use this effect of Paladin of Dark Dragon once per turn.

Dragon / Ritual / Effect
Common
DARK
Large image
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Paladin of Dark Dragon (Ultra Rare)

This card is used to Ritual Summon Paladin of Dark Dragon. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Red-Eyes Spell/Trap Card from your Deck to your hand.

Spell Card
Ultra Rare
Spell Card
Large image
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Paladin of Dark Dragon (Ultra Rare (Blue))

This card is used to Ritual Summon Paladin of Dark Dragon. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Red-Eyes Spell/Trap Card from your Deck to your hand.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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Paladin of Dark Dragon (Ultra Rare (Green))

This card is used to Ritual Summon Paladin of Dark Dragon. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Red-Eyes Spell/Trap Card from your Deck to your hand.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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Paladin of Dark Dragon (Ultra Rare (Purple))

This card is used to Ritual Summon Paladin of Dark Dragon. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Red-Eyes Spell/Trap Card from your Deck to your hand.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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Red-Eyes Spirit (Common)

If a face-up Red-Eyes monster(s) you control, except Red-Eyes B. Chick, is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 Red-Eyes Burn per turn.

Trap Card
Common
Trap Card
Large image
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Red-Eyes Burn (Common)

Cannot attack the turn it is Summoned. While you control Toon World and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Machine / Toon / Effect
Common
EARTH
Large image
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Toon Ancient Gear Golem (Common)

When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes Toon World while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.

Spell Card
Common
Spell Card
Large image
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Toon Kingdom (Ultra Rare)

Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.

Spell Card
Ultra Rare
Spell Card
Large image
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Toon Kingdom (Ultra Rare (Blue))

Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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Toon Kingdom (Ultra Rare (Green))

Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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Toon Kingdom (Ultra Rare (Purple))

Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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Toon Rollback (Common)

If you control Toon World: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 Shadow Toon per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.35

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Shadow Toon (Ultra Rare)

If you control Toon World, equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If Toon World is not on the field, destroy this card.

Spell Card
Ultra Rare
Spell Card
Large image
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Shadow Toon (Ultra Rare (Blue))

If you control Toon World, equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If Toon World is not on the field, destroy this card.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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Shadow Toon (Ultra Rare (Green))

If you control Toon World, equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If Toon World is not on the field, destroy this card.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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Shadow Toon (Ultra Rare (Purple))

If you control Toon World, equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If Toon World is not on the field, destroy this card.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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Comic Hand (Ultra Rare)

If you control Toon World and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 Mimicat per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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Comic Hand (Ultra Rare (Blue))

If you control Toon World and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 Mimicat per turn.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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Comic Hand (Ultra Rare (Green))

If you control Toon World and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 Mimicat per turn.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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Comic Hand (Ultra Rare (Purple))

If you control Toon World and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 Mimicat per turn.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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Mimicat (Ultra Rare)

If you control Toon World: Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.

Trap Card
Ultra Rare
Trap Card
Large image
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Mimicat (Ultra Rare (Blue))

If you control Toon World: Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.

Trap Card
Ultra Rare (Blue)
Trap Card
Large image
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Mimicat (Ultra Rare (Green))

If you control Toon World: Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.

Trap Card
Ultra Rare (Green)
Trap Card
Large image
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Mimicat (Ultra Rare (Purple))

If you control Toon World: Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.

Trap Card
Ultra Rare (Purple)
Trap Card
Large image
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Toon Mask (Ultra Rare)

When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.

Trap Card
Ultra Rare
Trap Card
Large image
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Toon Mask (Ultra Rare (Blue))

When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.

Trap Card
Ultra Rare (Blue)
Trap Card
Large image
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Toon Mask (Ultra Rare (Green))

When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.

Trap Card
Ultra Rare (Green)
Trap Card
Large image
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Toon Mask (Ultra Rare (Purple))

When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.

Trap Card
Ultra Rare (Purple)
Trap Card
Large image
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Toon Briefcase (Ultra Rare)

FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except Prediction Princess monsters'.

