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Mega-Tin 2015

Show First 12 Product(s)

Artifact Scythe (Super Rare)

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Fairy/Effect
Super Rare
LIGHT
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KK Price: £0.40

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Galaxy Mirror Sage (Common)

FLIP: You gain 500 Life Points for each Galaxy monster in your Graveyard.
When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower Galaxy monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.

Spellcaster/Effect
Common
LIGHT
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KK Price: £0.10

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Galaxy Tyranno (Rare)

When a Galaxy monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 Galaxy Xyz Monster, using only Galaxy monsters you control.

Dinosaur/Effect
Rare
LIGHT
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KK Price: £0.45

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Heliosphere Dragon (Common)

While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the End Phase.

Dragon/Effect
Common
LIGHT
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KK Price: £0.10

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Blizzard Thunderbird (Common)

You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except Blizzard Thunderbird, then return this card from the field to the hand. You can only use this effect of Blizzard Thunderbird once per turn.

Winged Beast/Effect
Common
WATER
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KK Price: £0.10

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Artifact Moralltach (Super Rare)

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.

Fairy/Effect
Super Rare
LIGHT
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KK Price: £0.85

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Artifact Beagalltach (Common)

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of Artifact Beagalltach once per turn.

Fairy/Effect
Common
LIGHT
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KK Price: £0.10

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Artifact Failnaught (Common)

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 Artifact monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card.

Fairy/Effect
Common
LIGHT
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KK Price: £0.10

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Artifact Aegis (Common)

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Artifact monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.

Fairy/Effect
Common
LIGHT
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KK Price: £0.10

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Artifact Achilleshield (Common)

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target Artifact monsters you control for attacks for the rest of this turn.

Fairy/Effect
Common
LIGHT
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KK Price: £0.10

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Artifact Labrys (Common)

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in your Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. When an Artifact card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand.

Fairy/Effect
Common
LIGHT
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KK Price: £0.10

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Artifact Caduceus (Rare)

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an Artifact monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 Artifact Caduceus.

Fairy/Effect
Rare
LIGHT
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KK Price: £0.50

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Sylvan Cherubsprout (Common)

When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of Sylvan Cherubsprout once per turn.

Plant/Effect
Common
LIGHT
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KK Price: £0.10

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Sylvan Snapdrassinagon (Rare)

If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck.

Plant/Effect
Rare
DARK
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KK Price: £0.30

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Sylvan Lotuswain (Common)

Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 Sylvan cards in your Graveyard, except Sylvan Lotuswain; place them on the bottom of your Deck in any order.

Plant/Effect
Common
WATER
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KK Price: £0.10

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Sylvan Sagequoia (Ultra Rare)

When a Sylvan monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Sylvan Spell/Trap Card in your Graveyard; add that target to your hand.

Plant/Effect
Ultra Rare
WIND
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KK Price: £0.10

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Bujin Hirume (Ultra Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Bujin monster from your Graveyard, except Bujin Hirume. If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 Bujin Hirume.

Beast-Warrior/Effect
Ultra Rare
LIGHT
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KK Price: £1.25

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Traptrix Dionaea (Rare)

This card is unaffected by the effects of Hole Normal Trap Cards. When this card is Normal Summoned: You can target 1 Traptrix monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 Hole Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of Traptrix Dionaea once per turn.

Plant/Effect
Rare
EARTH
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KK Price: £0.30

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Madolche Anjelly (Ultra Rare)

When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 Madolche monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of Madolche Anjelly once per turn. That Special Summoned monster cannot be destroyed by battle.

Fairy/Effect
Ultra Rare
EARTH
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KK Price: £14.95

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Gladiator Beast Augustus (Rare)

When this card is Special Summoned by the effect of a Gladiator Beast monster: You can Special Summon 1 Gladiator Beast monster from your hand in face-up Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 Gladiator Beast monster from your Deck, except Gladiator Beast Augustus.

Winged Beast/Effect
Rare
DARK
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KK Price: £0.30

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Thestalos the Mega Monarch (Secret Rare)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect.
*  Also, inflict 1000 damage to your opponent after that.

