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Legendary Duelists - Season 2

Show First 12 Product(s)

Blue-Eyes White Dragon (Ultra Rare)

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Dragon / Normal
Ultra Rare
LIGHT
Large image
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KK Price: £7.75

In Stock in stock

Blue-Eyes White Dragon (Ultra Rare (Blue))

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Dragon / Normal
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £7.75

In Stock in stock

Blue-Eyes White Dragon (Ultra Rare (Green))

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Dragon / Normal
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £7.75

In Stock in stock

Blue-Eyes White Dragon (Ultra Rare (Purple))

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Dragon / Normal
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £7.75

In Stock in stock

Kaibaman (Common)

You can Tribute this card; Special Summon 1 Blue-Eyes White Dragon from your hand.

Warrior / Effect
Common
LIGHT
Large image
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KK Price: £0.25

In Stock in stock

Decoy Dragon (Common)

If this card is targeted for an attack: Target 1 Level 7 or higher Dragon-Type monster in your Graveyard; Special Summon it, and if you do, change the attack target to it and perform damage calculation.

Dragon / Effect
Common
FIRE
Large image
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KK Price: £0.25

In Stock in stock

The White Stone of Legend (Common)

If this card is sent to the GY: Add 1 Blue-Eyes White Dragon from your Deck to your hand.

Dragon / Tuner / Effect
Common
LIGHT
Large image
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KK Price: £0.25

In Stock in stock

Malefic Blue-Eyes White Dragon (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Blue-Eyes White Dragon from your Deck. There can only be 1 Malefic monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Dragon / Effect
Common
DARK
Large image
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KK Price: £0.25

In Stock in stock

Maiden with Eyes of Blue (Common)

When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 Blue-Eyes White Dragon from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 Blue-Eyes White Dragon from your hand, Deck, or GY. You can only use 1 Maiden with Eyes of Blue effect per turn, and only once that turn.

Spellcaster / Tuner / Effect
Common
LIGHT
Large image
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KK Price: £0.35

In Stock in stock

Priestess with Eyes of Blue (Common)

When a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 Blue-Eyes monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 Blue-Eyes monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 Priestess with Eyes of Blue effect per turn, and only once that turn.

Spellcaster / Tuner / Effect
Common
LIGHT
Large image
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KK Price: £0.25

In Stock in stock

Blue-Eyes Alternative White Dragon (Ultra Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing Blue-Eyes White Dragon in your hand. You can only Special Summon Blue-Eyes Alternative White Dragon once per turn this way. This card's name becomes Blue-Eyes White Dragon while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

Dragon / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £8.75

In Stock in stock

Blue-Eyes Alternative White Dragon (Ultra Rare (Blue))

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing Blue-Eyes White Dragon in your hand. You can only Special Summon Blue-Eyes Alternative White Dragon once per turn this way. This card's name becomes Blue-Eyes White Dragon while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

Dragon / Effect
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £8.75

In Stock in stock

Blue-Eyes Alternative White Dragon (Ultra Rare (Green))

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing Blue-Eyes White Dragon in your hand. You can only Special Summon Blue-Eyes Alternative White Dragon once per turn this way. This card's name becomes Blue-Eyes White Dragon while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

Dragon / Effect
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £8.75

In Stock in stock

Blue-Eyes Alternative White Dragon (Ultra Rare (Purple))

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing Blue-Eyes White Dragon in your hand. You can only Special Summon Blue-Eyes Alternative White Dragon once per turn this way. This card's name becomes Blue-Eyes White Dragon while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

Dragon / Effect
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £8.75

In Stock in stock

Dragon Spirit of White (Common)

(This card is always treated as a Blue-Eyes card.)
This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 Blue-Eyes White Dragon from your hand.

Dragon / Effect
Common
LIGHT
Large image
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KK Price: £0.25

In Stock in stock

Protector with Eyes of Blue (Common)

When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 Blue-Eyes monster from your hand. You can only use this effect of Protector with Eyes of Blue once per turn.

Spellcaster / Tuner / Effect
Common
LIGHT
Large image
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KK Price: £0.25

In Stock in stock

Sage with Eyes of Blue (Ultra Rare)

When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except Sage with Eyes of Blue. You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 Blue-Eyes monster from your Deck. You can only use this effect of Sage with Eyes of Blue once per turn.

Spellcaster / Tuner / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Sage with Eyes of Blue (Ultra Rare (Blue))

When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except Sage with Eyes of Blue. You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 Blue-Eyes monster from your Deck. You can only use this effect of Sage with Eyes of Blue once per turn.

Spellcaster / Tuner / Effect
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Sage with Eyes of Blue (Ultra Rare (Green))

When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except Sage with Eyes of Blue. You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 Blue-Eyes monster from your Deck. You can only use this effect of Sage with Eyes of Blue once per turn.

Spellcaster / Tuner / Effect
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Sage with Eyes of Blue (Ultra Rare (Purple))

When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except Sage with Eyes of Blue. You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 Blue-Eyes monster from your Deck. You can only use this effect of Sage with Eyes of Blue once per turn.

Spellcaster / Tuner / Effect
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Master with Eyes of Blue (Common)

When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 Blue-Eyes monster from your GY, other than the sent monster. You can only use this effect of Master with Eyes of Blue once per turn.

Spellcaster / Tuner / Effect
Common
LIGHT
Large image
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KK Price: £0.35

In Stock in stock

The White Stone of Ancients (Ultra Rare)

Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 Blue-Eyes monster from your Deck. You can banish this card from your GY, then target 1 Blue-Eyes monster in your GY; add it to your hand. You can only use this effect of The White Stone of Ancients once per turn.

Dragon / Tuner / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £2.75

In Stock in stock

The White Stone of Ancients (Ultra Rare (Blue))

Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 Blue-Eyes monster from your Deck. You can banish this card from your GY, then target 1 Blue-Eyes monster in your GY; add it to your hand. You can only use this effect of The White Stone of Ancients once per turn.

Dragon / Tuner / Effect
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £2.75

In Stock in stock

The White Stone of Ancients (Ultra Rare (Green))

Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 Blue-Eyes monster from your Deck. You can banish this card from your GY, then target 1 Blue-Eyes monster in your GY; add it to your hand. You can only use this effect of The White Stone of Ancients once per turn.

Dragon / Tuner / Effect
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £2.75

In Stock in stock

The White Stone of Ancients (Ultra Rare (Purple))

Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 Blue-Eyes monster from your Deck. You can banish this card from your GY, then target 1 Blue-Eyes monster in your GY; add it to your hand. You can only use this effect of The White Stone of Ancients once per turn.

Dragon / Tuner / Effect
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £2.75

In Stock in stock

Blue-Eyes Solid Dragon (Ultra Rare)

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 Blue-Eyes White Dragon from your Deck. You can only use each effect of Blue-Eyes Solid Dragon once per turn.

Dragon / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Blue-Eyes Solid Dragon (Ultra Rare (Blue))

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 Blue-Eyes White Dragon from your Deck. You can only use each effect of Blue-Eyes Solid Dragon once per turn.

Dragon / Effect
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Blue-Eyes Solid Dragon (Ultra Rare (Green))

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 Blue-Eyes White Dragon from your Deck. You can only use each effect of Blue-Eyes Solid Dragon once per turn.

