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Maze of Memories

Show First 12 Product(s)

Labyrinth Heavy Tank (Super Rare)

You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your Sanga of the Thunder, Kazejin, or Suijin that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a Labyrinth Wall card, you can destroy 1 monster your opponent controls. You can only use this effect of Labyrinth Heavy Tank once per turn.

Machine / Effect
Super Rare
DARK
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KK Price: £0.75

In Stock in stock

Shadow Ghoul of the Labyrinth (Rare)

You can discard this card; add 1 Labyrinth Wall card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a Labyrinth Wall card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of Shadow Ghoul of the Labyrinth once per turn

Zombie / Effect
Rare
DARK
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KK Price: £0.25

In Stock in stock

Gate Guardians Combined (Super Rare)

Sanga of the Thunder + Kazejin + Suijin Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of Gate Guardians Combined thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower Gate Guardian monster from your Deck or Extra Deck, ignoring its Summoning conditions.

Warrior / Fusion / Effect
Super Rare
DARK
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KK Price: £0.75

In Stock in stock

Gate Guardian of Thunder and Wind (Super Rare)

Sanga of the Thunder + Kazejin
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions Sanga of the Thunder, Kazejin, AND Suijin. You can only use this effect of Gate Guardian of Thunder and Wind once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished Sanga of the Thunder or Kazejin.

Thunder / Fusion / Effect
Super Rare
LIGHT
Large image
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KK Price: £0.75

In Stock in stock

Gate Guardian of Wind and Water (Super Rare)

Kazejin + Suijin
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of Gate Guardian of Wind and Water twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished Kazejin or Suijin.

Spellcaster / Fusion / Effect
Super Rare
LIGHT
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KK Price: £0.75

In Stock in stock

Gate Guardian of Water and Thunder (Super Rare)

Suijin + Sanga of the Thunder
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of Gate Guardian of Water and Thunder twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished Suijin or Sanga of the Thunder.

Aqua / Fusion / Effect
Super Rare
WATER
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KK Price: £0.75

In Stock in stock

Labyrinth Wall Shadow (Rare)

Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your Sanga of the Thunder, Kazejin, or Suijin that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it

Spell Card
Rare
Spell Card
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KK Price: £0.25

In Stock in stock

Double Attack! Wind and Thunder!! (Rare)

If you control a Gate Guardian monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your Sanga of the Thunder, Kazejin, or Suijin that is banished or in your Deck to your hand. You can only use this effect of Double Attack! Wind and Thunder!! once per turn.

Spell Card
Rare
Spell Card
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KK Price: £0.25

In Stock in stock

Riryoku Guardian (Rare)

If your LP are lower than your opponent's: Target 1 monster you control with Gate Guardian in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your Sanga of the Thunder, Kazejin, or Suijin that is banished or in your Deck to your hand. You can only use each effect of Riryoku Guardian once per turn.

Spell Card
Rare
Spell Card
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KK Price: £0.25

In Stock in stock

Prey of the Jirai Gumo (Rare)

Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your Sanga of the Thunder, Kazejin, or Suijin that is banished or in your Deck to your hand. You can only use each effect of Prey of the Jirai Gumo once per turn.

Trap Card
Rare
Trap Card
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KK Price: £0.25

In Stock in stock

Black Luster Soldier - Legendary Swordsman (Ultra Rare)

You can Ritual Summon this card with Chaos Form or Super Soldier Ritual. Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck.

Warrior / Ritual / Effect
Ultra Rare
EARTH
Large image
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KK Price: £5.95

In Stock in stock

Red-Eyes Soul (Rare)

This card's name becomes Red-Eyes Black Dragon while on the field or in the GY. If your opponent Special Summons a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY; Special Summon 1 Red-Eyes monster from your hand or Deck, except Red-Eyes Soul. You can only use this effect of Red-Eyes Soul once per turn. (Quick Effect): You can target 1 Red-Eyes Black Dragon you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of Red-Eyes Soul once per Duel.