Fairy / Flip / Effect
Ultra Rare
EARTH
Large image
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Toon Briefcase (Ultra Rare (Blue))

FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except Prediction Princess monsters'.

Fairy / Flip / Effect
Ultra Rare (Blue)
EARTH
Large image
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Toon Briefcase (Ultra Rare (Green))

FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except Prediction Princess monsters'.

Fairy / Flip / Effect
Ultra Rare (Green)
EARTH
Large image
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Toon Briefcase (Ultra Rare (Purple))

FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except Prediction Princess monsters'.

Fairy / Flip / Effect
Ultra Rare (Purple)
EARTH
Large image
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Prediction Princess Coinorma (Common)

FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position.

Fairy / Flip / Effect
Common
EARTH
Large image
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Prediction Princess Petalelf (Common)

FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.

Fairy / Flip / Effect
Common
DARK
Large image
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Prediction Princess Astromorrigan (Common)

FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.

Fairy / Flip / Effect
Common
WIND
Large image
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Prediction Princess Arrowsylph (Common)

FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.

Fairy / Flip / Effect
Common
WATER
Large image
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Prediction Princess Crystaldine (Common)

You can Ritual Summon this card with Prediction Ritual. Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of Prediction Princess Tarotrei per turn, and only once that turn.
* During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
* During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

Fairy / Ritual / Effect
Common
LIGHT
Large image
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Prediction Princess Tarotrei (Common)

This card is used to Ritual Summon Prediction Princess Tarotrei. You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Prediction Princess monster from your Deck to your hand.

Spell Card
Common
Spell Card
Large image
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Prediction Ritual (Common)

During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 Prediction Princess monster; change them to face-down Defense Position.

Trap Card
Common
Trap Card
Large image
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Black Cat-astrophe (Common)

Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.

Trap Card
Common
Trap Card
Large image
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Reverse Reuse (Common)

Once per turn: You can add 1 Aquarium card from your Deck to your hand.

Aqua / Effect
Common
WATER
Large image
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Aquaactress Tetra (Common)

Once per turn: You can Special Summon 1 Aquaactress monster from your hand.

Aqua / Effect
Common
WATER
Large image
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Aquaactress Guppy (Common)

Once per turn: You can add 1 Aquaactress monster from your Deck to your hand.

Aqua / Effect
Common
WATER
Large image
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Aquaactress Arowana (Common)

WATER monsters you control cannot be destroyed by battle with a non-WATER monster. Aquaactress monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.

Spell Card
Common
Spell Card
Large image
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Aquarium Stage (Common)

All WATER monsters you control gain 300 ATK and DEF. All Aquaactress monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.

Spell Card
Common
Spell Card
Large image
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Aquarium Set (Common)

If an Aquaactress monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 Aquarium Lighting.

Spell Card
Common
Spell Card
Large image
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Aquarium Lighting (Common)

If you have an Aquaactress monster in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects.

Trap Card
Common
Trap Card
Large image
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Aqua Story - Urashima (Common)

Pendulum Effect: Once per turn, if a face-up Odd-Eyes Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up Odd-Eyes Pendulum Monster in your Extra Deck in your Pendulum Zone, except Odd-Eyes Mirage Dragon.
Monster Effect: While an Odd-Eyes card is in your Pendulum Zone (Quick Effect): You can target 1 Odd-Eyes monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of Odd-Eyes Mirage Dragon once per turn.

Dragon / Pendulum / Effect
Common
DARK
Large image
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Odd-Eyes Mirage Dragon (Common)

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower Performapal monster from your hand in Attack Position. During your opponent's turn: You can banish 1 Performapal monster, except Performapal Uni, and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect).

Beast-Warrior / Effect
Common
LIGHT
Large image
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Performapal Uni (Common)

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other Performapal monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 Odd-Eyes monster from your Deck to your hand. During your opponent's turn: You can banish 1 Performapal monster, except Performapal Corn, and this card from your Graveyard; gain 500 LP (this is a Quick Effect).

