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Power of the Elements

Show First 12 Product(s)

Ghoti of the Deep Beyond (Secret Rare)

1+ Fish Tuners + 1+ non-Tuner monsters
The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.

Fish / Synchro / Effect
Secret Rare
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KK Price: £2.95

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Elemental HERO Spirit of Neos (Super Rare)

When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 Polymerization or 1 Spell/Trap that mentions an Elemental HERO monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 Elemental HERO Normal Monster from your Deck. You can only use each effect of Elemental HERO Spirit of Neos once per turn.

Warrior / Effect
Super Rare
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KK Price: £2.25

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Cross Keeper (Common)

You can send this card from your hand or field to the GY; Special Summon 1 Elemental HERO monster or 1 Neo-Spacian monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an Elemental HERO Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of Cross Keeper once per turn.

Warrior / Effect
Common
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KK Price: £0.25

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Spright Blue (Secret Rare)

If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon Spright Blue once per turn this way. If this card is Special Summoned: You can add 1 Spright monster from your Deck to your hand, except Spright Blue. You can only use this effect of Spright Blue once per turn.

Thunder / Effect
Secret Rare
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KK Price: £69.95

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Spright Jet (Super Rare)

If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon Spright Jet once per turn this way. If this card is Special Summoned: You can add 1 Spright Spell/Trap from your Deck to your hand. You can only use this effect of Spright Jet once per turn.

Thunder / Effect
Super Rare
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KK Price: £2.45

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Spright Pixies (Common)

If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon Spright Pixies once per turn this way. During damage calculation, if another Level/Rank/Link 2 monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control gains ATK/DEF equal to the opponent's monster's ATK, until the end of this turn. You can only use this effect of Spright Pixies once per turn.

Thunder / Effect
Common
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KK Price: £0.25

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Spright Red (Common)

If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon Spright Red once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of Spright Red once per turn.

Thunder / Effect
Common
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KK Price: £0.45

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Spright Carrot (Common)

If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon Spright Carrot once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of Spright Carrot once per turn.

Thunder / Effect
Common
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KK Price: £0.25

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Therion Empress Alasia (Super Rare)

You can only use each of the following effects of Therion Empress Alasia once per turn.
? You can target 1 Therion monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
? You can discard 1 card, then target 1 Therion Monster Card in your Spell & Trap Zone; Special Summon it.
A Therion monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were Therion Empress Alasia.

Reptile / Effect
Super Rare
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KK Price: £0.35

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Therion Irregular (Ultra Rare)

You can target up to 3 Therion monsters in your GY; Special Summon this card from your hand, and if you do, equip them to this card. You can discard 1 Endless Engine Argyro System; destroy all cards your opponent controls. While this card is equipped to a monster: You can Special Summon this card, then equip the monster this card was equipped to, to this card. You can only use each effect of Therion Irregular once per turn.

Machine / Effect
Ultra Rare
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KK Price: £1.25

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Icejade Creation Aegirocassis (Common)

While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of Icejade Creation Aegirocassis per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 Icejade monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.

Aqua / Tuner / Effect
Common
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KK Price: £0.25

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Albaz the Ashen (Super Rare)

This card's name becomes Fallen of Albaz while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of Albaz the Ashen once per turn.

Dragon / Effect
Super Rare
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KK Price: £0.95

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Tearlaments Merrli (Common)

If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of Tearlaments Merrli once per turn.

Aqua / Effect
Common
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KK Price: £0.35

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Tearlaments Havnis (Common)

When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of Tearlaments Havnis once per turn.

Aqua / Effect
Common
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KK Price: £0.35

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Tearlaments Scheiren (Super Rare)

During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of Tearlaments Scheiren once per turn.

Aqua / Effect
Super Rare
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KK Price: £2.75

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Tearlaments Reinoheart (Ultra Rare)

If this card is Normal or Special Summoned: You can send 1 Tearlaments monster from your Deck to the GY, except Tearlaments Reinoheart. If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 Tearlaments card from your hand to the GY. You can only use each effect of Tearlaments Reinoheart once per turn.

Warrior / Effect
Ultra Rare
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KK Price: £10.95

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Vernusylph of the Flourishing Hills (Ultra Rare)

Vernusylph monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or Vernusylph card; add 1 Vernusylph card from your Deck to your hand, except Vernusylph of the Flourishing Hills, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of Vernusylph of the Flourishing Hills once per turn.