Pyro/Effect
Secret Rare
FIRE
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KK Price: £2.50

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Number 62: Galaxy-Eyes Prime Photon Dragon (Ultra Rare)

2 Level 8 monsters
If this card attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has Galaxy-Eyes Photon Dragon as an Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has Galaxy-Eyes Photon Dragon as an Xyz Material.

Dragon/Xyz/Effect
Ultra Rare
LIGHT
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KK Price: £7.95

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Number C107: Neo Galaxy-Eyes Tachyon Dragon (Super Rare)

3 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has Number 107: Galaxy-Eyes Tachyon Dragon as an Xyz Material, it gains this effect.
*  You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.

Dragon/Xyz/Effect
Super Rare
LIGHT
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KK Price: £1.20

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Number C102: Archfiend Seraph (Super Rare)

4 Level 5 LIGHT monsters
If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has Number 102: Star Seraph Sentry as an Xyz Material, it gains this effect.
*  Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.

Fairy/Xyz/Effect
Super Rare
LIGHT
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KK Price: £0.95

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Number 43: Manipulator of Souls (Common)

3 Level 2 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Number monster in your Graveyard; equip that target to this card. While equipped with a Number card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain Life Points (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.

Fiend/Xyz/Effect
Common
DARK
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KK Price: £0.10

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Number C43: High Manipulator of Chaos (Rare)

4 Level 3 DARK monsters
All Tokens you control can make a second attack during each Battle Phase. If this card has Number 43: Manipulator of Souls as an Xyz Material, it gains this effect.
*  Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Manipulator Token (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current Life Points.)

Fiend/Xyz/Effect
Rare
DARK
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KK Price: £0.30

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Artifact Durendal (Ultra Rare)

2 Level 5 monsters
Once per turn, during either player's turn, you can activate 1 of these effects.
*  When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes Destroy 1 Spell/Trap Card your opponent controls.
*  You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.

Fairy/Xyz/Effect
Ultra Rare
LIGHT
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KK Price: £0.25

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Orea, the Sylvan High Arbiter (Secret Rare)

2 Level 7 monsters
Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck, equal to the Level that the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards from the field to the hand (min. 1), except this card. Also, place the other cards on the bottom of your Deck in any order.

Plant/Xyz/Effect
Secret Rare
DARK
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KK Price: £1.20

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Bujinki Amaterasu (Secret Rare)

3 Level 4 monsters
You can only control 1 Bujinki Amaterasu. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
*  Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
*  Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.

Beast-Warrior/Xyz/Effect
Secret Rare
LIGHT
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KK Price: £0.45

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Cairngorgon, Antiluminescent Knight (Super Rare)

2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

Rock/Xyz/Effect
Super Rare
DARK
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KK Price: £0.40

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Phonon Pulse Dragon (Rare)

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can declare a Level from 1 to 3; the Level of this card becomes that Level, but you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material Monster. You can only Special Summon Phonon Pulse Dragon(s) once per turn.

Dragon/Synchro/Tuner
Rare
DARK
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KK Price: £0.50

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Galactic Charity (Common)

If you control a Galaxy Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 Galactic Charity per turn.

Spell Card
Common
Spell Card
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KK Price: £0.10

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Rank-Up-Magic - The Seventh One (Secret Rare)

To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between Number 101 and Number 107 in its name, except Number C monsters, then Xyz Summon, from your Extra Deck, 1 Number C monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of Rank-Up-Magic - The Seventh One once per Duel.

Spell Card
Secret Rare
Spell Card
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KK Price: £0.50

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Artifact Ignition (Ultra Rare)

Target 1 Spell/Trap Card on the field; destroy that target, and if you do, Set 1 Artifact monster directly from your Deck to your Spell & Trap Card Zone as a Spell Card. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (You must have an Artifact monster in your Main Deck to activate this card.)

Spell Card
Ultra Rare
Spell Card
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KK Price: £5.95

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Artifacts Unleashed (Common)

Target 2 Artifact monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, also for the rest of this turn after this card resolves, monsters you control cannot attack, except Artifact monsters. If this card in its owner's possession is destroyed by an opponent's card: You can reveal 1 Level 5 LIGHT monster in your hand; draw 1 card.

Spell Card
Common
Spell Card
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KK Price: £0.10

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Sylvan Charity (Ultra Rare)

Draw 3 cards, then, if you have a Sylvan card in your hand, reveal 2 cards from your hand including at least 1 Sylvan card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 Sylvan Charity per turn.

