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Flames of Destruction Single Cards

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Revendread Evolution (Common)

This card can be used to Ritual Summon any Vendread Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 Vendread monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 Revendread Evolution per turn.

Common
Spell Card
Large image
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KK Price: £0.15

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Vendread Nightmare (Common)

Once per turn: You can Tribute 1 or more Vendread monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking Vendread Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of Vendread Nightmare once per turn.

Common
Spell Card
Large image
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KK Price: £0.15

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Vendread Daybreak (Common)

If your opponent controls more cards than you do: Choose 1 Ritual Summoned Vendread monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 Vendread Daybreak per turn.

Common
Trap Card
Large image
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KK Price: £0.15

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F.A. Dark Dragster (Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher “F.A.” monster on the field, but no “F.A. Dark Dragster” in your Monster Zone. Gains ATK equal to its Level x 300. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn: You can target 1 card on the field; reduce this card’s level by 3, and if you do, destroy that target.

Machine / Effect
Rare
DARK
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KK Price: £0.75

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F.A. Dawn Dragster (Rare)

1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card’s Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.

Machine / Synchro / Effect
Rare
LIGHT
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KK Price: £0.75

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F.A. Winners (Rare)

If you control a “F.A.” monster, this card cannot be destroyed by your opponent’s card effects. When your “F.A.” monster whose Level is at least 5 higher than it’s original Level battles an opponent’s monster and inflicts battle damage to them: banish 1 card from your hand, field or GY. You can only activate this effect of “F.A. Winners” once per turn. If 3 of your “F.A” Field Spells with different names are currently banished, and were all banished by the effect of “F.A. Winners”, you win the Duel.

Rare
Spell Card
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F.A. Dead Heat (Common)

When an opponent's monster declares a direct attack: You can Special Summon 1 F.A. monster from your Deck. You can only use this effect of F.A. Dead Heat once per turn. Once per battle, if your F.A. monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again.

Common
Trap Card
Large image
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KK Price: £0.15

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F.A. Overheat (Rare)

If only your opponent controls a monster: Special Summon 1 F.A. monster from your hand, and if you do, increase it’s Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 F.A. Field Spell directly from your hand or GY. You can only use this effect of “F.A. Overheat” once per turn.

Rare
Trap Card
Large image
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KK Price: £0.40

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Crystal Master (Common)

Pendulum EffectYour opponent cannot target Ultimate Crystal monsters or Crystal Beast cards you control in your Monster Zone, with card effects.Monster EffectYou can Tribute this card; add 1 Ultimate Crystal monster, Crystal Beast monster or Crystal Spell/Trap from your Deck to your hand.

Spellcaster / Pendulum / Effect
Common
DARK
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KK Price: £0.15

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Crystal Keeper (Common)

Pendulum EffectEach turn, the first an Ultimate Crystal monster(s) and/or Crystal Beast card(s) you control that would be destroyed by a card effect that turn, it is not destroyed.Monster EffectIf a Crystal Beast monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up from your field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.

Warrior / Pendulum / Effect
Common
FIRE
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KK Price: £0.15

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Flower Cardian Moonflowerviewing (Common)

1 Tuner + 2 non-Tuner monsters
Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a Flower Cardian monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Warrior / Synchro / Tuner / Effect
Common
DARK
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Shaddoll Construct (Common)

2 Flip monsters
During your Main Phase: You can Fusion Summon 1 Shaddoll Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 Shaddoll card from your hand or face-up from your field to the GY, and if you do, Special Summon this card. You can only use each effect of Shaddoll Construct once per turn.

Fairy / Link / Effect
Common
LIGHT
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KK Price: £0.15

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