Fairy / Effect
Ultra Rare
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KK Price: £1.45

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Vernusylph of the Awakening Forests (Super Rare)

You can discard this card, and 1 monster or Vernusylph card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 Vernusylph monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of Vernusylph of the Awakening Forests once per turn.

Fairy / Effect
Super Rare
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KK Price: £0.35

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Vernusylph of the Flowering Fields (Common)

Your opponent cannot target Vernusylph monsters you control with card effects. You can discard this card, and 1 monster or Vernusylph card; add 1 EARTH monster from your GY to your hand, except Vernusylph of the Flowering Fields, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of Vernusylph of the Flowering Fields once per turn.

Fairy / Effect
Common
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KK Price: £0.25

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Vernusylph of the Thawing Mountains (Common)

You can discard this card, and 1 monster or Vernusylph card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 Vernusylph monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of Vernusylph of the Thawing Mountains once per turn.

Fairy / Effect
Common
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KK Price: £0.25

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Gem-Knight Quartz (Super Rare)

If your opponent controls a monster: You can discard this card; Set 1 Fusion Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Gem-Knight monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 Gem-Knight monster from your GY to your hand, except Gem-Knight Quartz. You can only use each effect of Gem-Knight Quartz once per turn.

Fairy / Effect
Super Rare
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KK Price: £0.30

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Brilliant Rose (Common)

(This card is always treated as a Gem-Knight card.)
You can discard 1 Gem-Knight or Melodious card; Special Summon this card from your hand. You can only use this effect of Brilliant Rose once per turn. Once per turn: You can send 1 Gem-Knight or Melodious monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.

Rock / Effect
Common
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KK Price: £0.25

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Melffy Wally (Common)

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 Melffy monsters from your Deck with different names from each other, except Melffy Wally. During your End Phase: You can Special Summon this card from your hand. You can only use each effect of Melffy Wally once per turn.

Beast / Effect
Common
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KK Price: £0.30

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Melffy Pinny (Common)

If a face-up Beast monster you control was returned to the hand this turn, except Melffy Pinny (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and Melffy monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of Melffy Pinny once per turn.

Beast / Tuner / Effect
Common
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KK Price: £0.20

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Scar of the Vendread (Common)

If this card is sent to the GY: You can add 1 Vendread Spell/Trap from your Deck to the hand. If a monster(s) on the field is Tributed, while this card is in your GY (except during the Damage Step): You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Vendread monsters. You can only use each effect of Scar of the Vendread once per turn.

Zombie / Effect
Common
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KK Price: £0.25

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Exosister Martha (Secret Rare)

If you control no monsters, or only Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 Exosister Elis from your Deck. You cannot Special Summon monsters the turn you activate this effect, except Exosister monsters. If a card(s) moves out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 Exosister Xyz Monster, using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of Exosister Martha once per turn.

Spellcaster / Effect
Secret Rare
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KK Price: £21.95

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Gunkan Suship Shari Red (Common)

This card's name becomes Gunkan Suship Shari while in the hand, Deck, GY, or on the field. You can only use the following effect of Gunkan Suship Shari Red once per turn. You can reveal 1 other Gunkan Suship Shari in your hand; Special Summon this card from your hand, then you can apply this effect.
? Special Summon 1 Gunkan monster from your Deck, except Gunkan Suship Shari, but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.)

Aqua / Effect
Common
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KK Price: £0.25

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Rikka Princess (Common)

During your Main Phase: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Plant monsters. When your opponent activates a monster effect, while you control a Rikka monster (Quick Effect): You can shuffle this card from your hand or GY into the Deck and Tribute 1 Plant monster; negate that effect. You can only use each effect of Rikka Princess once per turn.

Plant / Effect
Common
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KK Price: £0.25

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Mathmech Circular (Super Rare)

You can send 1 Mathmech monster, except Mathmech Circular, from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a Mathmech monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 Mathmech Spell/Trap from your Deck to your hand. You can only use each effect of Mathmech Circular once per turn.

Cyberse / Effect
Super Rare
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KK Price: £2.75

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Krawler Soma (Common)

You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, change the targeted monster to face-down Defense Position, also it cannot change its battle position for the rest of this turn. During your Main Phase: You can reduce this card's Level by 2 or 4, and if you do, Special Summon Krawler monster(s) with different names from your hand, Deck, or GY whose total Levels equal the amount reduced, in face-up and/or face-down Defense Position. You can only use each effect of Krawler Soma once per turn.