Spell Card
Ultra Rare
Spell Card
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KK Price: £0.95

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Bujintervention (Common)

Target 1 Bujin monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard.

Spell Card
Common
Spell Card
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Forbidden Scripture (Secret Rare)

If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.

Spell Card
Secret Rare
Spell Card
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Double Dragon Descent (Common)

When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in face-up Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's ATK, also its effects are negated. You can only activate 1 Double Dragon Descent per turn.

Trap Card
Common
Trap Card
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Tachyon Chaos Hole (Super Rare)

When a face-up Galaxy Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 Galaxy Xyz Monster in your Graveyard; Special Summon that target.

Trap Card
Super Rare
Trap Card
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Artifact Sanctum (Ultra Rare)

Special Summon 1 Artifact monster from your Deck. You can only activate 1 Artifact Sanctum per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.

Trap Card
Ultra Rare
Trap Card
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Sylvan Waterslide (Common)

Each time an opponent's monster declares a direct attack: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, add it to your hand.

Trap Card
Common
Trap Card
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Bujincident (Common)

Target 1 Bujin Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 Bujin monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material.

Trap Card
Common
Trap Card
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The Monarchs Erupt (Super Rare)

Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.

Trap Card
Super Rare
Trap Card
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And the Band Played On (Common)

Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.

Trap Card
Common
Trap Card
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Noble Knight Brothers (Secret Rare)

This card can only attack if you control exactly 3 Noble Knight monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 Noble Knight monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except Noble Knight monsters. Once per turn: You can target 3 Noble Knight and/or Noble Arms cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.

Warrior/Effect
Secret Rare
LIGHT
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Noble Knight Eachtar (Super Rare)

You can banish 2 Noble Knight monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of Noble Knight Eachtar once per turn. A Synchro or Xyz Summon of a Noble Knight monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.

Warrior/Effect
Super Rare
DARK
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Sylvan Princessprout (Super Rare)

You can only activate each effect of Sylvan Princessprout once per turn.
*  You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 sprout monster in your Graveyard on top of your Deck.
*  If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level.

Plant/Effect
Super Rare
LIGHT
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Bujingi Sinyou (Ultra Rare)

During either player's Damage Step, if a Beast-Warrior-Type Bujin monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effect of Bujingi Sinyou once per turn.

Beast/Effect
Ultra Rare
LIGHT
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Vampire Vamp (Super Rare)

Once per turn, when this card or a Vampire monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to the Graveyard, while equipped with a card by this effect: Special Summon this card from the Graveyard.

Zombie/Effect
Super Rare
DARK
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Gladiator Beast Nerokius (Secret Rare)

3 Gladiator Beast monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use Polymerization.) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 Gladiator Beast monsters from your Deck.

Winged Beast/Fusion/Effect
Secret Rare
DARK
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Noble Knights of the Round Table (Ultra Rare)

During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of Noble Knight cards with different names in your Graveyard and/or you control;
*  3 or more: Send 1 Noble Knight card from your Deck to the Graveyard.
*  6 or more: Special Summon 1 Noble Knight monster from your hand, then you can equip 1 Noble Arms Equip Spell Card from your hand to that monster.
*  9 or more: Target 1 Noble Knight monster in your Graveyard; add that target to your hand.
*  12: Draw 1 card.

Spell Card
Ultra Rare
Spell Card
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Avalon (Super Rare)

Target 5 Noble Knight monsters in your Graveyard, including at least 1 Artorigus monster and at least 1 Laundsallyn monster; banish those targets, and if you do, destroy all cards on the field.

Trap Card
Super Rare
Trap Card
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Escalation of the Monarchs (Super Rare)

Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.

Trap Card
Super Rare
Trap Card
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Number 42: Galaxy Tomahawk (Common)

2 Level 7 monsters
You can detach 2 Xyz Materials from this card; Special Summon as many Battle Eagle Tokens (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.

Machine/Xyz/Effect
Common
WIND
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Number 48: Shadow Lich (Common)

2 Level 3 monsters
Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 Phantom Token (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a Phantom Token, your opponent cannot target this card for attacks. This card gains 500 ATK for each Phantom Token you control.