Beast-Warrior / Effect
Common
LIGHT
Large image
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Performapal Corn (Common)

Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except Raidraptor monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Raidraptor monster from your Deck, but it has its effects negated.

Winged Beast / Effect
Common
DARK
Large image
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Raidraptor - Napalm Dragonius (Common)

2 Level 4 Winged Beast-Type monsters
If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of Xyz Materials from this card; destroy exactly that number of monsters your opponent controls.

Winged Beast / Xyz / Effect
Common
DARK
Large image
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Raidraptor - Blade Burner Falcon (Common)

When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase.

Aqua / Effect
Common
WATER
Large image
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The Tripper Mercury (Common)

While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of The Blazing Mars once per turn.

Pyro / Effect
Common
FIRE
Large image
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The Blazing Mars (Common)

Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field.

Warrior / Effect
Common
DARK
Large image
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The Grand Jupiter (Common)

When this card is Tribute Summoned while you control no Spell/Trap Cards: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap Card you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.

Rock / Effect
Common
LIGHT
Large image
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The Despair Uranus (Common)

Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects.
* Take control of 1 monster your opponent controls.
* Destroy 1 Spell/Trap Card your opponent controls, then you can Set the destroyed Spell/Trap Card on your field.

Fiend / Effect
Common
DARK
Large image
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The Suppression Pluto (Common)

If this card is Summoned: You can add 1 Cyber Angel monster or Machine Angel Ritual from your Deck to your hand. You can only use this effect of Cyber Petit Angel once per turn.

Fairy / Effect
Common
LIGHT
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Cyber Petit Angel (Common)

You can Ritual Summon this card with Machine Angel Ritual. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.

Fairy / Ritual / Effect
Common
LIGHT
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Cyber Angel Benten (Common)

You can Ritual Summon this card with Machine Angel Ritual. If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.

Fairy / Ritual / Effect
Common
LIGHT
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Cyber Angel Idaten (Common)

You can Ritual Summon this card with Machine Angel Ritual. If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 Machine Angel Ritual in your GY; add it to your hand.

Fairy / Ritual / Effect
Common
LIGHT
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Cyber Angel Dakini (Common)

This card can be used to Ritual Summon any Cyber Angel Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.

Spell Card
Common
Spell Card
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Machine Angel Ritual (Common)

You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of Ritual Sanctuary once per turn.

Spell Card
Common
Spell Card
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Ritual Sanctuary (Common)

If a Level 8 or higher Dragon-Type Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon Red Nova once per turn this way. If this card is sent to the Graveyard for a Synchro Summon that uses 2 or more Tuner monsters as Materials: You can Special Summon 1 FIRE Fiend-Type monster from your Deck in Defense Position.

Fairy / Tuner / Effect
Common
FIRE
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Red Nova (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters, and cannot be Special Summoned by other ways. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK and DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only.

Warrior / Effect
Common
EARTH
Large image
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Zushin the Sleeping Giant (Common)

Monsters your opponent controls cannot target monsters for attacks, except this one. This card gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control.

Fiend / Effect
Common
DARK
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Hand-Holding Genie (Common)

While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead.

Trap Card
Common
Trap Card
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Scrum Force (Common)

2 Number Xyz Monsters with the same name and Rank
Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.

Dragon / Xyz / Effect
Common
LIGHT
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Number 100: Numeron Dragon (Ultra Rare)

2 Level 6 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.

Wyrm / Xyz / Effect
Ultra Rare
DARK
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Number 100: Numeron Dragon (Ultra Rare (Blue))

2 Level 6 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.

Wyrm / Xyz / Effect
Ultra Rare (Blue)
DARK
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Number 100: Numeron Dragon (Ultra Rare (Green))

2 Level 6 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.

Wyrm / Xyz / Effect
Ultra Rare (Green)
DARK
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Number 100: Numeron Dragon (Ultra Rare (Purple))