Insect / Effect
Common
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KK Price: £0.25

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Mokey Mokey Adrift (Common)

This card's name becomes Mokey Mokey and is treated as a Normal Monster while face-up on the field or in the GY. You can discard this card; add 1 Mokey Mokey card from your Deck to your hand, except Mokey Mokey Adrift.

Fairy / Effect
Common
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KK Price: £0.25

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Kurikara Divincarnate (Secret Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of Kurikara Divincarnate once per turn.

Fairy / Effect
Secret Rare
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KK Price: £8.95

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Aussa the Earth Channeler (Ultra Rare)

(This card is always treated as a Charmer card.)
You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of Aussa the Earth Channeler once per turn.

Spellcaster / Effect
Ultra Rare
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KK Price: £1.45

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Grandtusk Dragon (Super Rare)

If this card is Normal or Special Summoned: You can target up to 2 other cards on the field; destroy them, and if you do, this card gains 600 ATK for each card destroyed. You can only use this effect of Grandtusk Dragon once per turn.

Dragon / Effect
Super Rare
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KK Price: £0.25

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Eka the Flame Buddy (Super Rare)

If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player's Spell & Trap Zone; Special Summon it to your field. You can target 1 other face-up monster you control; equip that face-up monster to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of Eka the Flame Buddy once per turn.

Warrior / Effect
Super Rare
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KK Price: £0.25

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Propa Gandake (Common)

Once per turn, if you control a monster(s) whose original Type is Beast, Insect, Plant, or Rock: You can declare 1 of those Types you control; this card becomes that declared Type. If this card has applied this effect, also apply the following effects while it remains in the Monster Zone.
? All face-up monsters on the field become the same Type as this card.
? Monsters on the field with this card's Type cannot be targeted by either player using the effects of monsters your opponent controls with that same Type.

Psychic / Effect
Common
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KK Price: £0.25

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Cartorhyn the Hidden Gem of the Seafront (Common)

You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of Cartorhyn the Hidden Gem of the Seafront once per turn.

Rock / Effect
Common
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KK Price: £0.25

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Emperor Tanuki's Critter Count (Super Rare)

Cannot be Tributed while face-up in the Monster Zone. While this card is in the Monster Zone, when you Ritual Summon, you can also send 1 monster from your Extra Deck to the GY as 1 of the monsters used for the Ritual Summon. You can only use this effect of Emperor Tanuki's Critter Count once per turn.

Fiend / Effect
Super Rare
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Nightmell the Dark Bonder (Common)

You can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same original Type, Attribute, Level, and ATK/DEF as the Tributed monster, but with a different original name. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use this effect of Nightmell the Dark Bonder once per turn.

Psychic / Effect
Common
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Hydralander Orbit (Common)

If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of Hydralander Orbit once per turn.

Machine / Effect
Common
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Vendread Scavenger (Super Rare)

You can Ritual Summon this card with any Vendread Ritual Spell. During the Main Phase (Quick Effect): You can Tribute 1 other Zombie monster; this card gains ATK equal to the Tributed monster's original ATK until the end of this turn. If you control Revendread Slayer and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of Vendread Scavenger once per turn.

Zombie / Ritual / Effect
Super Rare
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Elemental HERO Shining Neos Wingman (Ultra Rare)

Elemental HERO Neos + 1 Wingman Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of Elemental HERO Shining Neos Wingman once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

Warrior / Fusion / Effect
Ultra Rare
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Tearlaments Kitkallos (Ultra Rare)

1 Tearlaments monster + 1 Aqua monster
If this card is Special Summoned: You can take 1 Tearlaments card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 Tearlaments monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of Tearlaments Kitkallos once per turn.

Aqua / Fusion / Effect
Ultra Rare
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Tearlaments Kaleido-Heart (Secret Rare)

Tearlaments Reinoheart + 2 Aqua monsters
Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 Tearlaments card from your Deck to the GY. You can only use each effect of Tearlaments Kaleido-Heart once per turn.

Fiend / Fusion / Effect
Secret Rare
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Gem-Knight Lady Rose Diamond (Super Rare)

1 Gem-Knight monster + 1 Fairy monster
Once per opponent's turn, the first time a Gem-Knight monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 Gem-Knight card from your GY, then target 1 face-up card your opponent controls; destroy it.

Fairy / Fusion / Effect
Super Rare
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Merry Melffys (Common)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 Melffy Xyz Monster from your Extra Deck. You can only use each effect of Merry Melffys once per turn.