Zombie/Xyz/Effect
Common
DARK
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Galaxy Dragon (Common)

This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field.

Dragon/Effect
Common
LIGHT
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Flash Knight (Rare)

The power of the pendulum flashes forth from this shining knight.

Warrior/Pendulum
Rare
LIGHT
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Foucault's Cannon (Super Rare)

Pendulum Effect During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it. Monster Effect A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?

Spellcaster/Pendulum
Super Rare
DARK
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Metaphys Armed Dragon (Common)

Usually visible despite its phantom existence.

Wyrm
Common
LIGHT
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Performapal Skeeter Skimmer (Common)

When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.

Insect/Effect
Common
WATER
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Performapal Whip Snake (Rare)

Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.

Reptile/Effect
Rare
EARTH
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Performapal Sword Fish (Common)

If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.

Fish/Effect
Common
WATER
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Performapal Hip Hippo (Common)

After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Beast/Effect
Common
EARTH
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Performapal Kaleidoscorp (Rare)

Pendulum Effect All LIGHT monsters you control gain 300 ATK. Monster Effect Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.

Insect/Pendulum/Effect
Rare
LIGHT
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Performapal Turn Toad (Rare)

Pendulum Effect Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. Monster Effect Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.

Aqua/Pendulum/Effect
Rare
WATER
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Superheavy Samurai Blue Brawler (Common)

When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.

Machine/Effect
Common
EARTH
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Superheavy Samurai Swordsman (Common)

When this card is Normal or Special Summoned: You can change its battle position. If a Superheavy Samurai monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.

Machine/Effect
Common
EARTH
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Superheavy Samurai Big Benkei (Rare)

When this card is Normal or Special Summoned: You can change its battle position. Superheavy Samurai monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.

Machine/Effect
Rare
EARTH
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Aria the Melodious Diva (Common)

While this Special Summoned card is on the field, Melodious monsters you control cannot be targeted by card effects, or be destroyed by battle.

Fairy/Effect
Common
LIGHT
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Sonata the Melodious Diva (Common)

If you control a Melodious monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.

Fairy/Effect
Common
LIGHT
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Mozarta the Melodious Maestra (Rare)

Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.

Fairy/Effect
Rare
LIGHT
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Battleguard King (Common)

Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.

Warrior/Effect
Common
EARTH
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Satellarknight Deneb (Ultra Rare)

If this card is Summoned: You can add 1 tellarknight monster from your Deck to your hand, except Satellarknight Deneb. You can only use this effect of Satellarknight Deneb once per turn.

Warrior/Effect
Ultra Rare
LIGHT
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Satellarknight Altair (Rare)

If this card is Summoned: You can target 1 tellarknight monster in your Graveyard, except Satellarknight Altair; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except tellarknight monsters. You can only use this effect of Satellarknight Altair once per turn.

Warrior/Effect
Rare
LIGHT
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Satellarknight Vega (Common)

If this card is Summoned: You can Special Summon 1 tellarknight monster from your hand, except Satellarknight Vega. You can only use this effect of Satellarknight Vega once per turn.

Warrior/Effect
Common
LIGHT
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Satellarknight Unukalhai (Common)

If this card is Summoned: You can send 1 tellarknight card from your Deck to the Graveyard, except Satellarknight Unukalhai. You can only use this effect of Satellarknight Unukalhai once per turn.

Warrior/Effect
Common
LIGHT
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Shaddoll Falco (Rare)

FLIP: You can target 1 Shaddoll monster in your Graveyard, except Shaddoll Falco; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 Shaddoll Falco effect per turn, and only once that turn.

Spellcaster/Flip/Tuner/Effect
Rare
DARK
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Shaddoll Hedgehog (Common)

FLIP: You can add 1 Shaddoll Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 Shaddoll monster from your Deck to your hand, except Shaddoll Hedgehog. You can only use 1 Shaddoll Hedgehog effect per turn, and only once that turn.

Spellcaster/Flip/Effect
Common
DARK
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Shaddoll Squamata (Common)

FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 Shaddoll card from your Deck to the Graveyard, except Shaddoll Squamata. You can only use 1 Shaddoll Squamata effect per turn, and only once that turn.

