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Maximum Crisis Single Cards

Show First 12 Product(s)

Pendulum Switch (Rare)

You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place it in your Pendulum Zone. You can only use 1 Pendulum Switch effect per turn, and only once that turn.

Trap Card
Rare
Trap Card
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KK Price: £0.95

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Performapal Sky Magician (Rare)

Once per turn, if you activate a Spell Card: This card gains 300 ATK. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 Magician Continuous Spell Card from your hand. You can only use this effect of Performapal Sky Magician once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.

Spellcaster / Effect
Rare
WIND
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KK Price: £0.75

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Performapal Sky Pupil (Rare)

During either player's turn: You can return 1 Level 5 or higher Performapal monster you control to the hand; Special Summon this card from your hand. You can only use this effect of Performapal Sky Pupil once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another Performapal monster: You can destroy that opponent's monster.

Spellcaster / Effect
Rare
LIGHT
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KK Price: £0.75

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Performapal Revue Dancer (Common)

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a Performapal monster.

Spellcaster / Effect
Common
LIGHT
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KK Price: £0.10

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Performapal U Go Golem (Rare)

Pendulum EffectOnce per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 Performapal, Odd-Eyes, or Magician Pendulum Monster from your Graveyard or face-up in your Extra Deck to your hand.Monster EffectOnce per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon-Type monsters you control as Fusion Materials.

Fiend / Pendulum / Effect
Rare
DARK
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KK Price: £0.45

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Performapal Coin Dragon (Rare)

Pendulum EffectOnce per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).Monster EffectOther Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects.

Dragon / Pendulum / Effect
Rare
WATER
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KK Price: £0.45

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Speedroid Skull Marbles (Common)

Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of Speedroid Skull Marbles once per turn. If you control a face-up monster that is not a Speedroid monster, destroy this card.

Machine / Effect
Common
WIND
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KK Price: £0.15

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Speedroid Maliciousmagnet (Common)

Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of Speedroid Maliciousmagnet once per turn.

Machine / Tuner / Effect
Common
WIND
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KK Price: £0.15

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Speedroid Rubberband Plane (Rare)

If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of Speedroid Rubberband Plane once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.

Machine / Effect
Rare
WIND
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KK Price: £0.65

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Predaplant Ophrys Scorpio (Rare)

If this card is Normal or Special Summoned: You can send 1 monster from your hand to the Graveyard; Special Summon 1 Predaplant monster from your Deck, except Predaplant Ophrys Scorpio. You can only use this effect of Predaplant Ophyrs Scorpio once per turn.

Plant / Effect
Rare
DARK
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KK Price: £1.50

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Predaplant Darlingtonia Cobra (Common)

If this card is Special Summoned by the effect of a Predaplant monster: You can add 1 Polymerization Spell Card or Fusion Spell Card from your Deck to your hand. You can only use this effect of Predaplant Darlingtonia Cobra once per Duel.

Plant / Effect
Common
DARK
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KK Price: £0.95

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Predaplant Cordyceps (Common)

During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower Predaplant monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.

Plant / Effect
Common
DARK
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KK Price: £0.15

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Lyrilusc - Cobalt Sparrow (Common)

If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of Lyrilusc - Cobalt Sparrow once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● Your opponent cannot target this card with card effects.

Winged Beast / Effect
Common
WIND
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KK Price: £0.25

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Lyrilusc - Sapphire Swallow (Common)

If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of Lyrilusc - Sapphire Swallow once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: You can target 1 Lyrilusc monster in your Graveyard; attach it to this card as Xyz Material.

Winged Beast / Effect
Common
WIND
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KK Price: £0.25

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Lyrilusc - Turquoise Warbler (Common)

If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 Lyrilusc monster from your hand or Graveyard. You can only use this effect of Lyrilusc - Turquoise Warbler once per turn.

Winged Beast / Effect
Common
WIND
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KK Price: £0.25

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D/D Ghost (Common)

If this card is sent to the Graveyard: You can target 1 D/D monster or Dark Contract card in your Graveyard, except D/D Ghost; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished D/D monsters or Dark Contract cards, except D/D Ghost; return it to the Graveyard.

Fiend / Tuner / Effect
Common
DARK
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KK Price: £0.25

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Double Resonator (Common)

If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that Fiend-Type monster is treated as a Tuner this turn. You can only use this effect of Double Resonator once per turn.