Beast / Synchro / Effect
Common
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P.U.N.K. JAM Dragon Drive (Super Rare)

1 Psychic Tuner + 1+ non-Tuner monsters
If this card is Special Summoned by the effect of a P.U.N.K. card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your P.U.N.K. card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of P.U.N.K. JAM Dragon Drive once per turn.

Psychic / Synchro / Effect
Super Rare
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Gigantic Spright (Ultra Rare)

2 Level 2 monsters
For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of Gigantic Spright once per turn.

Thunder / Xyz / Effect
Ultra Rare
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Ashura King (Secret Rare)

3+ Level 3 monsters
While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of Ashura King once per turn.

Warrior / Xyz / Effect
Secret Rare
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Spright Elf (Ultra Rare)

Thunder / Link / Effect
Ultra Rare
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Scareclaw Light-Heart (Ultra Rare)

Beast-Warrior / Link / Effect
Ultra Rare
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EN - Engage Neo Space (Super Rare)

Send 1 Neo-Spacian monster and 1 Elemental HERO monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 Neo-Spacian monster or 1 Level 5 or higher Elemental HERO monster from your Deck, and if you do, add 1 Polymerization from your Deck or GY to your hand. If you Special Summoned Elemental HERO Neos by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 EN - Engage Neo Space per turn.

Spell Card
Super Rare
Spell Card
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Instant Contact (Secret Rare)

Pay 1000 LP; Special Summon 1 Level 7 or lower Elemental HERO or Neo-Spacian monster from your Extra Deck, ignoring its Summoning conditions. While Elemental HERO Neos is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 Instant Contact per turn.

Spell Card
Secret Rare
Spell Card
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EN Wave (Super Rare)

If your Elemental HERO monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 Neo-Spacian monster or 1 Elemental HERO Neos from your Deck. If a Neo-Spacian monster or Elemental HERO Neos you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 Elemental HERO monster from your GY. You can only use each effect of EN Wave once per turn.

Spell Card
Super Rare
Spell Card
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Over Fusion (Common)

Target 1 face-up monster on the field; reveal 1 Elemental HERO, Neo-Spacian, or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have Elemental HERO Neos on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 Over Fusion per turn.

Spell Card
Common
Spell Card
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Spright Starter (Ultra Rare)

Special Summon 1 Spright monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 Spright Starter per turn.

Spell Card
Ultra Rare
Spell Card
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Spright Gamma Burst (Common)

All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 Spright Gamma Burst effect per turn, and only once that turn.

Spell Card
Common
Spell Card
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Spright Smashers (Common)

Banish 1 Springans, Therion or Spright card from your hand or GY, then activate 1 of these effects;
? Special Summon 1 Springans monster from your Deck.
? Special Summon 1 Therion monster from your GY.
? Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls.
You can only activate 1 Spright Smashers per turn.

Spell Card
Common
Spell Card
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Branded in Central Dogmatika (Common)

If you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can look at either player's Extra Deck, and send 1 monster from it to the GY. If you Special Summon 1 Fusion Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can target that monster; for the rest of this turn, it gains ATK equal to its original ATK, also it can only attack Attack Position monsters your opponent controls. You can only use each effect of Branded in Central Dogmatika once per turn.

Spell Card
Common
Spell Card
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Scareclaw Straddle (Super Rare)

You can activate 1 of the following effects.
? Target 1 Scareclaw monster or 1 Visas Starfrost in your Monster Zone, and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to your opponent's monster's ATK or DEF (whichever is higher).
? When a card or effect is activated that targets a Scareclaw monster or Visas Starfrost you control: Negate that effect.
You can only activate 1 Scareclaw Straddle per turn.

Spell Card
Super Rare
Spell Card
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Primeval Planet Perlereino (Secret Rare)

When this card is activated: You can add 1 Tearlaments monster or 1 Visas Starfrost from your Deck to your hand. Fusion Monsters and Tearlaments monsters you control gain 500 ATK. If a Tearlaments monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of Primeval Planet Perlereino once per turn. You can only activate 1 Primeval Planet Perlereino per turn.

Spell Card
Secret Rare
Spell Card
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Vernusylph Corolla (Super Rare)

All EARTH monsters you control are also treated as Vernusylph monsters. Once per turn, if you would discard a Vernusylph monster(s) and 1 card to activate the effect of that Vernusylph monster in your hand, you can discard only that Vernusylph monster(s) instead.

Spell Card
Super Rare
Spell Card
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Scatter Fusion (Super Rare)

During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock Gem-Knight monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Gem-Knight monsters. You can only use this effect of Scatter Fusion once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.