Spellcaster/Flip/Effect
Common
DARK
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Shaddoll Dragon (Rare)

FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 Shaddoll Dragon effect per turn, and only once that turn.

Spellcaster/Flip/Effect
Rare
DARK
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Shaddoll Beast (Rare)

FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 Shaddoll Beast effect per turn, and only once that turn.

Spellcaster/Flip/Effect
Rare
DARK
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Suanni, Fire of the Yang Zing (Super Rare)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Yang Zing monster from your Deck in Defense Position, except Suanni, Fire of the Yang Zing. You can only use this effect of Suanni, Fire of the Yang Zing once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only Yang Zing monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.

Wyrm/Effect
Super Rare
FIRE
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Bi'an, Earth of the Yang Zing (Super Rare)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Yang Zing monster from your Deck in Defense Position, except Bi'an, Earth of the Yang Zing. You can only use this effect of Bi'an, Earth of the Yang Zing once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only Yang Zing monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.

Wyrm/Effect
Super Rare
EARTH
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Bixi, Water of the Yang Zing (Super Rare)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Yang Zing monster from your Deck in Attack Position, except Bixi, Water of the Yang Zing. You can only use this effect of Bixi, Water of the Yang Zing once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only Yang Zing monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.

Wyrm/Effect
Super Rare
WATER
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Pulao, Wind of the Yang Zing (Super Rare)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Yang Zing monster from your Deck in Attack Position, except Pulao, Wind of the Yang Zing. You can only use this effect of Pulao, Wind of the Yang Zing once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only Yang Zing monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.

Wyrm/Effect
Super Rare
WIND
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Chiwen, Light of the Yang Zing (Ultra Rare)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Yang Zing monster from your Deck, except Chiwen, Light of the Yang Zing. When a Yang Zing monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 Chiwen, Light of the Yang Zing effect per turn, and only once that turn.

Wyrm/Tuner/Effect
Ultra Rare
LIGHT
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Artifact Chakram (Common)

You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.

Fairy/Effect
Common
LIGHT
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Artifact Lancea (Common)

You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).

Fairy/Effect
Common
LIGHT
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Djinn Demolisher of Rituals (Common)

When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.

Fiend/Effect
Common
DARK
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Raiza the Mega Monarch (Secret Rare)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.

Winged Beast/Effect
Secret Rare
WIND
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Deskbot 001 (Common)

This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.

Machine/Tuner/Effect
Common
EARTH
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El Shaddoll Winda (Ultra Rare)

1 Shaddoll monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 Shaddoll Spell/Trap Card in your Graveyard; add it to your hand.

Spellcaster/Fusion/Effect
Ultra Rare
DARK
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El Shaddoll Construct (Ultra Rare)

1 Shaddoll monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 Shaddoll card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 Shaddoll Spell/Trap Card in your Graveyard; add it to your hand.

Fairy/Fusion/Effect
Ultra Rare
LIGHT
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Saffira, Queen of Dragons (Ultra Rare)

You can Ritual Summon this card with Hymn of Light. During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
*  Draw 2 cards, then discard 1 card.
*  Discard 1 random card from your opponent's hand.
*  Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 Saffira, Queen of Dragons effect per turn, and only once that turn.

Dragon/Ritual/Effect
Ultra Rare
LIGHT
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Baxia, Brightness of the Yang Zing (Secret Rare)

1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.

Wyrm/Synchro/Effect
Secret Rare
LIGHT
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Samsara, Dragon of Rebirth (Super Rare)

1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except Samsara, Dragon of Rebirth; Special Summon it. You can only use this effect of Samsara, Dragon of Rebirth once per turn.

Dragon/Synchro/Effect
Super Rare
DARK
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Stellarknight Delteros (Secret Rare)

3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 tellarknight monster from your hand or Deck.

Warrior/Xyz/Effect
Secret Rare
LIGHT
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Hippo Carnival (Common)

Special Summon 3 Hippo Tokens (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a Hippo Token is in a Monster Zone. For the rest of this turn after this card resolves, your opponent cannot target monsters for attacks, except Hippo Tokens.

Spell Card
Common
Spell Card
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Feast of the Wild LV5 (Common)

Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.