2 Level 6 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.

Wyrm / Xyz / Effect
Ultra Rare (Purple)
DARK
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Number 24: Dragulas the Vampiric Dragon (Ultra Rare)

2 or more Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

Zombie / Xyz / Effect
Ultra Rare
EARTH
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Number 24: Dragulas the Vampiric Dragon (Ultra Rare (Blue))

2 or more Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

Zombie / Xyz / Effect
Ultra Rare (Blue)
EARTH
Large image
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Number 24: Dragulas the Vampiric Dragon (Ultra Rare (Green))

2 or more Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

Zombie / Xyz / Effect
Ultra Rare (Green)
EARTH
Large image
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Number 24: Dragulas the Vampiric Dragon (Ultra Rare (Purple))

2 or more Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

Zombie / Xyz / Effect
Ultra Rare (Purple)
EARTH
Large image
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Number 45: Crumble Logos the Prophet of Demolition (Ultra Rare)

3 Level 3 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.

Rock / Xyz / Effect
Ultra Rare
EARTH
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Number 45: Crumble Logos the Prophet of Demolition (Ultra Rare (Blue))

3 Level 3 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.

Rock / Xyz / Effect
Ultra Rare (Blue)
EARTH
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Number 45: Crumble Logos the Prophet of Demolition (Ultra Rare (Green))

3 Level 3 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.

Rock / Xyz / Effect
Ultra Rare (Green)
EARTH
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Number 45: Crumble Logos the Prophet of Demolition (Ultra Rare (Purple))

3 Level 3 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.

Rock / Xyz / Effect
Ultra Rare (Purple)
EARTH
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Number 51: Finisher the Strong Arm (Common)

2 Level 4 monsters
While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the Graveyard.

Warrior / Xyz / Effect
Common
FIRE
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Number 59: Crooked Cook (Common)

2 Level 1 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a Number monster that has a number between 1 and 99 in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)

Spellcaster / Xyz / Effect
Common
LIGHT
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Number 78: Number Archive (Common)

2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; change that monster to Defense Position. During either player's turn, while this card is in your Graveyard: You can target 1 Utopia monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as an Xyz Material. You can only use this effect of Number 98: Antitopian once per turn.

Warrior / Xyz / Effect
Common
DARK
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Number 98: Antitopian (Common)

If you control a Cipher monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all Cipher monsters you control by 4 until the end of this turn.

Machine / Effect
Common
LIGHT
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Cipher Wing (Common)

2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes Galaxy-Eyes Cipher Dragon.

Dragon / Xyz / Effect
Common
LIGHT
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Galaxy-Eyes Cipher Dragon (Ultra Rare)

2 Level 4 Dragon-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other Galaxy cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects.

Dragon / Xyz / Effect
Ultra Rare
DARK
Large image
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KK Price: £3.45

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Galaxy-Eyes Cipher Dragon (Ultra Rare (Blue))

2 Level 4 Dragon-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other Galaxy cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects.

Dragon / Xyz / Effect
Ultra Rare (Blue)
DARK
Large image
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Galaxy-Eyes Cipher Dragon (Ultra Rare (Green))

2 Level 4 Dragon-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other Galaxy cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects.

Dragon / Xyz / Effect
Ultra Rare (Green)
DARK
Large image
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Galaxy-Eyes Cipher Dragon (Ultra Rare (Purple))

2 Level 4 Dragon-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other Galaxy cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects.

Dragon / Xyz / Effect
Ultra Rare (Purple)
DARK
Large image
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Galaxy Stealth Dragon (Ultra Rare)

If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a Flower Cardian monster. You can only use this effect of Flower Cardian Pine once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card.

Warrior / Effect
Ultra Rare
DARK
Large image
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Galaxy Stealth Dragon (Ultra Rare (Blue))

If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a Flower Cardian monster. You can only use this effect of Flower Cardian Pine once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card.

