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Legendary Duelists - Magical Hero

Show First 12 Product(s)

Dark Magician Girl (Common)

Gains 300 ATK for every Dark Magician or Magician of Black Chaos in the GY.

Spellcaster / Effect
Common
DARK
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KK Price: £0.35

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The Dark Magicians (Ultra Rare)

Dark Magician or Dark Magician Girl + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 Dark Magician and 1 Dark Magician Girl from your hand, Deck, and/or GY.

Spellcaster / Fusion / Effect
Ultra Rare
DARK
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KK Price: £18.95

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Magicians' Souls (Ultra Rare)

You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
* Special Summon this card.
* Send this card to the GY, then, you can Special Summon 1 Dark Magician or 1 Dark Magician Girl from your GY.
You can only use each effect of Magicians' Souls once per turn.

Spellcaster / Effect
Ultra Rare
DARK
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KK Price: £84.95

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Soul Servant (Ultra Rare)

Place 1 card on top of the Deck from your hand, Deck, or GY, that is Dark Magician or specifically lists Dark Magician or Dark Magician Girl in its text, except Soul Servant. During your Main Phase: You can banish this card from your GY; draw cards equal to the number of Palladium monsters, Dark Magician, and/or Dark Magician Girl, with different names, on the field and in the GYs. You can only use this effect of Soul Servant once per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £7.95

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Secrets of Dark Magic (Rare)

Activate 1 of the following effects.
* Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including Dark Magician or Dark Magician Girl, as Fusion Material.
* Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including Dark Magician or Dark Magician Girl, whose total Levels equal or exceed the Level of the Ritual Monster.

Spell Card
Rare
Spell Card
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KK Price: £0.45

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Magicians' Combination (Ultra Rare)

Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 Dark Magician or 1 Dark Magician Girl; Special Summon 1 Dark Magician or 1 Dark Magician Girl from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.

Trap Card
Ultra Rare
Trap Card
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KK Price: £4.75

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Magician of Dark Illusion (Rare)

This card's name becomes Dark Magician while on the field. You can only use each of these effects of Magician of Dark Illusion once per turn.
* During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
* If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 Dark Magician in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.

Spellcaster / Effect
Rare
DARK
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KK Price: £1.95

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Apprentice Illusion Magician (Super Rare)

You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 Dark Magician from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.

Spellcaster / Effect
Super Rare
DARK
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KK Price: £3.95

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Magician's Rod (Common)

When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card Dark Magician in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of Magician's Rod once per turn.

Spellcaster / Effect
Common
DARK
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KK Price: £0.45

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Dark Magical Circle (Common)

When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 Dark Magician or 1 Spell/Trap that specifically lists the card Dark Magician in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If Dark Magician is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of Dark Magical Circle once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.30

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Illusion Magic (Common)

Tribute 1 Spellcaster monster; add up to 2 copies of Dark Magician from your Deck and/or GY to your hand. You can only activate 1 Illusion Magic per turn.

Spell Card
Common
Spell Card
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KK Price: £0.10

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Magician Navigation (Rare)

Special Summon 1 Dark Magician from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control Dark Magician, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.

Trap Card
Rare
Trap Card
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KK Price: £0.95

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Elemental HERO Sunrise (Ultra Rare)

2 HERO monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of Elemental HERO Sunrise once per turn.
* If this card is Special Summoned: You can add 1 Miracle Fusion from your Deck to your hand.
* When an attack is declared involving another HERO monster you control: You can target 1 card on the field; destroy it.

Warrior / Fusion / Effect
Ultra Rare
LIGHT
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KK Price: £5.95

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Elemental HERO Liquid Soldier (Ultra Rare)

When this card is Normal Summoned: You can target 1 Level 4 or lower HERO monster in your GY, except Elemental HERO Liquid Soldier; Special Summon it. If this card is used as Fusion Material for a HERO monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 Elemental HERO Liquid Soldier effect per turn, and only once that turn.

Warrior / Effect
Ultra Rare
WATER
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KK Price: £21.95

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Generation Next (Super Rare)

If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 Elemental HERO monster, Kuriboh monster, or Neo-Spacian monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 Generation Next per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.45

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Favorite Hero (Ultra Rare)

Equip only to a Level 5 or higher HERO monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of Favorite Hero once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.

Spell Card
Ultra Rare
Spell Card
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KK Price: £0.85

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Magistery Alchemist (Super Rare)

Banish 4 HERO monsters from your GY and/or face-up field, then target 1 HERO monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 Magistery Alchemist per turn.