Fiend / Tuner / Effect
Common
FIRE
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KK Price: £0.10

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Supreme King Gate Zero (Super Rare)

Pendulum EffectIf you control Supreme King Z-ARC, you take no damage. Once per turn, if you have Supreme King Gate Infinity in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 Polymerization Spell Card or Fusion Spell Card from your Deck to your hand.Monster EffectOnce per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Fiend / Pendulum / Effect
Super Rare
DARK
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KK Price: £1.75

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Supreme King Gate Infinity (Super Rare)

Pendulum EffectIf you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control Supreme King Z-ARC: You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.Monster EffectOnce per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Fiend / Pendulum / Effect
Super Rare
DARK
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KK Price: £1.75

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Supreme King Dragon Darkwurm (Common)

Pendulum EffectOnce per turn, if you control no monsters: You can place 1 Supreme King Gate Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.Monster EffectIf this card is Normal or Special Summoned: You can add 1 Supreme King Gate Pendulum Monster from your Deck to your hand. If this card is in your Graveyard and you control no monsters: You can Special Summon this card. You can only use each monster effect of Supreme King Dragon Darkwurm once per turn.

Dragon / Pendulum / Effect
Common
DARK
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KK Price: £0.25

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Majesty Maiden, the True Dracocaster (Ultra Rare)

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 True Draco or True King monster from your Deck to your hand.

Wyrm / Effect
Ultra Rare
WIND
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KK Price: £9.95

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Ignis Heat, the True Dracowarrior (Ultra Rare)

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 True Draco or True King Continuous Spell Card from your Deck, and either activate it or add it to your hand.

Wyrm / Effect
Ultra Rare
FIRE
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KK Price: £9.95

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Dinomight Knight, the True Dracofighter (Ultra Rare)

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 True Draco or True King Continuous Trap Card from your Deck, and either activate it or add it to your hand.

Wyrm / Effect
Ultra Rare
WATER
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KK Price: £9.95

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Dreiath III, the True Dracocavalry General (Ultra Rare)

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up True Draco or True King monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 True Draco or True King monster from your Deck in Defense Position.

Wyrm / Effect
Ultra Rare
EARTH
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KK Price: £2.95

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Master Peace, the True Dracoslaying King (Secret Rare)

To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.

Wyrm / Effect
Secret Rare
LIGHT
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KK Price: £29.95

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Metaltron XII, the True Dracombatant (Super Rare)

Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.

Wyrm / Effect
Super Rare
LIGHT
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KK Price: £0.85

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Mariamne, the True Dracophoenix (Ultra Rare)

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of Mariamne, the True Dracophoenix once per turn.

Wyrm / Effect
Ultra Rare
WIND
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KK Price: £5.95

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Zoodiac Kataroost (Common)

If this card is destroyed by battle or card effect: You can target 1 Zoodiac card in your Graveyard, except Zoodiac Kataroost; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
● During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.

Beast-Warrior / Effect
Common
EARTH
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KK Price: £0.10

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Phantasm Spiral Dragon (Rare)

A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.

Dinosaur / Effect
Rare
WATER
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KK Price: £0.95

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Digital Bug LEDybug (Common)

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● When this card destroys a monster by battle, draw 1 card.

Insect / Effect
Common
LIGHT
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KK Price: £0.10

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Zefraath (Super Rare)

Pendulum EffectDuring your Main Phase: You can add 1 Zefra Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of Zefraath once per turn.Monster EffectCannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 Zefra monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a Zefra monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 Zefra monster from your Deck.

Rock / Pendulum / Effect
Super Rare
EARTH
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KK Price: £1.25

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Ariel, Priestess of the Nekroz (Rare)

Once per turn: You can reveal any number of Nekroz cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 Nekroz monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of Ariel, Priestess of the Nekroz once per turn.

Psychic / Effect
Rare
WATER
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KK Price: £0.45

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B.E.S. Big Core MK-3 (Rare)

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battles a monster: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all B.E.S. monsters from your Graveyard into the Deck.

Machine / Effect
Rare
LIGHT
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KK Price: £0.45

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Pendulumucho (Super Rare)

Pendulum EffectOnce per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your Graveyard, except Pendulumucho; add it to your Extra Deck face-up.Monster EffectIf this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except Pendulumucho, but banish it when it leaves the field.

Winged Beast / Pendulum / Effect
Super Rare
EARTH
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KK Price: £0.95

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Baobaboon (Common)

If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of Baobaboon from your Deck.

Plant / Effect
Common
DARK
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KK Price: £0.10

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Fire Cracker (Common)

During either player's turn: You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of Fire Cracker once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.

Fiend / Effect
Common
FIRE
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KK Price: £0.10

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Ash Blossom & Joyous Spring (Secret Rare)

During either player's turn, when a card or effect is activated that includes any of these effects: You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the Graveyard.
You can only use this effect of Ash Blossom & Joyous Spring once per turn.