Warrior / Effect
Ultra Rare (Blue)
DARK
Large image
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Galaxy Stealth Dragon (Ultra Rare (Green))

If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a Flower Cardian monster. You can only use this effect of Flower Cardian Pine once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card.

Warrior / Effect
Ultra Rare (Green)
DARK
Large image
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Galaxy Stealth Dragon (Ultra Rare (Purple))

If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a Flower Cardian monster. You can only use this effect of Flower Cardian Pine once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card.

Warrior / Effect
Ultra Rare (Purple)
DARK
Large image
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Flower Cardian Pine (Common)

While you control a Level 7 or lower Flower Cardian monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except Flower Cardian monsters. If this card is Normal or Special Summoned: You can reveal any number of Flower Cardian monsters in your hand, shuffle them into the Deck, then draw the same number of cards.

Warrior / Effect
Common
DARK
Large image
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Flower Cardian Zebra Grass (Common)

While you control a Level 10 or lower Flower Cardian monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except Flower Cardian monsters. Once per turn: You can target 1 Flower Cardian monster in your Graveyard; shuffle it into your Deck, then draw 1 card.

Warrior / Effect
Common
DARK
Large image
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Flower Cardian Willow (Common)

While you control a Level 11 or lower Flower Cardian monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except Flower Cardian monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card.

Warrior / Effect
Common
DARK
Large image
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Flower Cardian Paulownia (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 Flower Cardian monster, except Flower Cardian Pine with Crane. If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a Flower Cardian monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card.

Warrior / Effect
Common
DARK
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Flower Cardian Pine with Crane (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 Flower Cardian monster, except Flower Cardian Zebra Grass with Moon. If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a Flower Cardian monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card.

Warrior / Effect
Common
DARK
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Flower Cardian Zebra Grass with Moon (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 Flower Cardian monster, except Flower Cardian Willow with Calligrapher. If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a Flower Cardian monster. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Warrior / Tuner / Effect
Common
DARK
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Flower Cardian Willow with Calligrapher (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 Flower Cardian monster, except Flower Cardian Paulownia with Phoenix. If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a Flower Cardian monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.

Warrior / Effect
Common
DARK
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Flower Cardian Paulownia with Phoenix (Common)

1 Tuner + 3 non-Tuner monsters
Your opponent cannot target Flower Cardian monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects;
* Skip the Draw Phase of your next turn.
* This card has its other effects negated until your opponent's next Standby Phase.

Warrior / Synchro / Effect
Common
DARK
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Flower Cardian Lightshower (Ultra Rare)

Special Summon 4 Flower Cardian monsters with 100 ATK and different names from your Deck in Attack Position, but they have their effects negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 Flower Gathering per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except Flower Cardian monsters.

Spell Card
Ultra Rare
Spell Card
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Flower Cardian Lightshower (Ultra Rare (Blue))

Special Summon 4 Flower Cardian monsters with 100 ATK and different names from your Deck in Attack Position, but they have their effects negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 Flower Gathering per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except Flower Cardian monsters.

Spell Card
Ultra Rare (Blue)
Spell Card
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Flower Cardian Lightshower (Ultra Rare (Green))

Special Summon 4 Flower Cardian monsters with 100 ATK and different names from your Deck in Attack Position, but they have their effects negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 Flower Gathering per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except Flower Cardian monsters.

Spell Card
Ultra Rare (Green)
Spell Card
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Flower Cardian Lightshower (Ultra Rare (Purple))

Special Summon 4 Flower Cardian monsters with 100 ATK and different names from your Deck in Attack Position, but they have their effects negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 Flower Gathering per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except Flower Cardian monsters.

Spell Card
Ultra Rare (Purple)
Spell Card
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Flower Gathering (Common)

All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate The Seal of Orichalcos once per Duel.

Spell Card
Common
Spell Card
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The Seal of Orichalcos (Ultra Rare)

When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.

Machine / Effect
Ultra Rare
EARTH
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The Seal of Orichalcos (Ultra Rare (Blue))

When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.

