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Magicians Force

Show First 12 Product(s)

Dark Magician Girl (Secret Rare)

This highly sought after Level 6 Secret Rare has an ATK of 2000 and a DEF of 1700. Please note that this card is in high demand and hard to find and delivery may therefore take a few weeks.

Spellcaster
Secret Rare
DARK
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KK Price: £99.95

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People Running About (Common)

An average level 2 Monster.

Pyro
Common
FIRE
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KK Price: £0.20

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Oppressed People (Common)

An amazingly powerful level 1 Monster with a def of 2,000.

Aqua
Common
WATER
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KK Price: £1.25

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United Resistance (Common)

An average level 3 Monster with an ATK of 1,000.

Thunder
Common
WIND
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KK Price: £0.25

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X-Head Cannon (Super Rare)

A reasonable level 4 Monster with an ATK of 1,800 and a DEF of 1,500 which can also be equipped with Y-Dragon Head and Z-Metal Tank.

Machine
Super Rare
LIGHT
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KK Price: £5.05

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Y-Dragon Head (Super Rare)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your X-Head Canon as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, that Monsters ATK/DEF is increased by 600 points.

Machine/Union
Super Rare
LIGHT
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KK Price: £5.05

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Z-Metal Tank (Super Rare)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your X-Head Canon or Y-Dragon Head as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, that Monsters ATK/DEF is increased by 600 points.

Machine/Union
Super Rare
LIGHT
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KK Price: £5.05

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Dark Blade (Rare)

A reasonable level 4 Monster with an ATK of 1,800 and a DEF of 1,500.

Warrior
Rare
DARK
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KK Price: £0.90

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Pitch-Dark Dragon (Common)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your Dark Blade as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, that Monsters ATK/DEF is increased by 400 points and when it attacks with an ATK that is higher than the DEF of a defence position Monster, inflict the Battle Damage to your opponent's Life Points.

Dragon/Union
Common
DARK
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KK Price: £0.95

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Kiryu (Common)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your Dark Blade as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, that Monsters ATK/DEF is increased by 900 points and you can offer this card as a Tribute to allow the equipped Monster to attack your opponent's Life Points this term.

Dragon/Union
Common
DARK
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KK Price: £0.25

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Decayed Commander (Common)

When this Monster is Normal Summoned successfully you can Special Summon one Zombie Tiger from your hand. When this card attacks your opponent's Life Points directly, one card is randomly selected from your opponent's hand and discarded to the Graveyard.

Zombie/Effect
Common
EARTH
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KK Price: £0.35

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Zombie Tiger (Common)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your Decayed Commander as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, that Monsters ATK/DEF is increased by 500 points each time it destroys one of your opponent's Monsters, one card is randomly select from your opponents hand and discarded to your Graveyard.

Zombie/Union
Common
EARTH
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KK Price: £0.30

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Giant Orc (Common)

When this powerful level 4 Effect Monster attacks, it is changed to Defence Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.

Fiend/Effect
Common
DARK
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KK Price: £0.50

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Second Goblin (Common)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your Giant Orc as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, you can change the Monsters Battle position once per turn during your Main Phase.

Fiend/Union
Common
DARK
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KK Price: £0.20

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Vampire Orchis (Common)

When this level 4 Monster is Normal Summoned successfully you can Special Summon 1 Des Dendle from your hand.

Plant/Effect
Common
EARTH
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KK Price: £0.10

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Des Dendle (Common)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your Vampire Orchis as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, each time that Monster destroys one of your opponent's Monsters, Special Summon one Wicked Plant Token (Plant-Type/EARTH/ 1Star/ ATK 800/ DEF 800) in attack or defence position.

Plant/Union
Common
EARTH
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Burning Beast (Common)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your Freezing Beast as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, each time that Monster inflicts Battle Damage to your opponent, destroy one face-up Spell or Trap card on the field.

Pyro/Union
Common
FIRE
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KK Price: £0.25

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Freezing Beast (Common)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your Burning Beast as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, each time that Monster inflicts Battle Damage to your opponent, destroy one face-down Spell or Trap card on the field.

Aqua/Union
Common
WATER
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KK Price: £0.25

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Union Rider (Common)

You can take a Union Monster that is currently a Monster on your opponent's side of the field and equip it to this card. This Monster can only be equipped with one Union Monster at a time. The Union Monster that is equipped to this card cannot be changed back to a Monster by its own effect.