Trap Card
Super Rare
Trap Card
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KK Price: £0.35

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Winged Kuriboh (Common)

If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

Fairy / Effect
Common
LIGHT
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KK Price: £0.30

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Neo-Spacian Aqua Dolphin (Common)

Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

Warrior / Effect
Common
WATER
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KK Price: £0.10

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Elemental HERO Honest Neos (Super Rare)

(Quick Effect): You can discard this card, then target 1 HERO monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 HERO monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of Elemental HERO Honest Neos once per turn.

Warrior / Effect
Super Rare
LIGHT
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KK Price: £1.25

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Miracle Fusion (Common)

Fusion Summon 1 Elemental HERO Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY Note we will ship the SDHS version, as we have run out of the LED6 ones

Spell Card
Common
Spell Card
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KK Price: £0.10

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Skyscraper (Common)

If an Elemental HERO monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.

Spell Card
Common
Spell Card
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A Hero Lives (Common)

If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower Elemental HERO monster from your Deck.

Spell Card
Common
Spell Card
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KK Price: £0.10

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Satellite Warrior (Ultra Rare)

1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower Warrior, Synchron, and/or Stardust Synchro Monsters with different names from your GY. You can only use each effect of Satellite Warrior once per turn.

Warrior / Synchro / Effect
Ultra Rare
DARK
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KK Price: £1.25

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Junk Converter (Super Rare)

You can discard this card and 1 Tuner; add 1 Synchron monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of Junk Converter once per turn.

Warrior / Effect
Super Rare
EARTH
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KK Price: £1.95

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Satellite Synchron (Super Rare)

If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with Warrior, Synchron, or Stardust in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of Satellite Synchron once per turn.

Machine / Tuner / Effect
Super Rare
DARK
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KK Price: £1.25

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Synchro Chase (Ultra Rare)

Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with Warrior, Synchron, or Stardust in their original names. If you Synchro Summon a Warrior, Synchron, or Stardust Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of Synchro Chase once per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £1.50

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Scrap-Iron Signal (Rare)

When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 Scrap-Iron Signal per turn.

Trap Card
Rare
Trap Card
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Accel Synchron (Common)

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 Synchron monster from your Deck to the GY, then activate 1 of these effects;
* Increase this card's Level by the Level of the sent monster.
* Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon Accel Synchron once per turn.

Machine / Synchro / Tuner / Effect
Common
DARK
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KK Price: £0.10

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Cosmic Blazar Dragon (Common)

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
* When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
* When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
* When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

Dragon / Synchro / Effect
Common
WIND
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Jet Synchron (Common)

If this card is sent to the GY as Synchro Material: You can add 1 Junk monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 Jet Synchron effect per turn, and only once that turn.

Machine / Tuner / Effect
Common
FIRE
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Doppelwarrior (Common)

When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 Doppel Tokens (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.

Warrior / Effect
Common
DARK
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Quickdraw Synchron (Common)

You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 Synchron Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a Synchron Tuner as material.

Machine / Tuner / Effect
Common
WIND
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LED6-EN033

Tuning (Common)

Tuning (Common)

Add 1 Synchron Tuner from your Deck to your hand, then send the top card of your Deck to the GY.

Spell Card
Common
Spell Card
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Gagagaga Magician (Super Rare)

2 Level 4 monsters
You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except Gagagaga Magician; Special Summon it, but negate its effects. You can only use this effect of Gagagaga Magician once per turn. A Utopic Future Xyz Monster that has this card as material gains this effect.
* During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.

Spellcaster / Xyz / Effect
Super Rare
DARK
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Zubababancho Gagagacoat (Rare)

If you control a Zubaba or Gagaga monster except Zubababancho Gagagacoat, while this card is in your hand: You can Special Summon this card. You can target 1 Gogogo or Dododo monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of Zubababancho Gagagacoat once per turn.

Warrior / Effect
Rare
EARTH
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KK Price: £0.30

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Dodododwarf Gogogoglove (Rare)

During your Main Phase: You can Special Summon 1 Zubaba or Gagaga monster from your hand. If you control a Gogogo or Dododo monster except Dodododwarf Gogogoglove, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of Dodododwarf Gogogoglove once per turn.

Rock / Effect
Rare
EARTH
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KK Price: £0.65

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Onomatopickup (Rare)

When this card is activated: You can add 1 Onomat card from your Deck to your hand, except Onomatopickup. You can target 1 Zubaba, Gagaga, Gogogo, or Dododo monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of Onomatopickup once per turn. You can only activate 1 Onomatopickup per turn.

Spell Card
Rare
Spell Card
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Future Drive (Rare)

Target 1 Utopic Future Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn.
* It can attack all monsters your opponent controls once each.
* If it battles an opponent's monster, that monster's effects are negated during the Damage Step only.
* Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 Future Drive per turn.