Spell Card
Super Rare
Spell Card
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Melffy Staring Contest (Super Rare)

You can reveal 1 Beast monster in your hand; add 1 Melffy monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of Melffy Staring Contest once per turn. At the start of your opponent's Battle Phase: You can reveal any number of Melffy monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.

Spell Card
Super Rare
Spell Card
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Ravenous Vendread (Common)

Special Summon 1 Vendread monster from your hand, Deck, or GY in face-down Defense Position, except Vendread Scavenger, then apply the following effect.
? Ritual Summon any 1 Vendread Ritual Monster from your hand or GY by Tributing monsters you control, including the monster Special Summoned by this card, whose total Levels equal or exceed the Level of the Ritual Monster.
You can only activate 1 Ravenous Vendread per turn.

Spell Card
Common
Spell Card
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P.U.N.K. JAM Extreme Session (Super Rare)

Once per turn: You can banish 1 P.U.N.K. card from your GY; Special Summon 1 P.U.N.K. monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of P.U.N.K. JAM Extreme Session up to twice per turn.

Spell Card
Super Rare
Spell Card
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Rikka Konkon (Super Rare)

If you control a Rikka monster: You can Set 1 Rikka Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only use this effect of Rikka Konkon once per turn. Once per turn, if you would Tribute a Plant monster you control to activate a Rikka card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it.

Spell Card
Super Rare
Spell Card
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Ultimate Slayer (Secret Rare)

Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

Spell Card
Secret Rare
Spell Card
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Digit Jamming (Common)

During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn.

Spell Card
Common
Spell Card
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Favorite Contact (Ultra Rare)

Special Summon 1 Fusion Monster from your Extra Deck that mentions a HERO monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed Elemental HERO Neos into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 Favorite Contact per turn.

Trap Card
Ultra Rare
Trap Card
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Branded Expulsion (Common)

Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monsters, 1 on each field. If you Tributed a Fusion Monster that mentions Fallen of Albaz as material to activate this card, you can Special Summon both monsters to your field instead, in Defense Position. You can only activate 1 Branded Expulsion per turn.

Trap Card
Common
Trap Card
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Tearlaments Metanoise (Common)

If you control a Tearlaments monster or Visas Starfrost: Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 Tearlaments monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 Tearlaments monster in your GY; add it to your hand. You can only use 1 Tearlaments Metanoise effect per turn, and only once that turn.

Trap Card
Common
Trap Card
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Tearlaments Sulliek (Common)

If you control a Tearlaments monster or Visas Starfrost: You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 Tearlaments monster from your Deck to your hand. You can only use each effect of Tearlaments Sulliek once per turn.

Trap Card
Common
Trap Card
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Tearlaments Cryme (Common)

When a Spell/Trap Card, or monster effect, is activated, while you control a Tearlaments monster or Visas Starfrost: Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished Tearlaments monsters; add it to your hand. You can only use 1 Tearlaments Cryme effect per turn, and only once that turn.

Trap Card
Common
Trap Card
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Vernusylph and the Changing Season (Common)

Target 1 Vernusylph monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many Vernusylph monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of Vernusylph and the Changing Season once per turn.

Trap Card
Common
Trap Card
Large image
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Vernusylph and the Flower Buds (Common)

Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 Vernusylph and the Flower Buds per turn.

Trap Card
Common
Trap Card
Large image
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Exosister Returnia (Super Rare)

If all monsters you control are Exosister monsters (min. 1): Pay 800 LP, then target 1 card your opponent controls or in their GY; banish it, then you can apply 1 of the following effects.
? Immediately after this effect resolves, Xyz Summon 1 Exosister Xyz Monster using monsters you control.
? If you Xyz Summoned this turn, banish 1 card your opponent controls.
You can only activate 1 Exosister Returnia per turn.

Trap Card
Super Rare
Trap Card
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Amaze Attraction Thrill Train (Common)

Target 1 Amazement monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
? You: Change the equipped monster's battle position, then, your opponent chooses 1 Attraction Trap in your GY, and you Set it to your field.
? Your opponent: Banish the equipped monster until the End Phase.
You can only use this effect of Amaze Attraction Thrill Train once per turn.

Trap Card
Common
Trap Card
Large image
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Terrors of the Overroot (Common)

Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 Terrors of the Overroot per turn.

Trap Card
Common
Trap Card
Large image
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Draco-Utopian Aura (Secret Rare)

When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.
? Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects.
You can only activate 1 Draco-Utopian Aura per turn.