Zombie / Tuner / Effect
Secret Rare
FIRE
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KK Price: £69.95

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Familiar-Possessed - Lyna (Short Print)

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Lyna the Light Charmer you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except Familiar-Possessed - Lyna. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Spellcaster / Effect
Short Print
LIGHT
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Fairy Tail - Luna (Super Rare)

When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and that monster to the hand.

Spellcaster / Effect
Super Rare
LIGHT
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Supreme King Z-ARC (Secret Rare)

Pendulum EffectFusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).Monster Effect4 Dragon-Type monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 Supreme King Dragon monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Dragon / Fusion / Pendulum / Effect
Secret Rare
DARK
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Performapal Gatlinghoul (Ultra Rare)

1 Performapal monster + 1 Level 5 or higher DARK monster
If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as Material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of Performapal Gatlinghoul once per turn.

Fiend / Fusion / Effect
Ultra Rare
DARK
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Lyrilusc - Independent Nightingale (Super Rare)

Lyrilusc - Assembled Nightingale + 1 Lyrilusc monster
If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes Lyrilusc: You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.

Winged Beast / Fusion / Effect
Super Rare
WIND
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The Phantom Knights of Cursed Javelin (Super Rare)

2 Level 2 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a The Phantom Knights card as Xyz Material. You can only use this effect of The Phantom Knights of Cursed Javelin once per turn.

Warrior / Xyz / Effect
Super Rare
DARK
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Lyrilusc - Assembled Nightingale (Super Rare)

2 or more Level 1 monsters
This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Material attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, Lyrilusc monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.

Winged Beast / Xyz / Effect
Super Rare
WIND
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Raidraptor - Stranger Falcon (Rare)

2 Level 5 monsters
If this card has an Xyz Monster as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to its original ATK.
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Raidraptor Xyz Monster in your Graveyard, except Raidraptor - Stranger Falcon; Special Summon it, and if you do, attach this card to it as Xyz Material.

Winged Beast / Xyz / Effect
Rare
DARK
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D/D/D Stone King Darius (Rare)

2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Dark Contract card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.

Fiend / Xyz / Effect
Rare
EARTH
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True King of All Calamities (Super Rare)

2 or more Level 9 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that True Draco and True King monsters in your hand would destroy with their effects can be chosen from your opponent's field.

Wyrm / Xyz / Effect
Super Rare
DARK
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Zoodiac Hammerkong (Common)

3 or more Level 4 monsters
Once per turn, you can also Xyz Summon Zoodiac Hammerkong by using 1 Zoodiac monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all Zoodiac monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up Zoodiac monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.

Beast-Warrior / Xyz / Effect
Common
EARTH
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Zoodiac Chakanine (Ultra Rare)

2 or more Level 4 monsters
Once per turn, you can also Xyz Summon Zoodiac Chakanine by using 1 Zoodiac monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all Zoodiac monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Zoodiac monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.

Beast-Warrior / Xyz / Effect
Ultra Rare
EARTH
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Magician's Right Hand (Common)

Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, or if it did not have an effect, destroy that card.

Spell Card
Common
Spell Card
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Magician's Left Hand (Common)

Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, destroy that card.

Spell Card
Common
Spell Card
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Magician's Restage (Rare)

You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 Magician Continuous Spell Card from your Deck to your hand, except Magician's Restage.

Spell Card
Rare
Spell Card
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Ultra Polymerization (Secret Rare)

Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your Graveyard, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your Graveyard, but change their ATK and DEF to 0, also they have their effects negated.

Spell Card
Secret Rare
Spell Card
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Dragonic Diagram (Secret Rare)

All True Draco and True King monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned True Draco or True King monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 True Draco or True King card from your Deck to your hand.

Spell Card
Secret Rare
Spell Card
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True Draco Heritage (Ultra Rare)

During your Main Phase: You can draw cards equal to the number of True Draco and True King card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 True Draco or True King monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of True Draco Heritage once per turn.

Spell Card
Ultra Rare
Spell Card
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Disciples of the True Dracophoenix (Common)

You can target 3 True Draco and/or True King cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 True Draco or True King monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of Disciples of the True Dracophoenix once per turn.

Spell Card
Common
Spell Card
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Pacifis, the Phantasm City (Rare)

(This card's name is always treated as Umi.)
You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 Phantasm Spiral card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 Phantasm Spiral Token (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

Spell Card
Rare
Spell Card
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Phantasm Spiral Crash (Common)

Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 Phantasm Spiral Dragon from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of Phantasm Spiral Crash once per turn.