Dragon / Effect
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Blue-Eyes Solid Dragon (Ultra Rare (Purple))

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 Blue-Eyes White Dragon from your Deck. You can only use each effect of Blue-Eyes Solid Dragon once per turn.

Dragon / Effect
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Blue-Eyes Abyss Dragon (Secret Rare)

If this card is Special Summoned: You can add 1 Ritual Spell or 1 Polymerization from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of Blue-Eyes Abyss Dragon once per turn, and can only activate them while Blue-Eyes White Dragon is on your field or in your GY.

Dragon / Effect
Secret Rare
LIGHT
Large image
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KK Price: £19.95

In Stock in stock

Blue-Eyes Chaos MAX Dragon (Ultra Rare)

You can Ritual Summon this card with Chaos Form. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.

Dragon / Ritual / Effect
Ultra Rare
DARK
Large image
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KK Price: £2.15

In Stock in stock

Blue-Eyes Chaos MAX Dragon (Ultra Rare (Blue))

You can Ritual Summon this card with Chaos Form. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.

Dragon / Ritual / Effect
Ultra Rare (Blue)
DARK
Large image
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KK Price: £2.15

In Stock in stock

Blue-Eyes Chaos MAX Dragon (Ultra Rare (Green))

You can Ritual Summon this card with Chaos Form. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.

Dragon / Ritual / Effect
Ultra Rare (Green)
DARK
Large image
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KK Price: £2.15

In Stock in stock

Blue-Eyes Chaos MAX Dragon (Ultra Rare (Purple))

You can Ritual Summon this card with Chaos Form. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.

Dragon / Ritual / Effect
Ultra Rare (Purple)
DARK
Large image
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KK Price: £2.15

In Stock in stock

Blue-Eyes Chaos Dragon (Secret Rare)

You can Ritual Summon this card with “Chaos Form”. Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using a “Blue-Eyes White Dragon”, when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.

Dragon / Ritual / Effect
Secret Rare
DARK
Large image
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KK Price: £9.25

In Stock in stock

Blue-Eyes Ultimate Dragon (Ultra Rare)

Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon

Dragon / Fusion
Ultra Rare
LIGHT
Large image
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KK Price: £3.50

In Stock in stock

Blue-Eyes Ultimate Dragon (Ultra Rare (Blue))

Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon

Dragon / Fusion
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £1.85

In Stock in stock

Blue-Eyes Ultimate Dragon (Ultra Rare (Green))

Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon

Dragon / Fusion
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £1.85

In Stock in stock

Blue-Eyes Ultimate Dragon (Ultra Rare (Purple))

Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon

Dragon / Fusion
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £1.85

In Stock in stock

Blue-Eyes Twin Burst Dragon (Ultra Rare)

Blue-Eyes White Dragon + Blue-Eyes White Dragon
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use Polymerization). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Dragon / Fusion / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Blue-Eyes Twin Burst Dragon (Ultra Rare (Blue))

Blue-Eyes White Dragon + Blue-Eyes White Dragon
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use Polymerization). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Dragon / Fusion / Effect
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £3.75

In Stock in stock

Blue-Eyes Twin Burst Dragon (Ultra Rare (Green))

Blue-Eyes White Dragon + Blue-Eyes White Dragon
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use Polymerization). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Dragon / Fusion / Effect
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £3.75

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Blue-Eyes Twin Burst Dragon (Ultra Rare (Purple))

Blue-Eyes White Dragon + Blue-Eyes White Dragon
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use Polymerization). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Dragon / Fusion / Effect
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £3.75

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Blue-Eyes Spirit Dragon (Ultra Rare)

1 Tuner + 1 or more non-Tuner Blue-Eyes monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except Blue-Eyes Spirit Dragon, but destroy it during the End Phase of this turn.

Dragon / Synchro / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £3.75

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Blue-Eyes Spirit Dragon (Ultra Rare (Blue))

1 Tuner + 1 or more non-Tuner Blue-Eyes monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except Blue-Eyes Spirit Dragon, but destroy it during the End Phase of this turn.

Dragon / Synchro / Effect
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £3.75

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Blue-Eyes Spirit Dragon (Ultra Rare (Green))

1 Tuner + 1 or more non-Tuner Blue-Eyes monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except Blue-Eyes Spirit Dragon, but destroy it during the End Phase of this turn.

Dragon / Synchro / Effect
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £3.75

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Blue-Eyes Spirit Dragon (Ultra Rare (Purple))

1 Tuner + 1 or more non-Tuner Blue-Eyes monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except Blue-Eyes Spirit Dragon, but destroy it during the End Phase of this turn.

Dragon / Synchro / Effect
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £3.75

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Burst Stream of Destruction (Common)

If you control Blue-Eyes White Dragon: Destroy all monsters your opponent controls. Blue-Eyes White Dragon you control cannot attack the turn you activate this card.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.25

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Dragon Shrine (Common)

Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 Dragon Shrine per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.25

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Mausoleum of White (Common)

During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 Burst Stream of Destruction from your Deck to your hand.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.25

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Beacon of White (Common)

If you do not control another Beacon of White, and you have 3 or more Blue-Eyes monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of Blue-Eyes monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.25

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Chaos Form (Common)

This card can be used to Ritual Summon any Chaos or Black Luster Soldier Ritual Monster. You must also Tribute monsters from your hand or field and/or banish Blue-Eyes White Dragon or Dark Magician from your GY, whose total Levels exactly equal the Level of the Chaos or Black Luster Soldier Ritual Monster you Ritual Summon.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.25

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Neutron Blast (Common)

Target 1 Fusion Summoned Blue-Eyes Ultimate Dragon you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.25

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Majesty with Eyes of Blue (Common)

Send 1 Blue-Eyes monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 Majesty with Eyes of Blue per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.25

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Bingo Machine, Go!!! (Secret Rare)

Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 Bingo Machine, Go!!! per turn.
* Blue-Eyes monster.
* Spell/Trap that specifically lists the card Blue-Eyes White Dragon or Blue-Eyes Ultimate Dragon, except Bingo Machine, Go!!!.

Spell Card
Secret Rare
Spell Card
Large image
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KK Price: £9.95

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Rage with Eyes of Blue (Ultra Rare)

Banish this card, and as many cards as possible from your hand, field and GY face-down, and if you do, Special Summon up to 3 copies of Blue-Eyes White Dragon from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except Blue-Eyes White Dragon.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £1.95

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Rage with Eyes of Blue (Ultra Rare (Blue))

Banish this card, and as many cards as possible from your hand, field and GY face-down, and if you do, Special Summon up to 3 copies of Blue-Eyes White Dragon from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except Blue-Eyes White Dragon.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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KK Price: £1.95

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Rage with Eyes of Blue (Ultra Rare (Green))

Banish this card, and as many cards as possible from your hand, field and GY face-down, and if you do, Special Summon up to 3 copies of Blue-Eyes White Dragon from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except Blue-Eyes White Dragon.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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KK Price: £1.95

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Rage with Eyes of Blue (Ultra Rare (Purple))

Banish this card, and as many cards as possible from your hand, field and GY face-down, and if you do, Special Summon up to 3 copies of Blue-Eyes White Dragon from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except Blue-Eyes White Dragon.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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KK Price: £1.95

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The Ultimate Creature of Destruction (Ultra Rare)

Target 1 Blue-Eyes monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a Blue-Eyes White Dragon: You can Set this card, but banish it when it leaves the field. You can only use this effect of The Ultimate Creature of Destruction once per turn.