Machine/Effect
Common
WIND
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KK Price: £0.25

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D.D. Crazy Beast (Rare)

A Monster destroyed by this Effect Monster in battle is removed from play.

Beast/Effect
Rare
EARTH
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KK Price: £0.45

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Spell Canceller (Ultra Rare)

As long as this card remains on the field, all Spell / Magic cards cannot be activated. The effects of all face-up Spell / Magic cards are also negated.

Machine
Ultra Rare
WIND
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KK Price: £1.95

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Neko Mane King (Common)

During your opponent's turn, when this Effect Monster is sent to the Graveyard by the effect of your opponent's Spell, Trap or Monster Card, your opponent's turn ends.

Beast/Effect
Common
EARTH
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KK Price: £0.30

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Helping Robo For Combat (Rare)

Each time this Effect Monster destroys one of your opponent's Monsters in battle, you draw one card and then select and return one card from your hand t the bottom of your deck.

Machine/Effect
Rare
LIGHT
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KK Price: £0.25

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Dimension Jar (Common)

When you flip this Effect Monster, both players can remove from play up to three Monsters from their opponent's Graveyard.

Machine/Effect
Common
DARK
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KK Price: £0.30

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Great Phantom Thief (Rare)

Each time this Effect Monster inflicts Battle Damage to your opponent's Life Points, declare the name of one card. Then see your opponent's hand and discard all copies of the declared cards in his/her hand to the Graveyard.

Spellcaster/Effect
Rare
EARTH
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KK Price: £0.25

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Roulette Barrel (Common)

Once per turn, with this Effect Monster, during your Main Phase, you can roll a six sided die twice. Select one result and destroy one face-up Monster on the field whose level is equal to the result and it is a level 4 Monster with a DEF of 2,000!

Machine/Effect
Common
LIGHT
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KK Price: £0.40

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Paladin of White Dragon (Ultra Rare)

When this monster attacks a face-down defence position Monster, destroy the face-down Monster immediately with this card's effect without flipping it face-up or damage calculation. You can Special summon 1 Blue eyes White Dragon from your hand or your deck by offering this card as a Tribute during your Main Phase. Blue Eyes W D cannot attack during that turn.

Dragon
Ultra Rare
LIGHT
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KK Price: £6.95

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White Dragon Ritual (Common)

This Magic card is used to Ritual Summon Paladin of White Dragon. You must also offer Monsters whose total level stars equal 4 or more as a Tribute from the field or your hand.

Magic
Common
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KK Price: £0.55

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Frontline Base (Common)

With this Magic card, once per turn, during your Main Phase, you can Special Summon one Union Monster of level 4 or lower from your hand.

Magic
Common
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KK Price: £0.20

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Demotion (Common)

Use this Magic card to downgrade a Monster equipped with it by two levels.

Magic
Common
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KK Price: £0.30

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Combination Attack (Rare)

During a Battle Phase you can use this effect on one Monster that has attacked this turn and is equipped with a Union Monster. Change the union Monster back to a Monster in Attack or Defence position. Also, the Monster that was equipped with the Union monster can attack again this turn.

Magic
Rare
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KK Price: £0.30

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Kaiser Colosseum (Common)

When there is one or more Monsters on the field, their opponent cannot place a Monster on the field if the opponent would then have more monsters on the field than the controller of this card.

Magic
Common
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KK Price: £1.35

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Autonomous Action Unit (Common)

Pay 1,500 Life Points. Select one Monster card from your opponent's Graveyard, Special Summon it on your side of the field in face-up Attack Position and equip it with this card. When this card is destroyed or removed from the field, the equipped Monster is destroyed.

Magic
Common
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Poison of the Old Man (Common)

Select and activate one of the following effects: 1) Increase your Life Points by 1,200 or 2) Inflict 800 points of Direct Damage to your opponent's Life Points.

Magic
Common
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KK Price: £0.35

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MFC-034

Ante (Rare)

Ante (Rare)

Each player selects one card from their hand, then sees the Level Stars of the selected cards. The card with more Level Stars than the other returns to the hand of the player who selected it. They player who selected the card with fewer Level Stars takes 1,000 Life Points damage and sends the card they selected to the Graveyard. Selected cards that are not Monster cards are treated as level zero. If both players choose cards with equal Level Stars return both card to the hands of the players who selected them.