Spell Card
Common
Spell Card
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Phantasm Spiral Grip (Common)

Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 Phantasm Spiral Dragon from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of Phantasm Spiral Grip once per turn.

Spell Card
Common
Spell Card
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Phantasm Spiral Wave (Common)

Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 Phantasm Spiral Dragon from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of Phantasm Spiral Wave once per turn.

Spell Card
Common
Spell Card
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Bug Signal (Common)

Target 1 Insect-Type Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect-Type monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only activate 1 Bug Signal per turn.

Spell Card
Common
Spell Card
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Zefra Providence (Rare)

Add 1 Zefra card from your Deck to your hand, except Zefra Providence. If a Zefra card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 Zefra Providence per turn.

Spell Card
Rare
Spell Card
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B.E.F. Zelos (Common)

When this card is activated: You can add 1 Boss Rush from your Deck to your hand. All B.E.S. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 B.E.S. monster from your hand. If a B.E.S. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.

Spell Card
Common
Spell Card
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Duelist Alliance (Secret Rare)

If there is a card in the Pendulum Zone: Add 1 Pendulum Pendulum Monster or Pendulum Spell/Trap Card from your Deck to your hand. You can only activate 1 Duelist Alliance per turn.

Spell Card
Secret Rare
Spell Card
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Set Rotation (Short Print)

Set 2 Field Spell Cards with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spell Cards.

Spell Card
Short Print
Spell Card
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Break Away (Common)

During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.

Trap Card
Common
Trap Card
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The Phantom Knights of Lost Vambrace (Common)

Target 1 face-up monster on the field; if that target is still face-up on the field, The Phantom Knights monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.)

Trap Card
Common
Trap Card
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The Phantom Knights of Wrong Magnetring (Common)

When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the following effect. (This card is NOT treated as a Trap Card.)
● During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a The Phantom Knights monster or a Phantom Knights Continuous Spell/Trap Card); draw 2 cards.

Trap Card
Common
Trap Card
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Dark Contract with the Eternal Darkness (Rare)

While you have 2 D/D cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.

Trap Card
Rare
Trap Card
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True King's Return (Ultra Rare)

If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of True King's Return in the same Chain.
● You can target 1 True Draco or True King monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 True Draco or True King monster face-up.
You can only use each effect of True King's Return once per turn.

Trap Card
Ultra Rare
Trap Card
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True Draco Apocalypse (Common)

If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of True Draco Apocalypse in the same Chain.
● You can target 1 other True Draco or True King card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field).
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 True Draco or True King monster face-up.
You can only use each effect of True Draco Apocalypse once per turn.

Trap Card
Common
Trap Card
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Zoodiac Gathering (Common)

If a Zoodiac Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of Zoodiac Gathering once per turn. You can banish this card from your Graveyard, then target 2 Zoodiac Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material.

Trap Card
Common
Trap Card
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Phantasm Spiral Battle (Rare)

If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If Umi is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all Phantasm Spiral Equip Spell Cards you control that can equip to it.

Trap Card
Rare
Trap Card
Large image
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Phantasm Spiral Power (Common)

If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If Umi is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 Phantasm Spiral Equip Spell Card from your hand or Graveyard to that Normal Monster.

Trap Card
Common
Trap Card
Large image
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Phantasm Spiral Assault (Common)

Target 1 Phantasm Spiral Dragon you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more Phantasm Spiral Equip Spell Cards with different names, you win the Duel. If Umi is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.10

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Prologue of the Destruction Swordsman (Common)

Send 1 Destruction Sword card and 1 Buster Blader monster from your Deck to the Graveyard, except Prologue of the Destruction Swordsman; Special Summon 1 Buster Dragon from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, Destruction Sword cards you control cannot be destroyed by battle or card effects. You can only activate 1 Prologue of the Destruction Swordsman per turn.

Trap Card
Common
Trap Card
Large image
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Dinomists Howling (Common)

When this card is activated: You can place 1 or 2 Dinomist Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except Dinomist monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 Dinomist monster, then target 1 card your opponent controls; return it to the hand.

Trap Card
Common
Trap Card
Large image
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Zefra War (Common)

Target 1 Zefra card you control and 1 card your opponent controls; destroy them. If you have 2 Zefra cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 Zefra War per turn.

Trap Card
Common
Trap Card
Large image
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Waterfall of Dragon Souls (Super Rare)

Activate 1 of these effects.
● Add 1 Wyrm-Type monster from your Deck to your hand.
● Send any number of Wyrm-Type monsters from your hand and/or face-up from your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1.