Trap Card
Ultra Rare
Trap Card
Large image
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KK Price: £5.95

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The Ultimate Creature of Destruction (Ultra Rare (Blue))

Target 1 Blue-Eyes monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a Blue-Eyes White Dragon: You can Set this card, but banish it when it leaves the field. You can only use this effect of The Ultimate Creature of Destruction once per turn.

Trap Card
Ultra Rare (Blue)
Trap Card
Large image
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KK Price: £5.95

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The Ultimate Creature of Destruction (Ultra Rare (Green))

Target 1 Blue-Eyes monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a Blue-Eyes White Dragon: You can Set this card, but banish it when it leaves the field. You can only use this effect of The Ultimate Creature of Destruction once per turn.

Trap Card
Ultra Rare (Green)
Trap Card
Large image
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KK Price: £5.95

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The Ultimate Creature of Destruction (Ultra Rare (Purple))

Target 1 Blue-Eyes monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a Blue-Eyes White Dragon: You can Set this card, but banish it when it leaves the field. You can only use this effect of The Ultimate Creature of Destruction once per turn.

Trap Card
Ultra Rare (Purple)
Trap Card
Large image
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KK Price: £5.95

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Cyber Pharos (Common)

You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 Power Bond from your Deck to your hand. You can only use this effect of Cyber Pharos once per turn.

Machine / Effect
Common
LIGHT
Large image
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KK Price: £0.25

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Cyber Dragon Nachster (Ultra Rare)

This card's name becomes Cyber Dragon while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effects of Cyber Dragon Nachster once per turn.

Machine / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £6.50

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Cyber Dragon Nachster (Ultra Rare (Blue))

This card's name becomes Cyber Dragon while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effects of Cyber Dragon Nachster once per turn.

Machine / Effect
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £6.50

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Cyber Dragon Nachster (Ultra Rare (Green))

This card's name becomes Cyber Dragon while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effects of Cyber Dragon Nachster once per turn.

Machine / Effect
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £6.50

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Cyber Dragon Nachster (Ultra Rare (Purple))

This card's name becomes Cyber Dragon while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effects of Cyber Dragon Nachster once per turn.

Machine / Effect
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £6.50

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Cyber Eternity Dragon (Ultra Rare)

1 Cyber Dragon monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 Cyber Dragon from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

Machine / Fusion / Effect
Ultra Rare
LIGHT
Large image
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KK Price: £3.75

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Cyber Eternity Dragon (Ultra Rare (Blue))

1 Cyber Dragon monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 Cyber Dragon from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

Machine / Fusion / Effect
Ultra Rare (Blue)
LIGHT
Large image
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KK Price: £3.75

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Cyber Eternity Dragon (Ultra Rare (Green))

1 Cyber Dragon monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 Cyber Dragon from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

Machine / Fusion / Effect
Ultra Rare (Green)
LIGHT
Large image
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KK Price: £3.75

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Cyber Eternity Dragon (Ultra Rare (Purple))

1 Cyber Dragon monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 Cyber Dragon from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

Machine / Fusion / Effect
Ultra Rare (Purple)
LIGHT
Large image
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KK Price: £3.75

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Cyber Dragon Sieger (Common)

2 Machine monsters, including Cyber Dragon
This card's name becomes Cyber Dragon while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of Cyber Dragon Sieger once per turn.

Machine / Link / Effect
Common
LIGHT
Large image
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KK Price: £0.25

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Cyberload Fusion (Ultra Rare)

Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Cyber Dragon monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 Cyberload Fusion per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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KK Price: £6.95

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Cyberload Fusion (Ultra Rare (Blue))

Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Cyber Dragon monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 Cyberload Fusion per turn.

Spell Card
Ultra Rare (Blue)
Spell Card
Large image
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KK Price: £6.95

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Cyberload Fusion (Ultra Rare (Green))

Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Cyber Dragon monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 Cyberload Fusion per turn.

Spell Card
Ultra Rare (Green)
Spell Card
Large image
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KK Price: £6.95

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Cyberload Fusion (Ultra Rare (Purple))

Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Cyber Dragon monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 Cyberload Fusion per turn.

Spell Card
Ultra Rare (Purple)
Spell Card
Large image
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KK Price: £6.95

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Super Strident Blaze (Common)

Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 Cyber Dragon monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.25

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Cybernetic Revolution (Common)

Tribute 1 Cyber Dragon; Special Summon 1 Fusion Monster from your Extra Deck that lists a Cyber Dragon monster as material, but it cannot attack directly, and it is destroyed during the End Phase of the next turn. You can only activate 1 Cybernetic Revolution per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.25

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Blackwing - Gust the Backblast (Common)

If you control no cards, you can Special Summon this card (from your hand). If your opponent's monster attacks a Blackwing monster you control, the attacking monster loses 300 ATK during the Damage Step only.

Winged Beast / Effect
Common
DARK
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Blackwing - Pinaki the Waxing Moon (Common)

Cannot be used as a Synchro Material, except for the Synchro Summon of a Blackwing Synchro Monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 Blackwing monster from your Deck to your hand, except Blackwing - Pinaki the Waxing Moon. You can only use this effect of Blackwing - Pinaki the Waxing Moon once per turn.

Winged Beast / Tuner / Effect
Common
DARK
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Blackwing - Simoon the Poison Wind (Ultra Rare)

If you control no monsters and have this card in your hand: You can banish 1 other Blackwing monster from your hand; place 1 Black Whirlwind from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of Blackwing - Simoon the Poison Wind once per turn. During the End Phase, send the Black Whirlwind placed by this effect to the GY, and if you do, take 1000 damage.

Winged Beast / Effect
Ultra Rare
DARK
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Blackwing - Simoon the Poison Wind (Ultra Rare (Blue))

If you control no monsters and have this card in your hand: You can banish 1 other Blackwing monster from your hand; place 1 Black Whirlwind from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of Blackwing - Simoon the Poison Wind once per turn. During the End Phase, send the Black Whirlwind placed by this effect to the GY, and if you do, take 1000 damage.

Winged Beast / Effect
Ultra Rare (Blue)
DARK
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Blackwing - Simoon the Poison Wind (Ultra Rare (Green))

If you control no monsters and have this card in your hand: You can banish 1 other Blackwing monster from your hand; place 1 Black Whirlwind from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of Blackwing - Simoon the Poison Wind once per turn. During the End Phase, send the Black Whirlwind placed by this effect to the GY, and if you do, take 1000 damage.

Winged Beast / Effect
Ultra Rare (Green)
DARK
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Blackwing - Simoon the Poison Wind (Ultra Rare (Purple))

If you control no monsters and have this card in your hand: You can banish 1 other Blackwing monster from your hand; place 1 Black Whirlwind from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of Blackwing - Simoon the Poison Wind once per turn. During the End Phase, send the Black Whirlwind placed by this effect to the GY, and if you do, take 1000 damage.