Magic
Rare
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KK Price: £0.25

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Dark Core (Rare)

Use this Magic card to discard one card from your hand to the Graveyard to remove one face-up Monster card on the field from play.

Magic
Rare
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KK Price: £0.65

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Raregold Armor (Common)

As long as you control the Monster equipped with this Magic card, your opponent cannot attack Monsters other than the equipped Monster.

Magic
Common
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KK Price: £0.10

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Metalsilver Armor (Common)

As long as you control the Monster equipped with this Magic card, your opponent cannot use the effect of a Spell, Trap, or Monster card that specifically designates one Monster, including Monsters in the graveyard, other than the equipped Monster as a target.

Magic
Common
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KK Price: £0.85

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Kishido Spirit (Common)

When this Magic card is activated, Monsters on your side of the field cannot be destroyed in a battle if the Monster's ATK are equal.

Magic
Common
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KK Price: £0.50

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Tribute Doll (Rare)

Activate this Magic card by offering a Monster on your side of the field as a Tribute. Special Summon one level 7 Monster from your hand. That Monster cannot attack this turn.

Magic
Rare
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KK Price: £0.30

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Wave-Motion Cannon (Common)

Activate this card by offering a Monster on your side of the field as a Tribute. Special Summon one level 7 Monster from your hand. That Monster cannot attack this turn. This card can take up to 12 weeks to obtain. Orders will be taken in strict date order and Supercard Policy applies.

Magic
Common
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KK Price: £3.95

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Huge Revolution (Common)

This card Trap card can only be activated during your Main Phase when People Running About, Oppressed People, and United Resistance are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponents controls on the field.

Trap
Common
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KK Price: £0.55

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Thunder of Ruler (Common)

You cannot activate this Trap card during your opponent's Standby Phase. During the turn this card is activated, your opponent cannot perform their Battle Phase.

Trap
Common
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KK Price: £0.20

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Spell Shield Type-8 (Super Rare)

Select and activate one of the following effects: 1) Negate the activation and the effect of a Spell card that designates one Monster on the field as a target and destroy the Spell card. Or 2) Send one card from your hand to the Graveyard to negate the activation and the effect of a Spell card and destroy it.

Trap
Super Rare
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KK Price: £0.75

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Meteorain (Common)

During this turn, when your Monsters attack with an Atk that is higher than the DEF of your opponent's Defence Position Monster, inflict the difference as Battle Damage to your opponent's Life Points

Trap
Common
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KK Price: £0.55

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Pineapple Blast (Common)

You can only activate this Magic card when you Normal Summon a Monster successfully. If there are more Monsters on your opponent's side of the field than your side, destroy your opponent's Monsters so your opponent controls the same number of Monsters as you. Your opponent selects which Monsters are destroyed.

Trap
Common
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KK Price: £0.20

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Secret Barrel (Common)

Use this Trap card to inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.

Trap
Common
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KK Price: £3.95

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Physical Double (Common)

You can only activate this Magic card during your opponent's turn. Select one Monster on your opponent's side of the field and Special Summon one Mirage Token in face-up Attack or Defence Position on your side of the field. The Mirage Token has the same Level, Type, Attribute, ATK and DEF as the selected Monster. Destroy the Mirage Token at the end of the turn.

Trap
Common
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KK Price: £0.15

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Rivalry of Warlords (Common)

Each player must send Monsters from their side of the field to the Graveyard so that they only control one type of face-up Monster As long as this Magic card remains face-up on the field, each player can only Summon or control one Type of face-up Monster at a time.

Trap
Common
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KK Price: £0.55

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Formation Union (Common)

Select and activate one of the following effects: 10 Equip one Union Monster on your side of the field to an appropriate Monster on your side of the field as an Equip Spell card, or 2) Change one equipped Union Monster on your side of the field back into a Monster in face-up Attack Position.

Trap
Common
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KK Price: £0.20

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Adhesion Trap Hole (Common)

You can only activate this Trap card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a Monster. As long as that Monster remains face-up on the field, the original ATK of that Monster is halved

Trap
Common
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XY-Dragon Cannon (Ultra Rare)

This Fusion Monster can only be Special Summoned by removing from play X-Head Cannon and Y-Dragon Head on your side of the field. You do not use Polymerisation to Special Summon this Monster from your Fusion Deck. Discard one card from your hand to destroy one face-up Spell card or Trap card on your opponent's side of the field.