Spell Card
Common
Spell Card
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Stellarknight Alpha (Common)

Equip only to a tellarknight monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a tellarknight monster, destroy this card.

Spell Card
Common
Spell Card
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Satellarknight Skybridge (Rare)

Target 1 tellarknight monster you control; Special Summon 1 tellarknight monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except tellarknight monsters. You can only activate 1 Satellarknight Skybridge per turn.

Spell Card
Rare
Spell Card
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Shaddoll Fusion (Super Rare)

Fusion Summon 1 Shaddoll Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 Shaddoll Fusion per turn.

Spell Card
Super Rare
Spell Card
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Curse of the Shadow Prison (Common)

Each time a Shaddoll monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a Shaddoll Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.

Spell Card
Common
Spell Card
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Yang Zing Path (Secret Rare)

Target 3 Yang Zing monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 Yang Zing Path per turn.

Spell Card
Secret Rare
Spell Card
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Yang Zing Prana (Common)

This card gains these effects, based on the number of different Attributes the Yang Zing monsters in your Graveyard have.
*  2 or more: All Yang Zing monsters you control gain 500 ATK.
*  3 or more: If a Yang Zing monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
*  4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
*  5 or more: You can send this card to the Graveyard; destroy all cards on the field.

Spell Card
Common
Spell Card
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Hymn of Light (Common)

This card is used to Ritual Summon Saffira, Queen of Dragons. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

Spell Card
Common
Spell Card
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Magical Spring (Secret Rare)

Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 Magical Spring per turn.

Spell Card
Secret Rare
Spell Card
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The Monarchs Stormforth (Common)

Once during this turn, if you would Tribute a monster(s) for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 The Monarchs Stormforth per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.

Spell Card
Common
Spell Card
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Battleguard Rage (Common)

Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.

Trap Card
Common
Trap Card
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Battleguard Howling (Common)

When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.

Trap Card
Common
Trap Card
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Stellarnova Wave (Common)

Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 tellarknight monster from your hand.

Trap Card
Common
Trap Card
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Stellarnova Alpha (Ultra Rare)

When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up tellarknight monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.

Trap Card
Ultra Rare
Trap Card
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Sinister Shadow Games (Ultra Rare)

Send 1 Shaddoll card from your Deck to the Graveyard, then you can change any number of face-down Defense Position Shaddoll monsters you control to face-up Defense Position.

Trap Card
Ultra Rare
Trap Card
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Shaddoll Core (Super Rare)

Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a Shaddoll Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 Shaddoll Spell /Trap Card in your Graveyard, except Shaddoll Core; add it to your hand.

Trap Card
Super Rare
Trap Card
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Yang Zing Creation (Ultra Rare)

Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Yang Zing monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

Trap Card
Ultra Rare
Trap Card
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Yang Zing Unleashed (Common)

All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more Yang Zing monsters you control as Synchro Materials.

Trap Card
Common
Trap Card
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Chain Dispel (Common)

When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.

Trap Card
Common
Trap Card
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Time-Space Trap Hole (Secret Rare)

When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.

Trap Card
Secret Rare
Trap Card
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Doomstar Magician (Ultra Rare)

Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.

Spellcaster/Effect
Ultra Rare
DARK
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Dante, Traveler of the Burning Abyss (Secret Rare)

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 Burning Abyss card in your Graveyard, except this card; add it to your hand.

Warrior/Xyz/Effect
Secret Rare
LIGHT
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Number 58: Burner Visor (Common)

2 Level 4 monsters
Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.

Pyro/Xyz/Effect
Common
FIRE
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Felis, Lightsworn Archer (Ultra Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. If this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard.

Beast-Warrior/Tuner/Effect
Ultra Rare
LIGHT
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Panzer Dragon (Rare)

1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.

Machine/Fusion/Effect
Rare
LIGHT
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Cloudcastle (Common)

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.

Machine/Synchro/Effect
Common
WIND
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Performapal Cheermole (Rare)

Pendulum Effect All Pendulum Monsters you control gain 300 ATK. Monster Effect You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of Performapal Cheermole once per turn.
*  If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
*  If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.

Beast/Pendulum/Effect
Rare
EARTH
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Performapal Trampolynx (Rare)

Pendulum Effect When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return it to the hand. You can only use this effect of Performapal Trampolynx once per turn. Monster Effect When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.