Winged Beast / Effect
Ultra Rare (Purple)
DARK
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Blackwing - Auster the South Wind (Common)

Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower Blackwing monsters; Special Summon it in Defense Position. You can banish this card from your GY to activate 1 of the following effects;
* Place Black Feather Counter(s) on 1 Black-Winged Dragon you control equal to the number of card(s) your opponent controls.
* Place 1 Wedge Counter on each face-up monsters your opponent controls that does not have one.

Winged Beast / Tuner / Effect
Common
DARK
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Blackwing Tamer - Obsidian Hawk Joe (Common)

1 Blackwing Tuner + 1 or more non-Tuner Blackwing monsters
You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other Blackwing monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of Blackwing Tamer - Obsidian Hawk Joe once per turn.

Warrior / Synchro / Effect
Common
DARK
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Blackwing - Nothung the Starlight (Common)

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of Blackwing - Nothung the Starlight once per turn. During your Main Phase, you can Normal Summon 1 Blackwing monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Winged Beast / Synchro / Effect
Common
DARK
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Blackwing Full Armor Master (Secret Rare)

1 Blackwing Tuner + 1+ non-Tuner monsters
Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field with a Wedge Counter.

Winged Beast / Synchro / Effect
Secret Rare
DARK
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Glowing Crossbow (Common)

Equip only to a Blackwing monster. It gains 500 ATK/DEF. You can only use each of the following effects of Glowing Crossbow once per turn.
* If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
* If this card is sent to the GY because the equipped monster was used as Synchro Material: You can add this card from the GY to your hand.

Spell Card
Common
Spell Card
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Blackbird Close (Common)

When a monster your opponent controls activates its effect: You can send 1 face-up Blackwing monster you control to the GY; negate the activation, and if you do, destroy it, then you can Special Summon 1 Black-Winged Dragon from your Extra Deck. If you control a Blackwing Synchro Monster or Black-Winged Dragon, you can activate this card from your hand.

Trap Card
Common
Trap Card
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Galaxy-Eyes Photon Dragon (Ultra Rare)

You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.

Dragon / Effect
Ultra Rare
LIGHT
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Galaxy-Eyes Photon Dragon (Ultra Rare (Blue))

You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.

Dragon / Effect
Ultra Rare (Blue)
LIGHT
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Galaxy-Eyes Photon Dragon (Ultra Rare (Green))

You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.

Dragon / Effect
Ultra Rare (Green)
LIGHT
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Galaxy-Eyes Photon Dragon (Ultra Rare (Purple))

You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.

Dragon / Effect
Ultra Rare (Purple)
LIGHT
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Galaxy Wizard (Common)

Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 Galaxy card from your Deck to your hand, except Galaxy Wizard.

Spellcaster / Effect
Common
LIGHT
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Galaxy Knight (Ultra Rare)

If you control a Photon or Galaxy monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 Galaxy-Eyes Photon Dragon in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the end of this turn.

Warrior / Effect
Ultra Rare
LIGHT
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Galaxy Knight (Ultra Rare (Blue))

If you control a Photon or Galaxy monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 Galaxy-Eyes Photon Dragon in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the end of this turn.

Warrior / Effect
Ultra Rare (Blue)
LIGHT
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Galaxy Knight (Ultra Rare (Green))

If you control a Photon or Galaxy monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 Galaxy-Eyes Photon Dragon in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the end of this turn.

Warrior / Effect
Ultra Rare (Green)
LIGHT
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Galaxy Knight (Ultra Rare (Purple))

If you control a Photon or Galaxy monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 Galaxy-Eyes Photon Dragon in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the end of this turn.

Warrior / Effect
Ultra Rare (Purple)
LIGHT
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Photon Vanisher (Common)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a Photon or Galaxy monster. Cannot attack the turn it is Special Summoned. You can only Special Summon Photon Vanisher(s) once per turn. If this card is Special Summoned: You can add 1 Galaxy-Eyes Photon Dragon from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
* Banish any monster destroyed by battle with this card.

Warrior / Effect
Common
LIGHT
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Photon Orbital (Secret Rare)

During your Main Phase: You can target 1 Photon or Galaxy monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 Photon or Galaxy monster from your Deck to your hand, except Photon Orbital. You can only use this effect of Photon Orbital once per turn.

Machine / Effect
Secret Rare
LIGHT
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Galaxy-Eyes Afterglow Dragon (Secret Rare)

If you control a Galaxy-Eyes monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 Galaxy-Eyes Photon Dragon from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all Number Xyz Monsters you control. You can only use each effect of Galaxy-Eyes Afterglow Dragon once per turn.

Dragon / Effect
Secret Rare
LIGHT
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Number 62: Galaxy-Eyes Prime Photon Dragon (Common)

2 Level 8 monsters
If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has Galaxy-Eyes Photon Dragon as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has Galaxy-Eyes Photon Dragon as Xyz Material.

Dragon / Xyz / Effect
Common
LIGHT
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Starliege Photon Blast Dragon (Ultra Rare)

2 Level 4 monsters
If this card is Xyz Summoned: You can Special Summon 1 Photon monster from your hand. While this Xyz Summoned card is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your Galaxy-Eyes Photon Dragon, that is banished or is in your GY; Special Summon it.

Dragon / Xyz / Effect
Ultra Rare
LIGHT
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Starliege Photon Blast Dragon (Ultra Rare (Blue))

2 Level 4 monsters
If this card is Xyz Summoned: You can Special Summon 1 Photon monster from your hand. While this Xyz Summoned card is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your Galaxy-Eyes Photon Dragon, that is banished or is in your GY; Special Summon it.

Dragon / Xyz / Effect
Ultra Rare (Blue)
LIGHT
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Starliege Photon Blast Dragon (Ultra Rare (Green))

2 Level 4 monsters
If this card is Xyz Summoned: You can Special Summon 1 Photon monster from your hand. While this Xyz Summoned card is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your Galaxy-Eyes Photon Dragon, that is banished or is in your GY; Special Summon it.

Dragon / Xyz / Effect
Ultra Rare (Green)
LIGHT
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Starliege Photon Blast Dragon (Ultra Rare (Purple))

2 Level 4 monsters
If this card is Xyz Summoned: You can Special Summon 1 Photon monster from your hand. While this Xyz Summoned card is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your Galaxy-Eyes Photon Dragon, that is banished or is in your GY; Special Summon it.

Dragon / Xyz / Effect
Ultra Rare (Purple)
LIGHT
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Galaxy Zero (Common)

Target 1 Photon or Galaxy monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 Galaxy Zero per turn.

Spell Card
Common
Spell Card
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Photon Hand (Common)

If you control a Photon or Galaxy monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control Galaxy-Eyes Photon Dragon at activation, you can only target an Xyz Monster. You can only activate 1 Photon Hand per turn.

Spell Card
Common
Spell Card
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Photon Change (Common)

Send this card to the GY during your 2nd Standby Phase after activation. You can only use this effect of Photon Change once per turn. Send 1 face-up Photon or Galaxy monster you control to the GY to activate 1 of these effects, or, if you send Galaxy-Eyes Photon Dragon, you can activate both in sequence.
* Special Summon 1 Photon monster from your Deck with a different original name than the sent monster.
* Add 1 Photon card from your Deck to your hand, except Photon Change.