Machine/Fusion/Effect
Ultra Rare
LIGHT
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XYZ-Dragon Cannon (Ultra Rare)

This Fusion Monster can only be Special Summoned by removing from play X-Head Cannon, Y-Dragon Head and Z-Metal Tank on your side of the field. You do not use Polymerisation to Special Summon this Monster from your Fusion Deck. Discard one card from your hand to destroy one card on your opponent's side of the field.

Machine/Fusion/Effect
Ultra Rare
DARK
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XZ-Tank Cannon (Super Rare)

This Fusion Monster can only be Special Summoned by removing from play X-Head Cannon and Z-Metal Tank on your side of the field. You do not use Polymerisation to Special Summon this Monster from your Fusion Deck. Discard one card from your hand to destroy one face-up Spell card or Trap card on your opponent's side of the field.

Machine/Fusion/Effect
Super Rare
LIGHT
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YZ-Tank Dragon (Super Rare)

This Monster can only be Special Summoned by removing from play Y-Dragon Head and Z-Metal Tank on your side of the field. You do not use Polymerisation to Special Summon this Monster from your Fusion Deck. Discard one card from your hand to destroy one face-down Monster card on your opponent's side of the field.

Machine/Fusion/Effect
Super Rare
LIGHT
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Great Angus (Common)

A reasonable level 4 Monster with an ATK of 1,800.

Beast
Common
FIRE
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Aitsu (Common)

A level 5 Monster

Fairy
Common
WATER
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Sonic Duck (Common)

A strong level 3 Monster with an ATK of 1,700.

Winged Beast
Common
WIND
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Luster Dragon (Ultra Rare)

A very powerful level 4 Monster with an ATK of 1,900 and a DEF of 1,600.

Dragon
Ultra Rare
WIND
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Amazoness Paladin (Common)

Increase the ATK of this Effect Monster by 100 points for each Monster on your side of the field that includes Amazoness in it's cards name, or is named Amazon Archer.

Warrior/Effect
Common
EARTH
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Amazoness Fighter (Common)

All Battle Damage to this Effect card's controller that he/she takes from a Battle involving this monster becomes zero.

Warrior/Effect
Common
EARTH
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Amazoness Swords Woman (Ultra Rare)

The opponent take all Battle Damage to this card's controller that they take from a battle with this Monster.

Warrior/Effect
Ultra Rare
EARTH
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Amazoness Blowpiper (Common)

Select one face-up Monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected Monster by 500 points to the end of this turn.

Warrior/Effect
Common
EARTH
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Amazoness Tiger (Rare)

Only one Amazoness Tiger can exist on your side of the field at a time. Increase the ATK of this Monster by 400 points for each Monster on your side of the field that includes Amazones in it's name. Or is named Amazon Archer. As long as this card remains face-up on the field your opponent cannot select another Monster on your side of the field that includes Amazoness in it's name, or is named Amazon Archer, as an attack target.

Beast/Effect
Rare
EARTH
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Skilled White Magician (Super Rare)

Each time you or your opponents activates one Spell card, put one Spell Counter on this card (max 3). You can Special Summon one Buster Blader from your hand, deck, or Graveyard in face-up Attack or Defence position by offering this Monster with three Spell Counters as a Tribute during your Main Phase.

Spellcaster/Effect
Super Rare
LIGHT
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Skilled Dark Magician (Super Rare)

Each time you or your opponents activates one Spell card, put one Spell Counter on this card (max 3). You can Special Summon one Dark Magician from your hand, deck, or Graveyard in face-up Attack or Defence position by offering this Monster with three Spell Counters as a Tribute during your Main Phase.

Spellcaster/Effect
Super Rare
DARK
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Apprentice Magician (Rare)

When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put one Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle you can select one Spellcaster-Type Monster level 2 or lower from your deck and Special Summon it on the field in face-down Defence Position.

Spellcaster/Effect
Rare
DARK
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Old Vindictive Magician (Common)

Flip this Effect card to destroy one Monster on the field (regardless of position). This is a similar effect to Man Eater Bug.