Trap Card
Super Rare
Trap Card
Large image
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Unending Nightmare (Secret Rare)

You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of Unending Nightmare once per Chain.

Trap Card
Secret Rare
Trap Card
Large image
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Diamond Duston (Short Print)

When a card(s) on the field is destroyed by battle or card effect: Special Summon Duston monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 Duston monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon.

Trap Card
Short Print
Trap Card
Large image
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Tornado Dragon (Secret Rare)

2 Level 4 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.

Wyrm / Xyz / Effect
Secret Rare
WIND
Large image
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Subterror Fiendess (Super Rare)

During either player's turn, when your opponent activates a card or effect: You can send this card from your hand or field to the Graveyard, then target 1 Subterror monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 Subterror monster from your hand or Graveyard, in face-up or face-down Defense Position. You can only use each effect of Subterror Fiendess once per turn.

Spellcaster / Effect
Super Rare
EARTH
Large image
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KK Price: £1.25

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Subterror Behemoth Phospheroglacier (Common)

FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of Subterror Behemoth Phospheroglacier once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Aqua / Flip / Effect
Common
EARTH
Large image
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Subterror Behemoth Speleogeist (Common)

FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of Subterror Behemoth Speleogeist once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Fiend / Flip / Effect
Common
EARTH
Large image
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Subterror Final Battle (Rare)

Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.
● Change 1 Set Subterror monster on the field to face-up Attack or Defense Position.
● Change 1 face-up Subterror monster on the field to face-down Defense Position.
● ATK and DEF of 1 Subterror monster on the field become equal to its combined original ATK and DEF until the end of this turn.
● This turn, activated effects of Subterror cards cannot be negated.

Trap Card
Rare
Trap Card
Large image
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KK Price: £0.45

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SPYRAL Sleeper (Super Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 SPYRAL cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 SPYRAL card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 SPYRAL Super Agent from your hand, Deck, or Graveyard.

Fiend / Effect
Super Rare
LIGHT
Large image
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KK Price: £1.75

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SPYRAL GEAR - Last Resort (Rare)

You can target 1 SPYRAL monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.

Machine / Effect
Rare
EARTH
Large image
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SPYRAL GEAR - Fully Armed (Ultra Rare)

Equip only to SPYRAL Super Agent. It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 SPYRAL Super Agent in your Graveyard; Special Summon it.

Spell Card
Ultra Rare
Spell Card
Large image
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SPYRAL MISSION - Rescue (Common)

Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 SPYRAL monster in your Graveyard; return it to the hand. You can banish this card from your Graveyard, then target 1 SPYRAL monster in your Graveyard; Special Summon it. You can only control 1 SPYRAL MISSION - Rescue.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

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Gift Exchange (Common)

Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.

Spell Card
Common
Spell Card
Large image
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Kaiser Sea Snake (Common)

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon Kaiser Sea Snake once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent-Type monster from your hand or Graveyard, but its ATK and DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0.

Sea Serpent / Effect
Common
WATER
Large image
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Bujin Hiruko (Rare)

Pendulum EffectYou can banish this card in your Pendulum Zone, then target 1 Bujin Xyz Monster you control; Special Summon from your Extra Deck, 1 Bujin Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)Monster EffectImprisoned after a showdown with Bujin Hirume over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister Bujinki Amaterasu, then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.

Beast-Warrior / Pendulum
Rare
LIGHT
Large image
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KK Price: £1.75

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Sylvan Princessprite (Super Rare)

2 Level 1 monsters
You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your field to the Graveyard, then target 1 Sylvan monster in your Graveyard; Special Summon it. You can only use each effect of Sylvan Princessprite once per turn.

Plant / Xyz / Effect
Super Rare
LIGHT
Large image
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Artifact Vajra (Common)

You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand.

Fairy / Effect
Common
LIGHT
Large image
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KK Price: £0.15

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Mild Turkey (Common)

Pendulum EffectOnce per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1).Monster EffectThe taste of victory will bowl you over.

Winged Beast / Pendulum
Common
FIRE
Large image
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Ghost Beef (Common)

Pendulum EffectOnce per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10).Monster EffectThe Ghost of Christmas Dinner.

Beast / Pendulum
Common
DARK
Large image
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Vennu, Bright Bird of Divinity (Common)

You can Ritual Summon this card with Primal Cry. Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand.

Fairy / Ritual / Effect
Common
LIGHT
Large image
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Primal Cry (Common)

This card is used to Ritual Summon Vennu, Bright Bird of Divinity. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it.

Spell Card
Common
Spell Card
Large image
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Onikuji (Common)

Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck.

Trap Card
Common
Trap Card
Large image
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