Trap Card
Common
Trap Card
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Abyss Actor - Extras (Common)

Pendulum Effect: If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of Abyss Actor - Extras once per turn.If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of Abyss Actor - Extras once per turn.|
Monster Effect: You can Tribute this card; place 1 Abyss Actor Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except Abyss Actor monsters, nor activate the Pendulum Effect of Abyss Actor - Extras. You can only use this effect of Abyss Actor - Extras once per turn.

Fiend / Pendulum / Effect
Common
DARK
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Abyss Actor - Wild Hope (Common)

Pendulum Effect: Once per turn: You can target 1 Abyss Actor card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Abyss Actor monsters (even if this card leaves the field).Once per turn: You can target 1 Abyss Actor card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Abyss Actor monsters (even if this card leaves the field).|
Monster Effect: Once per turn: You can make this card gain 100 ATK for each Abyss Actor monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 Abyss Actor card from your Deck to your hand, except Abyss Actor - Wild Hope. You can only use this effect of Abyss Actor - Wild Hope once per turn.

Fiend / Pendulum / Effect
Common
DARK
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Abyss Actor - Mellow Madonna (Common)

Pendulum Effect: You can pay 1000 LP; add 1 Abyss Actor Pendulum Monster from your Deck to your hand, except Abyss Actor - Mellow Madonna, also you cannot Special Summon monsters for the rest of this turn, except Abyss Actor Pendulum Monsters (even if this card leaves the field). You can only use this effect of Abyss Actor - Mellow Madonna once per turn.You can pay 1000 LP; add 1 Abyss Actor Pendulum Monster from your Deck to your hand, except Abyss Actor - Mellow Madonna, also you cannot Special Summon monsters for the rest of this turn, except Abyss Actor Pendulum Monsters (even if this card leaves the field). You can only use this effect of Abyss Actor - Mellow Madonna once per turn.|
Monster Effect: Gains 100 ATK for each Abyss Script Spell in your GY. You can only use each of the following effects of Abyss Actor - Mellow Madonna once per turn.
* When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand.
* If an Abyss Script Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower Abyss Actor Pendulum Monster from your Deck, but return it to the hand during the End Phase.

Fiend / Pendulum / Effect
Common
DARK
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Abyss Actor - Comic Relief (Common)

Pendulum Effect: You can target 1 Abyss Actor Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of Abyss Actor - Comic Relief once per turn.You can target 1 Abyss Actor Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of Abyss Actor - Comic Relief once per turn.|
Monster Effect: You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set Abyss Script Spell in their Spell & Trap Zone.

Fiend / Pendulum / Effect
Common
DARK
Large image
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Abyss Script - Romantic Terror (Common)

Return 1 Abyss Actor Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck 1 face-up Abyss Actor Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up Abyss Actor Pendulum Monster in your Extra Deck: You can Set any number of Abyss Script Spells directly from your Deck to your Spell & Trap Zones. You can only activate 1 Abyss Script - Romantic Terror per turn.

Spell Card
Common
Spell Card
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Abyss Playhouse - Fantastic Theater (Common)

You can reveal 1 Abyss Actor Pendulum Monster and 1 Abyss Script Spell in your hand; add 1 Abyss Script Spell from your Deck to your hand with a different name than that revealed Spell. While you control a Pendulum Summoned Abyss Actor Pendulum Monster, any monster effect activated by your opponent becomes Destroy 1 Set Spell/Trap your opponent controls. You can only use each effect of Abyss Playhouse - Fantastic Theater once per turn.

Spell Card
Common
Spell Card
Large image
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Abyss Actors' Curtain Call (Common)

If an Abyss Script Spell Card or effect was activated this turn: Add face-up Abyss Actor Pendulum Monsters from your Extra Deck to your hand, up to the number of Abyss Script Spells in your GY. Then you can Special Summon Abyss Actor Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except Abyss Actor Pendulum Monsters. You can only activate 1 Abyss Actors' Curtain Call per turn.

Trap Card
Common
Trap Card
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Harpie Lady Sisters (Ultra Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned with Elegant Egotist.

Winged Beast / Effect
Ultra Rare
WIND
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Harpie Lady Sisters (Ultra Rare (Blue))

Cannot be Normal Summoned/Set. Must first be Special Summoned with Elegant Egotist.

Winged Beast / Effect
Ultra Rare (Blue)
WIND
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Harpie Lady Sisters (Ultra Rare (Green))

Cannot be Normal Summoned/Set. Must first be Special Summoned with Elegant Egotist.

Winged Beast / Effect
Ultra Rare (Green)
WIND
Large image
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Harpie Lady Sisters (Ultra Rare (Purple))

Cannot be Normal Summoned/Set. Must first be Special Summoned with Elegant Egotist.

Winged Beast / Effect
Ultra Rare (Purple)
WIND
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Harpie's Pet Dragon (Ultra Rare)

Gains 300 ATK/DEF for each Harpie Lady on the field.

Dragon / Effect
Ultra Rare
WIND
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Harpie's Pet Dragon (Ultra Rare (Blue))

Gains 300 ATK/DEF for each Harpie Lady on the field.

Dragon / Effect
Ultra Rare (Blue)
WIND
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Harpie's Pet Dragon (Ultra Rare (Green))

Gains 300 ATK/DEF for each Harpie Lady on the field.

Dragon / Effect
Ultra Rare (Green)
WIND
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Harpie's Pet Dragon (Ultra Rare (Purple))

Gains 300 ATK/DEF for each Harpie Lady on the field.

Dragon / Effect
Ultra Rare (Purple)
WIND
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Cyber Harpie Lady (Common)

(This card's name is always treated as Harpie Lady.)

Winged Beast / Effect
Common
WIND
Large image
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Harpie Lady 1 (Common)

(This card's name is always treated as Harpie Lady.)
All WIND monsters gain 300 ATK.

Winged Beast / Effect
Common
WIND
Large image
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Harpie Lady 2 (Common)

(This card's name is always treated as Harpie Lady.)
Negate the effects of Flip monsters this card destroys by battle.

Winged Beast / Effect
Common
WIND
Large image
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Harpie Lady 3 (Common)

(This card's name is always treated as Harpie Lady.)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.

Winged Beast / Effect
Common
WIND
Large image
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Harpie's Pet Baby Dragon (Common)

This card gains effects based on the number of Harpie monsters you control, except Harpie's Pet Baby Dragon.
* 1 or more: Your opponent cannot target Harpie monsters you control for attacks, except Harpie's Pet Baby Dragon.
* 2 or more: Double the original ATK and DEF of this card.
* 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.

Dragon / Effect
Common
WIND
Large image
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Harpie Queen (Common)

This card's name becomes Harpie Lady while it is on the field or in the GY. You can discard this card to the GY; add 1 Harpies' Hunting Ground from your Deck to your hand.

Winged Beast / Effect
Common
WIND
Large image
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Harpie Channeler (Ultra Rare)

You can discard 1 Harpie card; Special Summon 1 Harpie monster from your Deck in face-up Defense Position, except Harpie Channeler. You can only use this effect of Harpie Channeler once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes Harpie Lady while it is on the field or in the Graveyard.

Winged Beast / Effect
Ultra Rare
WIND
Large image
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Harpie Channeler (Ultra Rare (Blue))

You can discard 1 Harpie card; Special Summon 1 Harpie monster from your Deck in face-up Defense Position, except Harpie Channeler. You can only use this effect of Harpie Channeler once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes Harpie Lady while it is on the field or in the Graveyard.