Spellcaster/Effect
Common
DARK
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Chaos Command Magician (Ultra Rare)

Negate the effect of a Monster card that specifically designates this one card as a target.

Spellcaster/Effect
Ultra Rare
LIGHT
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Magical Marionette (Common)

Each time you or your opponents activates one Spell card, put one Spell Counter on this card. Increase the ATK of this Monster by 200 point for each Spell Counter on this card. Also, you can remove two Spell Counters from this card to destroy one Monster on the field.

Spellcaster/Effect
Common
DARK
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Pixie Knight (Common)

When this Effect card is sent to the Graveyard as a result of battle, your opponent selects one Spell card from your Graveyard and that card is placed on top of your deck.

Spellcaster/Effect
Common
LIGHT
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Breaker the Magical Warrior (Ultra Rare)

Spellcaster / Effect When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this Monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.

Spellcaster/Effect
Ultra Rare
DARK
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Magical Plant Mandragola (Common)

Flip this Effect card and put one Spell Counter on each face-up card on the field that you can put a Spell Counter on.

Spellcaster/Effect
Common
DARK
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Magical Scientist (Common)

Pay 1,000 Life Points to Special Summon one level 6 or lower Fusion Monster from your Fusion deck in face-up Attack or defence position. That Fusion Monster cannot attack your opponent's Life Points directly and is returned to your Fusion Deck at the end of the turn.

Spellcaster/Effect
Common
DARK
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Royal Magical Library (Common)

Each time you or your opponent activates one Spell card, put one Spell Counter on this card (max 3). You can remove three Spell Counters from this card to draw one card from your deck.

Spellcaster/Effect
Common
LIGHT
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Armor Exe (Rare)

This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponents Standby Phases, remove one Spell Counter on your side of the field. If you do not do so, this card is destroyed.

Rock/Effect
Rare
LIGHT
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Tribe-Infecting Virus (Super Rare)

Discard one card from your hand and declare one type of Monster to destroy all face up Monsters of the declared type on both sides of the field.

Aqua/Effect
Super Rare
WATER
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Des Koala (Rare)

Flip this Effect Card to inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.

Beast/Effect
Rare
DARK
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Cliff the Trap Remover (Common)

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate one of the following effects: 1) Destroy one Spell card or Trap card on the field or 2) Send two cards from the top of your opponent's deck to their Graveyard.

Warrior/Effect
Common
DARK
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Magical Merchant (Common)

Flip this Effect card to pick up (not draw) cards from the top of your deck until a Trap card or Spell card is picked up. Add this card to your hand. Any other cards picked up are sent to the Graveyard.

Insect/Effect
Common
LIGHT
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Koitsu (Common)

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your Aitsu as an Equip Magic card, OR change it back to a Monster in face-up Attack Position. When equipped to a Monster by this cards effect, the Monster's ATK/DEF is increased by 3,000 points and when it attacks with an ATK that is higher than the DEF of a Defence Position Monster, inflict the difference in Battle Damage to your opponent's Life Points.

Fairy/Union
Common
FIRE
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Cat's Ear Tribe (Rare)

During the Damage Steps of your opponents turn, the original ATK of his/her Monster's) that attack this Monster becomes 200 points.

Beast-Warrior/Effect
Rare
EARTH
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Ultimate Obedient Fiend (Common)

This Effect card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.

Fiend/Effect
Common
FIRE
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Dark Cat with White Tail (Common)

Flip this Effect Monster to select two Monster Cards on your opponent's side of the field and one Monster card on your side of the field and return them to their owner's hand.

Beast/Effect
Common
EARTH
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Amazoness Spellcaster (Common)

Until the end of this turn, switch the original ATK of one face-up Monster on your side of the field that includes Amazoneess in it's card name or is named Amazon Archer, with the original ATK of one face-up Monster on your opponent's side of the field.

Magic
Common
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Continuous Destruction Punch (Rare)

When the ATK of an attacking Monster on your opponents side of the field is lower than the DEF of the attacked Defence Position Monster on your side of the field, destroy the attacking Monster. Damage calculation is applied normally.

Magic
Rare
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Big Bang Shot (Rare)

A Monster equipped with this Magic Card increases it's ATK by 400 points. When the equipped Monster attacks with an ATK that is higher than the DEF of your opponent's Defence Position Monster, inflict the difference as Battle Damage to your opponents Life Points. When this card is destroyed or removed from the field, the equipped Monster is removed from play.