Spell Card
Rare
Spell Card
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Number F0: Utopic Future (Common)

2 Xyz Monsters with the same Rank, except Number monsters
(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.

Warrior / Xyz / Effect
Common
LIGHT
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Gagaga Samurai (Common)

2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then target 1 Gagaga monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Warrior / Xyz / Effect
Common
EARTH
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Gogogo Giant (Common)

When this card is Normal Summoned: You can target 1 Gogogo monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

Rock / Effect
Common
EARTH
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Dododo Buster (Common)

If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 Dododo monster in your GY; Special Summon that target in Defense Position.

Warrior / Effect
Common
EARTH
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Onomatopaira (Common)

You can only activate 1 Onomatopaira per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category).
* 1 Zubaba monster
* 1 Gagaga monster
* 1 Gogogo monster
* 1 Dododo monster

Spell Card
Common
Spell Card
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Halfway to Forever (Common)

Target 2 monsters in your GY; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT Utopia or Utopic Xyz Monster using only those 2 monsters.

Trap Card
Common
Trap Card
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Performapal Celestial Magician (Super Rare)

Spellcaster / Pendulum / Effect
Super Rare
DARK
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Odd-Eyes Wizard Dragon (Rare)

If this card is in your hand: You can Tribute 1 DARK monster; send 1 Odd-Eyes Dragon from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 Odd-Eyes monster from your Deck or GY, except Odd-Eyes Wizard Dragon, then you can add 1 Spiral Flame Strike from your Deck to your hand.

Dragon / Effect
Rare
DARK
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Performapal Popperup (Rare)

Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are Performapal monsters, Magician Pendulum Monsters, and/or Odd-Eyes monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 Performapal Popperup per turn.

Spell Card
Rare
Spell Card
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Smile Action (Common)

When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;
* You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).

Spell Card
Common
Spell Card
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Pendulum Dimension (Common)

If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of Pendulum Dimension for the rest of this turn (even if this card leaves the field).
* Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects.
* Synchro: Add 1 Polymerization from your Deck to your hand.
* Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.

Trap Card
Common
Trap Card
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Timegazer Magician (Common)

Pendulum Effect
You must control no monsters to activate this card. If a Pendulum Monster you control battles , your opponent cannot activate Trap Cards until the end of the Damage Step . Unless you have a Magician card or Odd-Eyes card in your other Pendulum Zone , this card's Pendulum Scale becomes 4.
Monster effect
Each turn , the first card (s) in your Pendulum Zone that would be destroyed by an opponent's card effect , is not destroyed

Spellcaster / Pendulum / Effect
Common
DARK
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Performapal Pendulum Sorcerer (Common)

Pendulum Effect
If a Performapal monster(s) is Pendulum Summoned to your field: All Performapal monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
Monster Effect
If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add Performapal monsters with different names from your Deck to your hand, except Performapal Pendulum Sorcerer, equal to the number of cards destroyed. You can only use this effect of Performapal Pendulum Sorcerer once per turn.

Spellcaster / Pendulum / Effect
Common
EARTH
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Chronograph Sorcerer (Common)

Pendulum Effect
During your Main Phase: You can destroy this card, and if you do, take 1 Timegazer Magician from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of Chronograph Sorcerer once per turn.
Monster Effect
If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with Pendulum Dragon, Xyz Dragon, Synchro Dragon, and Fusion Dragon in their names); Special Summon 1 Supreme King Z-ARC from your Extra Deck. (This is treated as a Fusion Summon.)

Spellcaster / Pendulum / Effect
Common
DARK
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Harmonizing Magician (Common)

Pendulum Effect
All monsters you control gain 100 ATK and DEF for each face-up Magician Pendulum Monster with different names in your Extra Deck.
Monster Effect
Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are Magician Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 Magician Pendulum Monster from your Deck in Defense Position, except Harmonizing Magician, but negate its effects, also banish it when it leaves the field. You can only use this effect of Harmonizing Magician once per turn.

Spellcaster / Pendulum / Tuner / Effect
Common
DARK
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Supreme King Z-ARC (Common)

Pendulum Effect
Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
Monster Effect
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 Supreme King Dragon monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Dragon / Fusion / Pendulum / Effect
Common
DARK
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Spiral Flame Strike (Common)

Activate 1 of these effects;
* If you control an Odd-Eyes card: Target 1 card on the field; destroy it.
* Add to your hand, 1 Level 7 Odd-Eyes monster from your Deck, or 1 face-up Level 7 Odd-Eyes Pendulum Monster from your Extra Deck.

Spell Card
Common
Spell Card
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