Winged Beast / Effect
Ultra Rare (Blue)
WIND
Large image
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Harpie Channeler (Ultra Rare (Green))

You can discard 1 Harpie card; Special Summon 1 Harpie monster from your Deck in face-up Defense Position, except Harpie Channeler. You can only use this effect of Harpie Channeler once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes Harpie Lady while it is on the field or in the Graveyard.

Winged Beast / Effect
Ultra Rare (Green)
WIND
Large image
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Harpie Channeler (Ultra Rare (Purple))

You can discard 1 Harpie card; Special Summon 1 Harpie monster from your Deck in face-up Defense Position, except Harpie Channeler. You can only use this effect of Harpie Channeler once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes Harpie Lady while it is on the field or in the Graveyard.

Winged Beast / Effect
Ultra Rare (Purple)
WIND
Large image
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Harpie Dancer (Common)

You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of Harpie Dancer once per turn. This card's name becomes Harpie Lady while on the field or in the GY.

Winged Beast / Effect
Common
WIND
Large image
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Harpie Harpist (Common)

This card's name becomes Harpie Lady while it is on the field or in the Graveyard. You can only use each of these effects of Harpie Harpist once per turn.
* When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
* During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.

Winged Beast / Effect
Common
WIND
Large image
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Harpie Perfumer (Secret Rare)

This card's name becomes Harpie Lady while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card Harpie Lady Sisters in its text. If you controlled a Level 5 or higher Harpie monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of Harpie Perfumer once per turn.

Winged Beast / Effect
Secret Rare
WIND
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Harpie Oracle (Ultra Rare)

This card's name becomes Harpie Lady while on the field or in the GY. You can only use each of these effects of Harpie Oracle once per turn.
* If you control a Level 5 or higher Harpie monster: You can Special Summon this card from your hand.
* If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card Harpie Lady Sisters in its text, during the End Phase of this turn.

Winged Beast / Effect
Ultra Rare
WIND
Large image
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Harpie Oracle (Ultra Rare (Blue))

This card's name becomes Harpie Lady while on the field or in the GY. You can only use each of these effects of Harpie Oracle once per turn.
* If you control a Level 5 or higher Harpie monster: You can Special Summon this card from your hand.
* If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card Harpie Lady Sisters in its text, during the End Phase of this turn.

Winged Beast / Effect
Ultra Rare (Blue)
WIND
Large image
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Harpie Oracle (Ultra Rare (Green))

This card's name becomes Harpie Lady while on the field or in the GY. You can only use each of these effects of Harpie Oracle once per turn.
* If you control a Level 5 or higher Harpie monster: You can Special Summon this card from your hand.
* If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card Harpie Lady Sisters in its text, during the End Phase of this turn.

Winged Beast / Effect
Ultra Rare (Green)
WIND
Large image
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Harpie Oracle (Ultra Rare (Purple))

This card's name becomes Harpie Lady while on the field or in the GY. You can only use each of these effects of Harpie Oracle once per turn.
* If you control a Level 5 or higher Harpie monster: You can Special Summon this card from your hand.
* If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card Harpie Lady Sisters in its text, during the End Phase of this turn.

Winged Beast / Effect
Ultra Rare (Purple)
WIND
Large image
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Harpie Conductor (Common)

2 WIND monsters
This card's name becomes Harpie Lady while on the field or in the GY. You can only use each of the following effects of Harpie Conductor once per turn.
* If a Harpie monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
* If another face-up Harpie monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.

Winged Beast / Link / Effect
Common
WIND
Large image
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Cyber Shield (Common)

Equip only to Harpie Lady or Harpie Lady Sisters. It gains 500 ATK.

Common
Large image
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Elegant Egotist (Common)

If Harpie Lady is on the field: Special Summon 1 Harpie Lady or Harpie Lady Sisters from your hand or Deck.

Spell Card
Common
Spell Card
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Harpies' Hunting Ground (Common)

All Winged Beast monsters gain 200 ATK/DEF. If any Harpie Lady or Harpie Lady Sisters is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.

Spell Card
Common
Spell Card
Large image
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Triangle Ecstasy Spark (Common)

Until the end of this turn, the ATK of all Harpie Lady Sisters currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.

Spell Card
Common
Spell Card
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Hysteric Sign (Common)

When this card is activated: Add 1 Elegant Egotist from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 Harpie cards with different names from each other from your Deck to your hand. You can only use 1 Hysteric Sign effect per turn, and only once that turn.

Spell Card
Common
Spell Card
Large image
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Harpie Lady Phoenix Formation (Common)

If you control 3 or more Harpie Lady and/or Harpie Lady Sisters: Target as many monsters your opponent controls as possible, but not more than the total number of Harpie Lady and Harpie Lady Sisters you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.

Spell Card
Common
Spell Card
Large image
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Alluring Mirror Split (Common)

When a Harpie Lady or Harpie Lady Sisters you control is destroyed by battle: You can Special Summon 1 Harpie monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a Harpie card's effect or your opponent's card effect: Target 1 Harpie monster in your GY; Special Summon it. You can only use each effect of Alluring Mirror Split once per turn.

Spell Card
Common
Spell Card
Large image
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Harpie's Feather Rest (Common)

Target 3 Harpie Lady and/or Harpie Lady Sisters in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher Harpie monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 Harpie's Feather Rest per turn.

Spell Card
Common
Spell Card
Large image
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Hysteric Party (Common)

Activate this card by discarding 1 card; Special Summon as many copies of Harpie Lady as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.

Trap Card
Common
Trap Card
Large image
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Harpie's Feather Storm (Common)

If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a Harpie monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 Harpie's Feather Duster from your Deck or Graveyard to your hand.

Trap Card
Common
Trap Card
Large image
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Harpie Lady Elegance (Common)

Shuffle 1 Harpie Lady Sisters from your Monster Zone into the Deck, then you can Special Summon 3 Harpie monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a Harpie card's effect or your opponent's card effect: Add 1 Harpie monster from your Deck to your hand. You can only use each effect of Harpie Lady Elegance once per turn.

Trap Card
Common
Trap Card
Large image
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Cyber Egg Angel (Common)

If this card is Summoned: You can add 1 Machine Angel Spell or 1 Ritual Sanctuary from your Deck to your hand. You can only use this effect of Cyber Egg Angel once per turn.

Fairy / Effect
Common
LIGHT
Large image
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Cyber Angel Izana (Common)

You can Ritual Summon this card with Machine Angel Ritual. If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a Cyber Angel Ritual Monster(s) you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.

Fairy / Ritual / Effect
Common
LIGHT
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Merciful Machine Angel (Common)

Tribute 1 Cyber Angel Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 Merciful Machine Angel per turn.

Spell Card
Common
Spell Card
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Incarnated Machine Angel (Common)

Your Cyber Angel Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 Cyber Angel Ritual Monster from your hand or field; Special Summon 1 Cyber Angel Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of Incarnated Machine Angel once per turn.

Spell Card
Common
Spell Card
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Magnificent Machine Angel (Common)

Tribute 1 Cyber Angel Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains 200 ATK/DEF × the Level of the Tributed monster, also if it battles a monster Special Summoned from the Extra Deck, negate the effects of that opponent’s monster during the Battle Phase. These changes last until the end of this turn. You can only activate 1 Magnificent Machine Angel per turn.