Dragon / Effect
Rare
DARK
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KK Price: £0.40

In Stock in stock

Duel Academy (Ultra Rare)

This card gains these effects based on the Monster Types on the field. • Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. • Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent. • Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £2.50

In Stock in stock

Duel Academy (Collector's Rare)

This card gains these effects based on the Monster Types on the field. • Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. • Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent. • Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).

Spell Card
Collector's Rare
Spell Card
Large image
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KK Price: £19.95

In Stock in stock

Wake Up Your Elemental HERO (Ultra Rare)

1 Elemental HERO Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

Warrior / Fusion / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £9.95

In Stock in stock

Evolution End Burst (Super Rare)

Add 1 Overload Fusion from your Deck to your hand. If you Fusion Summon a monster this turn with Overload Fusion, using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 Evolution End Burst per turn.

Spell Card
Super Rare
Spell Card
Large image
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KK Price: £0.25

In Stock in stock

On Your Mark, Get Set, DUEL! (Super Rare)

When this card is activated: If you control no other cards, you can add 1 Synchron monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 On Your Mark, Get Set, DUEL! per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.25

In Stock in stock

Time to Stand Up (Rare)

If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are Resonator monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of Time to Stand Up once per turn.

Trap Card
Rare
Trap Card
Large image
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KK Price: £0.25

In Stock in stock

On Your Mark, Get Set, DUEL! (Collector's Rare)

When this card is activated: If you control no other cards, you can add 1 Synchron monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 On Your Mark, Get Set, DUEL! per turn.

Spell Card
Collector's Rare
Spell Card
Large image
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KK Price: £27.95

In Stock in stock

This Creepy Little Punk (Rare)

(This card is always treated as an Infernity card.)
Special Summon 1 of your Infernity monsters that is banished, or in your hand or GY. If a face-up Infernity monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of This Creepy Little Punk once per turn.

Spell Card
Rare
Spell Card
Large image
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KK Price: £0.25

In Stock in stock

Accel Synchro Stardust Dragon (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters. If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Stardust Dragon from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of Accel Synchro Stardust Dragon once per turn.

Dragon / Synchro / Effect
Ultra Rare
WIND
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KK Price: £39.95

In Stock in stock

Overlay Network (Super Rare)

You can activate 1 of the following effects.
* Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters.
* Target 1 Xyz Monster you control; add 1 card attached to it to the hand.
You can only use this effect of Overlay Network once per turn.

Spell Card
Super Rare
Spell Card
Large image
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KK Price: £0.25

In Stock in stock

Number 39: Utopia Rising (Super Rare)

2 Level 4 monsters
If this card is Special Summoned: You can target 1 Number Xyz Monster in your GY, except Number 39: Utopia Rising; Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of Number 39: Utopia Rising once per turn.

Warrior / Xyz / Effect
Super Rare
LIGHT
Large image
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KK Price: £0.25

In Stock in stock

Barian Untopia (Rare)

(This card is always treated as a Barian's card.)
Number monsters you control with a number between 101 and 107 in their name, as well as CXyz monsters and Number C monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a Rank-Up-Magic Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.

Spell Card
Rare
Spell Card
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KK Price: £0.25

In Stock in stock

Saga of the Dragon Emperor (Rare)

Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 Saga of the Dragon Emperor effect per turn, and only once that turn.

Spell Card
Rare
Spell Card
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KK Price: £0.25

In Stock in stock

Performapal Duelist Extraordinaire (Rare)

Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 Stonehenge per turn.

Spellcaster / Pendulum / Effect
Rare
LIGHT
Large image
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KK Price: £0.25

In Stock in stock

Kahyoreigetsu (Rare)

Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 Polymerization Spell, Fusion Spell, or Fusion Parasite from your Deck to your hand. You can only use each effect of Kahyoreigetsu once per turn.

Spell Card
Rare
Spell Card
Large image
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KK Price: £0.25

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Battle Royal Mode - Joining (Rare)

Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect.
* Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP.

Spell Card
Rare
Spell Card
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KK Price: £0.25

In Stock in stock

Soul of the Supreme King (Rare)

Pay half your LP; Special Summon 1 Supreme King Z-ARC from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 Supreme King Z-ARC from your face-up Monster Zone; Special Summon up to 1 each Pendulum Dragon, Xyz Dragon, Synchro Dragon, and Fusion Dragon monsters from your hand, Deck, Extra Deck, and/or GY.