Machine / Effect
Ultra Rare (Blue)
EARTH
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The Seal of Orichalcos (Ultra Rare (Green))

When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.

Machine / Effect
Ultra Rare (Green)
EARTH
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The Seal of Orichalcos (Ultra Rare (Purple))

When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.

Machine / Effect
Ultra Rare (Purple)
EARTH
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Snow Plow Hustle Rustle (Common)

Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.

Machine / Effect
Common
EARTH
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Night Express Knight (Common)

Target 1 Machine-Type monster in your Graveyard with 3000 or more ATK; Special Summon that target in face-up Defense Position. You can only activate 1 Special Schedule per turn. If this Set card is sent from the field to the Graveyard: You can target 1 Level 10 Machine-Type monster in your Graveyard; add that target to your hand.

Spell Card
Common
Spell Card
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Special Schedule (Common)

This card cannot be Normal Summoned or Set. If a Normal Monster you control is destroyed by battle, you can Special Summon this card from your hand. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.

Machine / Effect
Common
DARK
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Orichalcos Shunoros (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied).

Reptile / Effect
Common
DARK
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Divine Serpent Geh (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied).

Reptile / Effect
Common
DARK
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Awakening of the Possessed - Gagigobyte (Prismatic Secret Rare)

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of Awakening of the Possessed - Gagigobyte once per turn. When Summoned this way: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card. If this card is sent from the field to the GY: You can add 1 Spiritual Water Art card or 1 Possessed Spell/Trap from your Deck to your hand.

Reptile / Effect
Prismatic Secret Rare
WATER
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Awakening of the Possessed - Rasenryu (Prismatic Secret Rare)

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of Awakening of the Possessed - Rasenryu once per turn. When Summoned this way: You can return 1 card your opponent controls to the hand. If this card is sent from the field to the GY: You can add 1 Spiritual Wind Art card or 1 Possessed Spell/Trap from your Deck to your hand.

Dragon / Effect
Prismatic Secret Rare
WIND
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Xyz Import (Prismatic Secret Rare)

Target 1 Xyz Monster you control and 1 monster your opponent controls with an equal or lower ATK; attach that opponent's monster to your monster as material. You can only activate 1 Xyz Import per turn.

Spell Card
Prismatic Secret Rare
Spell Card
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Hundred Dragon (Prismatic Secret Rare)

Once per turn, during your Main Phase: You can activate this effect; until the end of this turn, increase this card's Level by the number of cards you control, and if you do, this card gains ATK equal to the Level increase x 100. If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; the first time that face-up monster would be destroyed by battle or card effect, it is not destroyed. You can only use this effect of Hundred Dragon once per turn.

Dragon / Effect
Prismatic Secret Rare
WIND
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Time Wizard of Tomorrow (Prismatic Secret Rare)

Time Wizard + 1 Effect Monster
Once per turn, if this card was Fusion Summoned: You can toss a coin and call it. If you call it right, destroy as many monsters on the field as possible, and if you do, inflict damage to your opponent equal to half the combined original ATK of the face-up destroyed monsters. If you call it wrong, destroy as many monsters on the field as possible, and if you do, you take damage equal to half the combined original ATK of the face-up destroyed monsters.

Spellcaster / Fusion / Effect
Prismatic Secret Rare
LIGHT
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Cyber Slash Harpie Lady (Prismatic Secret Rare)

1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 Harpie monster you control as a Tuner. This card's name becomes Harpie Lady while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 Harpie monster you control; return it to the hand. You can only use this effect of Cyber Slash Harpie Lady once per turn.

Winged Beast / Synchro / Effect
Prismatic Secret Rare
WIND
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Jinzo - Layered (Prismatic Secret Rare)

2 Level 6 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects, nor declare an attack. If a Trap(s) is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of Jinzo - Layered once per turn.

Machine / Xyz / Effect
Prismatic Secret Rare
DARK
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