Spell Card
Common
Spell Card
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Rose Tentacles (Common)

Cannot be Special Summoned. At the start of your Battle Phase, for each Plant-Type monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn. Each time this card destroys a Plant-Type monster by battle: Inflict 300 damage to your opponent.

Plant / Effect
Common
EARTH
Large image
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Twilight Rose Knight (Common)

Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand.

Warrior / Tuner / Effect
Common
DARK
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Witch of the Black Rose (Common)

Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.

Spellcaster / Tuner / Effect
Common
DARK
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Revival Rose (Common)

If a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card from your Graveyard.

Plant / Effect
Common
DARK
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Rose Witch (Common)

This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster.

Plant / Effect
Common
EARTH
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Bird of Roses (Common)

When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.

Plant / Effect
Common
WIND
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Queen Angel of Roses (Common)

You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied).

Plant / Effect
Common
EARTH
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Rose Lover (Common)

You can banish this card from the GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of Rose Lover once per turn.

Plant / Effect
Common
EARTH
Large image
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Fallen Angel of Roses (Common)

You can Special Summon this card (from your hand) by returning 1 Plant-Type monster you control to the hand, except Fallen Angel of Roses, but banish it when it leaves the field.

Plant / Effect
Common
EARTH
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Blue Rose Dragon (Ultra Rare)

When this card on the field is destroyed and sent to the Graveyard: You can target 1 Black Rose Dragon or 1 Plant-Type monster in your Graveyard; Special Summon that target.

Dragon / Effect
Ultra Rare
DARK
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Blue Rose Dragon (Ultra Rare (Blue))

When this card on the field is destroyed and sent to the Graveyard: You can target 1 Black Rose Dragon or 1 Plant-Type monster in your Graveyard; Special Summon that target.

Dragon / Effect
Ultra Rare (Blue)
DARK
Large image
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Blue Rose Dragon (Ultra Rare (Green))

When this card on the field is destroyed and sent to the Graveyard: You can target 1 Black Rose Dragon or 1 Plant-Type monster in your Graveyard; Special Summon that target.

Dragon / Effect
Ultra Rare (Green)
DARK
Large image
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Blue Rose Dragon (Ultra Rare (Purple))

When this card on the field is destroyed and sent to the Graveyard: You can target 1 Black Rose Dragon or 1 Plant-Type monster in your Graveyard; Special Summon that target.

Dragon / Effect
Ultra Rare (Purple)
DARK
Large image
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Rose Archer (Common)

During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.

Warrior / Effect
Common
EARTH
Large image
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Rose Paladin (Common)

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of Rose Paladin once per turn.

Warrior / Effect
Common
EARTH
Large image
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Dark Rose Fairy (Common)

If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of Dark Rose Fairy once per turn.

Fairy / Effect
Common
DARK
Large image
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Red Rose Dragon (Ultra Rare)

If this card is sent to the GY as Synchro Material: You can Special Summon 1 “Rose Dragon” monster from your hand or Deck, except “Red Rose Dragon”, then, if it was sent for the Synchro Summon of “Black Rose Dragon” or a Plant Synchro Monster, you can also add 1 “Frozen Rose” or 1 “Blooming of the Darkest Rose” from your Deck to your hand. You can only use this effect of Red Rose Dragon once per turn.

Dragon / Tuner / Effect
Ultra Rare
DARK
Large image
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Red Rose Dragon (Ultra Rare (Blue))

If this card is sent to the GY as Synchro Material: You can Special Summon 1 “Rose Dragon” monster from your hand or Deck, except “Red Rose Dragon”, then, if it was sent for the Synchro Summon of “Black Rose Dragon” or a Plant Synchro Monster, you can also add 1 “Frozen Rose” or 1 “Blooming of the Darkest Rose” from your Deck to your hand. You can only use this effect of Red Rose Dragon once per turn.

Dragon / Tuner / Effect
Ultra Rare (Blue)
DARK
Large image
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Red Rose Dragon (Ultra Rare (Green))

If this card is sent to the GY as Synchro Material: You can Special Summon 1 “Rose Dragon” monster from your hand or Deck, except “Red Rose Dragon”, then, if it was sent for the Synchro Summon of “Black Rose Dragon” or a Plant Synchro Monster, you can also add 1 “Frozen Rose” or 1 “Blooming of the Darkest Rose” from your Deck to your hand. You can only use this effect of Red Rose Dragon once per turn.

Dragon / Tuner / Effect
Ultra Rare (Green)
DARK
Large image
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Red Rose Dragon (Ultra Rare (Purple))

If this card is sent to the GY as Synchro Material: You can Special Summon 1 “Rose Dragon” monster from your hand or Deck, except “Red Rose Dragon”, then, if it was sent for the Synchro Summon of “Black Rose Dragon” or a Plant Synchro Monster, you can also add 1 “Frozen Rose” or 1 “Blooming of the Darkest Rose” from your Deck to your hand. You can only use this effect of Red Rose Dragon once per turn.

Dragon / Tuner / Effect
Ultra Rare (Purple)
DARK
Large image
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White Rose Dragon (Ultra Rare)

When this card is Normal Summoned: You can Special Summon 1 Rose Dragon monster from your hand or GY, except White Rose Dragon. You can only use each of these effects of White Rose Dragon once per turn:
* If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
* If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.

Dragon / Effect
Ultra Rare
DARK
Large image
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White Rose Dragon (Ultra Rare (Blue))

When this card is Normal Summoned: You can Special Summon 1 Rose Dragon monster from your hand or GY, except White Rose Dragon. You can only use each of these effects of White Rose Dragon once per turn:
* If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
* If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.

Dragon / Effect
Ultra Rare (Blue)
DARK
Large image
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White Rose Dragon (Ultra Rare (Green))

When this card is Normal Summoned: You can Special Summon 1 Rose Dragon monster from your hand or GY, except White Rose Dragon. You can only use each of these effects of White Rose Dragon once per turn:
* If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
* If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.

Dragon / Effect
Ultra Rare (Green)
DARK
Large image
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White Rose Dragon (Ultra Rare (Purple))

When this card is Normal Summoned: You can Special Summon 1 Rose Dragon monster from your hand or GY, except White Rose Dragon. You can only use each of these effects of White Rose Dragon once per turn:
* If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
* If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.

Dragon / Effect
Ultra Rare (Purple)
DARK
Large image
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Black Rose Dragon (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Dragon / Synchro / Effect
Ultra Rare
FIRE
Large image
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Black Rose Dragon (Ultra Rare (Blue))

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Dragon / Synchro / Effect
Ultra Rare (Blue)
FIRE
Large image
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Black Rose Dragon (Ultra Rare (Green))

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Dragon / Synchro / Effect
Ultra Rare (Green)
FIRE
Large image
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Black Rose Dragon (Ultra Rare (Purple))

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Dragon / Synchro / Effect
Ultra Rare (Purple)
FIRE
Large image
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Black Rose Moonlight Dragon (Ultra Rare)

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of Black Rose Moonlight Dragon once per turn.

Dragon / Synchro / Effect
Ultra Rare
LIGHT
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Splendid Rose (Common)

1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster in your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.