Trap Card
Rare
Trap Card
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KK Price: £0.25

In Stock in stock

Firewall Dragon Darkfluid - Neo Tempest Terahertz (Ultra Rare)

If you control an Attack Position Insect monster, you can Special Summon this card (from your hand). You can only Special Summon Dream Cicada once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. You can only use this effect of Dream Cicada once per turn.

Cyberse / Link / Effect
Ultra Rare
DARK
Large image
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KK Price: £2.25

In Stock in stock

Angel of Blue Tears (Rare)

Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 Angel of Blue Tears effect per turn, and only once that turn.

Spell Card
Rare
Spell Card
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KK Price: £0.25

In Stock in stock

Forge a New Future (Rare)

Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on it.
* 1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn.
* 2: Special Summon 1 Level 4 or lower monster from your GY.
* 3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck.
You can only activate 1 Forge a New Future per turn.

Trap Card
Rare
Trap Card
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KK Price: £0.25

In Stock in stock

Labyrinth Wall (Rare)

These walls form a labyrinth with no exit for enemies.

Spellcaster / Pendulum / Effect
Rare
EARTH
Large image
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KK Price: £0.25

In Stock in stock

Sanga of the Thunder (Rare)

Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.

Thunder / Effect
Rare
LIGHT
Large image
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KK Price: £0.25

In Stock in stock

MAZE-EN033

Kazejin (Rare)

Kazejin (Rare)

Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.

Spellcaster / Effect
Rare
WIND
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KK Price: £0.25

In Stock in stock

MAZE-EN034

Suijin (Rare)

Suijin (Rare)

Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.

Aqua / Effect
Rare
WATER
Large image
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KK Price: £0.25

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Gate Guardian (Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Sanga of the Thunder, Kazejin, and Suijin.

Warrior / Effect
Rare
DARK
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Superancient Deepsea King Coelacanth (Super Rare)

Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card.

Fish / Effect
Super Rare
WATER
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Blackwing - Kalut the Moon Shadow (Rare)

During the Damage Step, when your Blackwing monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn.

Winged Beast / Effect
Rare
DARK
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Blackwing - Elphin the Raven (Rare)

If you control a Blackwing monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position.

Winged Beast / Effect
Rare
DARK
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Blackwing - Zephyros the Elite (Rare)

If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of Blackwing - Zephyros the Elite once per Duel.

Winged Beast / Effect
Rare
DARK
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Psi-Beast (Super Rare)

When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.

Psychic / Effect
Super Rare
EARTH
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Wind-Up Kitten (Ultra Rare)

Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand.

Beast / Effect
Ultra Rare
EARTH
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Nimble Angler (Rare)

If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower Nimble monsters from your Deck, except Nimble Angler.

Fish / Effect
Rare
WATER
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Mekk-Knight Blue Sky (Rare)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon Mekk-Knight Blue Sky once per turn this way. If this card is Normal or Special Summoned from the hand: You can add Mekk-Knight monsters with different names, except Mekk-Knight Blue Sky, from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of Mekk-Knight Blue Sky once per turn.

Psychic / Effect
Rare
LIGHT
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Mekk-Knight Yellow Star (Rare)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon Mekk-Knight Yellow Star once per turn this way. You can banish 1 Mekk-Knight monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

Psychic / Effect
Rare
LIGHT
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Mekk-Knight Red Moon (Rare)

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon Mekk-Knight Red Moon once per turn this way. You can banish 1 Mekk-Knight monster from your GY, then target 1 face-up monster in this card's column; destroy it.

Psychic / Effect
Rare
LIGHT
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Photon Orbital (Rare)

During your Main Phase: You can target 1 Photon or Galaxy monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 Photon or Galaxy monster from your Deck to your hand, except Photon Orbital. You can only use this effect of Photon Orbital once per turn.

Machine / Effect
Rare
LIGHT
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Rikka Petal (Rare)

During your Main Phase: You can take 1 Rikka monster from your Deck, except Rikka Petal, and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of Rikka Petal once per turn.