Trap Card
Secret Rare
Trap Card
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Double Dust Tornado Twins (Common)

Target any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set cards as possible (min. 1), then you can Set Spells/Traps from your hand equal to the number of cards returned to your hand by this effect. You can only activate 1 Double Dust Tornado Twins per turn.

Trap Card
Common
Trap Card
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Vanguard of the Underground Emperor (Common)

If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of Vanguard of the Underground Emperor once per turn.

Reptile / Effect
Common
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Garura, Wings of Resonant Life (Ultra Rare)

2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of Garura, Wings of Resonant Life once per turn.

Winged Beast / Fusion / Effect
Ultra Rare
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Pitknight Earlie (Common)

Cyberse / Link / Effect
Common
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Moray of Avarice (Ultra Rare)

Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 Moray of Avarice per turn.

Trap Card
Ultra Rare
Trap Card
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Mimesis Elephant (Common)

Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of Mimesis Elephant once per turn.

Trap Card
Common
Trap Card
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Paces, Light of the Ghoti (Ultra Rare)

You can banish this card you control; Special Summon 1 Fish monster from your hand, except Paces, Light of the Ghoti. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of Paces, Light of the Ghoti once per turn.

Fish / Tuner / Effect
Ultra Rare
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Shif, Fairy of the Ghoti (Super Rare)

You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of Shif, Fairy of the Ghoti once per turn.

Fish / Tuner / Effect
Super Rare
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Eanoc, Sentry of the Ghoti (Common)

If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 Ghoti Trap from your Deck to your hand. You can only use each effect of Eanoc, Sentry of the Ghoti once per turn.

Fish / Effect
Common
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Askaan, the Bicorned Ghoti (Common)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of Askaan, the Bicorned Ghoti once per turn.

Fish / Synchro / Effect
Common
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The Most Distant, Deepest Depths (Common)

While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of The Most Distant, Deepest Depths once per turn. You can banish 1 Fish monster from your hand or GY; add 1 Ghoti monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.

Spell Card
Common
Spell Card
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Ghoti Chain (Common)

Banish 1 face-up Fish monster you control; Special Summon 1 of your Ghoti monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 Ghoti Chain per turn.

Trap Card
Common
Trap Card
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Loris, Lady of Lament (Super Rare)

You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of Loris, Lady of Lament once per turn.

Fiend / Effect
Super Rare
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Morphtronic Telefon (Common)

? Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 Morphtronic monster from your GY with a Level equal to or lower than the result.
? Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated Morphtronic card to the GY, also place the rest on either the top or bottom of the Deck in any order.

Machine / Tuner / Effect
Common
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Gadget Gamer (Common)

When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 Morphtronic monster from your hand, then you can Special Summon 1 Gadget Hauler from your hand or Deck. You can only use each effect of Gadget Gamer once per turn.

Machine / Effect
Common
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Morphtronic Scannen (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Morphtronic monster from your hand.
? Attack Position: Once per turn, during your Main Phase: You can add 1 Morphtronic Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck.
? Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower Morphtronic monster from your GY to your hand, then place 1 card from your hand on top of the Deck.

Machine / Tuner / Effect
Common
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Morphtronic Earfon (Common)

1 Tuner + 1+ non-Tuner monsters
While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of Morphtronic Earfon once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.

Machine / Synchro / Effect
Common
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Power Tool Braver Dragon (Super Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of Power Tool Braver Dragon once per turn.

Machine / Synchro / Effect
Super Rare
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Morphtronic Converter (Common)

Target 1 Machine monster you control; apply the following effect depending on its battle position.
? Attack Position: Special Summon 1 Morphtronic monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck.
? Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand.
You can only activate 1 Morphtronic Converter per turn.

Spell Card
Common
Spell Card
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Life Extreme (Common)

Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 Power Tool Synchro Monster; Special Summon 1 Life Stream Dragon from your Extra Deck. (This is treated as a Synchro Summon.)

Spell Card
Common
Spell Card
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Destiny HERO - Destroyer Phoenix Enforcer (Starlight Rare)

1 Level 6 or higher HERO monster + 1 Destiny HERO monster
Monsters your opponent controls lose 200 ATK for each HERO card in your GY. You can only use each of the following effects of Destiny HERO - Destroyer Phoenix Enforcer once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 Destiny HERO monster from your GY during the Standby Phase of the next turn.

Warrior / Fusion / Effect
Starlight Rare
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