Plant / Synchro / Effect
Common
WIND
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Black Rose Moonlight Dragon (Ultra Rare (Blue))

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of Black Rose Moonlight Dragon once per turn.

Dragon / Synchro / Effect
Ultra Rare (Blue)
LIGHT
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KK Price: £1.95

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Black Rose Moonlight Dragon (Ultra Rare (Green))

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of Black Rose Moonlight Dragon once per turn.

Dragon / Synchro / Effect
Ultra Rare (Green)
LIGHT
Large image
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Black Rose Moonlight Dragon (Ultra Rare (Purple))

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of Black Rose Moonlight Dragon once per turn.

Dragon / Synchro / Effect
Ultra Rare (Purple)
LIGHT
Large image
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Garden Rose Maiden (Secret Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Black Garden from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Rose Dragon monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of Garden Rose Maiden once per turn.

Plant / Synchro / Effect
Secret Rare
DARK
Large image
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KK Price: £5.75

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Crossrose Dragon (Ultra Rare)

2 monsters with different Types
During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 Rose Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Rose Dragon monster from your GY. You can only use each effect of Crossrose Dragon once per turn.

Dragon / Link / Effect
Ultra Rare
DARK
Large image
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KK Price: £1.75

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Crossrose Dragon (Ultra Rare (Blue))

2 monsters with different Types
During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 Rose Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Rose Dragon monster from your GY. You can only use each effect of Crossrose Dragon once per turn.

Dragon / Link / Effect
Ultra Rare (Blue)
DARK
Large image
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KK Price: £1.75

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Crossrose Dragon (Ultra Rare (Green))

2 monsters with different Types
During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 Rose Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Rose Dragon monster from your GY. You can only use each effect of Crossrose Dragon once per turn.

Dragon / Link / Effect
Ultra Rare (Green)
DARK
Large image
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KK Price: £1.25

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Crossrose Dragon (Ultra Rare (Purple))

2 monsters with different Types
During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 Rose Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Rose Dragon monster from your GY. You can only use each effect of Crossrose Dragon once per turn.

Dragon / Link / Effect
Ultra Rare (Purple)
DARK
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KK Price: £1.25

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Mark of the Rose (Common)

Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.

Spell Card
Common
Spell Card
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Black Garden (Common)

If a monster(s) is Normal or Special Summoned face-up, except by the effect of Black Garden: Halve its ATK, then, the controller of that monster Special Summons 1 Rose Token (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

Spell Card
Common
Spell Card
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Thorn of Malice (Common)

Equip only to Black Rose Dragon or a Plant-Type monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK and DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.

Spell Card
Common
Spell Card
Large image
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Rose Bell of Revelation (Common)

Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 Rose Bell of Revelation effect per turn, and only once that turn.

Spell Card
Common
Spell Card
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Frozen Rose (Ultra Rare)

Send 1 face-up monster you control to the GY; apply the following effect, depending on the Type of monster sent.
* Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
* Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 Frozen Rose per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £2.15

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Frozen Rose (Ultra Rare (Blue))

Send 1 face-up monster you control to the GY; apply the following effect, depending on the Type of monster sent.
* Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
* Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 Frozen Rose per turn.

Spell Card
Ultra Rare (Blue)
Spell Card
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Frozen Rose (Ultra Rare (Green))

Send 1 face-up monster you control to the GY; apply the following effect, depending on the Type of monster sent.
* Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
* Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 Frozen Rose per turn.

Spell Card
Ultra Rare (Green)
Spell Card
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Frozen Rose (Ultra Rare (Purple))

Send 1 face-up monster you control to the GY; apply the following effect, depending on the Type of monster sent.
* Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
* Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 Frozen Rose per turn.

Spell Card
Ultra Rare (Purple)
Spell Card
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Blooming of the Darkest Rose (Common)

Special Summon Rose Tokens (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 Black Rose Dragon or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of Blooming of the Darkest Rose once per turn.

Trap Card
Common
Trap Card
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Super Express Bullet Train (Ultra Rare)

Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of Super Express Bullet Train once per turn.
* If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
* During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except Super Express Bullet Train; add it to your hand.

Machine / Effect
Ultra Rare
EARTH
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KK Price: £4.25

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Super Express Bullet Train (Ultra Rare (Blue))

Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of Super Express Bullet Train once per turn.
* If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
* During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except Super Express Bullet Train; add it to your hand.

Machine / Effect
Ultra Rare (Blue)
EARTH
Large image
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Super Express Bullet Train (Ultra Rare (Green))

Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of Super Express Bullet Train once per turn.
* If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
* During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except Super Express Bullet Train; add it to your hand.

Machine / Effect
Ultra Rare (Green)
EARTH
Large image
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Super Express Bullet Train (Ultra Rare (Purple))

Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of Super Express Bullet Train once per turn.
* If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
* During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except Super Express Bullet Train; add it to your hand.

Machine / Effect
Ultra Rare (Purple)
EARTH
Large image
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Flying Pegasus Railroad Stampede (Common)

If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except Flying Pegasus Railroad Stampede; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of Flying Pegasus Railroad Stampede once per turn.

Machine / Effect
Common
EARTH
Large image
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Number 81: Superdreadnought Rail Cannon Super Dora (Common)

2 Level 10 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn.

Machine / Xyz / Effect
Common
EARTH
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Superdreadnought Rail Cannon Juggernaut Liebe (Secret Rare)

3 Level 11 monsters
Once per turn, you can also Xyz Summon Superdreadnought Rail Cannon Juggernaut Liebe by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of Xyz Materials it has +1.

Machine / Xyz / Effect
Secret Rare
EARTH
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KK Price: £7.50

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Urgent Schedule (Secret Rare)

If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower EARTH Machine monster and 1 Level 5 or higher EARTH Machine monster from your Deck in Defense Position, but their effects are negated. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of Urgent Schedule once per turn.

Spell Card
Secret Rare
Spell Card
Large image
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KK Price: £14.95

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Barrage Blast (Common)

Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.

Trap Card
Common
Trap Card
Large image
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Lunalight Emerald Bird (Common)

If this card is Normal or Special Summoned: You can send 1 Lunalight card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower Lunalight monsters that is banished or in your GY, except Lunalight Emerald Bird; Special Summon it in Defense Position, but negate its effects. You can only use each effect of Lunalight Emerald Bird once per turn.

Beast-Warrior / Effect
Common
DARK
Large image
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Lunalight Yellow Marten (Common)

If this card is in your hand or GY: You can target 1 Lunalight card you control, except Lunalight Yellow Marten; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 Lunalight Spell/Trap from your Deck to your hand. You can only use each effect of Lunalight Yellow Marten once per turn.

Beast-Warrior / Effect
Common
DARK
Large image
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Lunalight Sabre Dancer (Common)

3 Lunalight monsters
Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of Lunalight Sabre Dancer once per turn.

Beast-Warrior / Fusion / Effect
Common
DARK
Large image
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Lunalight Fusion (Common)

Fusion Summon 1 Lunalight Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 Lunalight monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 Lunalight Fusion per turn.

Spell Card
Common
Spell Card
Large image
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Lunalight Serenade Dance (Common)

When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence.
* Special Summon 1 Lunalight Token (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field. * That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field).
During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 Lunalight monster from your Deck. You can only use this effect of Lunalight Serenade Dance once per turn.

Trap Card
Common
Trap Card
Large image
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