Plant / Effect
Rare
WATER
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Mudan the Rikka Fairy (Rare)

You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 Rikka Spell/Trap from your Deck to your hand. You can only use each effect of Mudan the Rikka Fairy once per turn.

Plant / Effect
Rare
WATER
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KK Price: £0.15

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Guardian Chimera (Ultra Rare)

3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of Guardian Chimera once per turn. While Polymerization is in your GY, your opponent cannot target this card with card effects.

Beast / Fusion / Effect
Ultra Rare
DARK
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Ancient Fairy Dragon (Rare)

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of Ancient Fairy Dragon once per turn.

Dragon / Synchro / Effect
Rare
LIGHT
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Baronne de Fleur (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of Baronne de Fleur once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

Warrior / Synchro / Effect
Ultra Rare
WIND
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Alsei, the Sylvan High Protector (Super Rare)

2 Level 8 monsters
Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY. If a card(s) is sent from your Deck to the GY by a card effect (except during the Damage Step): You can detach 1 material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of Alsei, the Sylvan High Protector once per turn.

Plant / Xyz / Effect
Super Rare
LIGHT
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Teardrop the Rikka Queen (Ultra Rare)

2 Level 8 monsters
You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of Teardrop the Rikka Queen once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn.

Plant / Xyz / Effect
Ultra Rare
WATER
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Mekk-Knight Crusadia Avramax (Super Rare)

All Crystal Beast monsters on the field and in the GY become DARK. If an Ultimate Crystal monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a Crystal Beast monster you control battles and you would take damage: You can send 1 Crystal Beast monster from your Deck to the GY; you take no battle damage from that battle.

Cyberse / Link / Effect
Super Rare
LIGHT
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Cost Down (Rare)

Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).

Spell Card
Rare
Spell Card
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Overload Fusion (Rare)

Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.

Spell Card
Rare
Spell Card
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Burial from a Different Dimension (Rare)

Target up to 3 banished monsters; return them to the GY.

Spell Card
Rare
Spell Card
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Court of Justice (Rare)

During your Main Phase: You can Special Summon 1 Fairy monster from your hand. You must control a Level 1 Fairy monster to activate and to resolve this effect. You can only use this effect of Court of Justice once per turn.

Spell Card
Rare
Spell Card
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Spellbook of Fate (Super Rare)

If you control a Spellcaster monster: You can banish up to 3 Spellbook Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 Spellbook of Fate per turn.
* 1: Return 1 Set Spell/Trap on the field to the hand.
* 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
* 3: Banish 1 card your opponent controls.

Spell Card
Super Rare
Spell Card
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Super Soldier Ritual (Rare)

This card can be used to Ritual Summon any Black Luster Soldier Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your GY; Special Summon 1 Black Luster Soldier Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of Super Soldier Ritual once per turn.

Spell Card
Rare
Spell Card
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Chaos Form (Rare)

This card can be used to Ritual Summon any Chaos or Black Luster Soldier Ritual Monster. You must also Tribute monsters from your hand or field and/or banish Blue-Eyes White Dragon or Dark Magician from your GY, whose total Levels exactly equal the Level of the Chaos or Black Luster Soldier Ritual Monster you Ritual Summon.

Spell Card
Rare
Spell Card
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Rikka Glamour (Ultra Rare)

When you activate this card, you can also Tribute 1 Plant monster; add 1 Rikka monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that Rikka monster but a different name, from your Deck to your hand. You can only activate 1 Rikka Glamour per turn.

Spell Card
Ultra Rare
Spell Card
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Solemn Judgment (Super Rare)

When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Trap Card
Super Rare
Trap Card
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Royal Decree (Rare)

Negate all other Trap effects on the field.

Trap Card
Rare
Trap Card
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Imperial Iron Wall (Rare)

Neither player can banish cards.

Trap Card
Rare
Trap Card
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Treacherous Trap Hole (Rare)

If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

Trap Card
Rare
Trap Card
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Deep Dark Trap Hole (Rare)

When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).

Trap Card
Rare
Trap Card
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