Magic
Rare
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Gather Your Mind (Common)

Add one Gather your Mind card from your deck to your hand. Your deck is then shuffled. You can only use one Gather your Mind per turn.

Magic
Common
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Mass Driver (Common)

Offer one Monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.

Magic
Common
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Senri Eye (Common)

During each of your Standby Phases, you can see one card on the top of your opponent's deck and return it to it's original position by paying 100 Life Points. Your opponent cannot see this card.

Magic
Common
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Emblem of Dragon Destroyer (Common)

Add one Buster Blader from your deck or your Graveyard to your hand.

Magic
Common
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Jar Robber (Common)

You can only activate this card when Pot of Greed is activated. Negate the effect of the Post of Greed. Draw one card from your deck.

Magic
Common
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My Body As A Shield (Common)

When your opponent activates a card that has the effect that destroys one of more Monsters on the field, pay 1,500 Life Points to negate the activation of the card and destroy it.

Magic
Common
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Pigeonholing Books of Spell (Common)

See the three cards from the top of your opponent's deck, arrange them in any order desired, and replace them on top of the deck. Your opponent cannot see the cards.

Magic
Common
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KK Price: £0.15

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Mega Ton Magical Cannon (Rare)

Remove ten Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.

Magic
Rare
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Pitch-Black Power Stone (Common)

After activation, put three Spell Counters on this card. During each of your turns you can move one of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.

Trap
Common
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Amazoness Archers (Super Rare)

This card can only be activated when your opponent attacks and you control a Monster on your side of the field that includes Amazoness in its card name or is named Amazon Archer. All Monsters on your opponent's side of the field become face-up Attack position (Flip Effects are not activated) and as long as they remain face-up on the field decrease their ATK by 500 points. Your opponent must attack with all of these Monsters this turn.

Trap
Super Rare
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Dramatic Rescue (Rare)

You can only activate this card when a Monster on your side of the field that includes Amazoness in it's card name, or is named Amazon Archer is specifically designated as a target by a card. Return the targeted Monster card to it's owner's hand and Special Summon another Monster from your hand in face-up Attack or Defence position.

Trap
Rare
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Exhausting Spell (Common)

Remove all Spell Counters on both sides on the field.

Magic
Common
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Hidden Book of Spell (Common)

You can only activate this card during your turn. Select two Spell cards from your graveyard and add them to your deck. Your deck is then shuffled.

Trap
Common
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Miracle Restoring (Common)

Remove two Spell Counters on your side of the field. Special Summon one Dark Magician or Buster Blader from your Graveyard in face-up Attack or Defence position.

Trap
Common
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KK Price: £0.15

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Remove Brainwashing (Common)

As long as this Trap card remains face-up on the field, the control of all Monsters on the field returns to the original owners.

Trap
Common
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Disarmament (Common)

Use this trap Card to destroy all Equip Magic cards on the field.

Trap
Common
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KK Price: £0.15

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Anti-Spell (Common)

Remove 2 Spell Counters on your side of the field. Negate the activation of a magic card and destroy it.

Trap
Common
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The Spell Absorbing Life (Common)

Flip all face-down Defence Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the Field

Trap
Common
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Dark Paladin (Ultra Rare)

This Monster can only be Special Summoned by Fusion Summon of Dark Magician and Buster Blader. As long as this card remains face-up on the field, you can negate the activation of one Magic Card and destroy the Magic card by discarding one Magic card from your hand. The ATK increases by 500 points for each Dragon-Type Monster on the field and in either players Graveyards.

Sepllcaster/Fusion/Effect
Ultra Rare
DARK
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KK Price: £25.50

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Double Spell (Ultra Rare)

Discard one Magic card from your hand. Select one Magic card from your opponent's Graveyard and activate it from the Graveyard as your Magic card.

Magic
Ultra Rare
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KK Price: £1.95

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Diffusion Wave-Motion (Secret Rare)

Pay 1,000 Life Points. Select 1 level 7 or higher Spellcaster-Type Monster on your side of the field. During this turn, only the selected Monster can attack and it attacks all Monsters on your opponents side of the field. The effects of Effect Monsters destroyed by the selected Monster in battle cannon be activated.

Magic
Secret Rare
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KK Price: £2.45

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