Beast/Pendulum/Effect
Rare
EARTH
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Canon the Melodious Diva (Common)

If you control a Melodious monster, you can Special Summon this card (from your hand). You can only Special Summon Canon the Melodious Diva once per turn this way. Once per turn: You can target 1 Melodious monster you control; change its battle position.

Fairy/Effect
Common
LIGHT
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Serenade the Melodious Diva (Common)

This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 Melodious monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Fairy/Effect
Common
LIGHT
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Elegy the Melodious Diva (Common)

Special Summoned Melodious monsters you control cannot be destroyed by card effects. If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK.

Fairy/Effect
Common
LIGHT
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Shopina the Melodious Maestra (Rare)

Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect.

Fairy/Effect
Rare
LIGHT
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Superheavy Samurai Kabuto (Common)

If your opponent Special Summons a monster(s): You can change as many Attack Position Superheavy Samurai monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.

Machine/Effect
Common
EARTH
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Superheavy Samurai Scales (Rare)

If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Superheavy Samurai monster in your Graveyard, except Superheavy Samurai Scales; Special Summon it in Defense Position. You can only use this effect of Superheavy Samurai Scales once per turn.

Machine/Effect
Rare
EARTH
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Superheavy Samurai Soulfire Suit (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position Superheavy Samurai monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.

Machine/Effect
Common
FIRE
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Superheavy Samurai Soulshield Wall (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.

Machine/Effect
Common
EARTH
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Superheavy Samurai Soulbreaker Armor (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all Superheavy Samurai Soulbreaker Armors from your Graveyard, then target 1 Superheavy Samurai monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF.

Machine/Effect
Common
EARTH
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Superheavy Samurai Soulbang Cannon (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position Superheavy Samurai monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage.

Machine/Effect
Common
EARTH
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Fluffal Leo (Common)

When this card declares an attack: It gains 500 ATK until the end of the Battle Phase.

Fairy/Effect
Common
EARTH
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Fluffal Bear (Common)

You can send this card from your hand to the Graveyard; Set 1 Toy Vendor directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 Polymerization in your Graveyard; add it to your hand. You can only use 1 Fluffal Bear effect per turn, and only once that turn.

Fairy/Effect
Common
EARTH
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Fluffal Dog (Rare)

When this card is Normal or Special Summoned from the hand: You can add 1 Edge Imp Sabres or 1 Fluffal monster from your Deck to your hand, except Fluffal Dog. You can only use this effect of Fluffal Dog once per turn.

Fairy/Effect
Rare
EARTH
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Fluffal Owl (Rare)

When this card is Normal or Special Summoned from the hand: You can add 1 Polymerization from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 Frightfur Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use 1 Fluffal Owl effect per turn, and only once that turn.

Fairy/Effect
Rare
EARTH
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Fluffal Cat (Common)

If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 Polymerization in your Graveyard; add it to your hand. You can only use this effect of Fluffal Cat once per turn.

Fairy/Effect
Common
EARTH
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Fluffal Rabbit (Common)

If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 Edge Imp Sabres or 1 Fluffal monster in your Graveyard, except Fluffal Rabbit; add it to your hand. You can only use this effect of Fluffal Rabbit once per turn.

Fairy/Effect
Common
EARTH
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Qliphort Scout (Ultra Rare)

Pendulum Effect You cannot Special Summon monsters, except Qli monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 Qli card from your Deck to your hand, except Qliphort Scout. Monster Effect Booting in Replica Mode…
An error has occurred when executing C:\sophia\zefra.exe
Unknown publisher.
Allow C:\tierra\qliphort.exe ? <Y/N>…<Actinic:Variable Name = 'Y'/>
Booting in Autonomy Mode…

Machine/Pendulum
Ultra Rare
EARTH
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Qliphort Disk (Secret Rare)

Pendulum Effect You cannot Special Summon monsters, except Qli monsters. This effect cannot be negated. All Qli monsters you control gain 300 ATK. Monster Effect You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a Qli monster(s): You can Special Summon 2 Qli monsters from your Deck, but destroy them during the End Phase.

Machine/Pendulum/Effect
Secret Rare
EARTH
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Satellarknight Sirius (Rare)

If this card is Summoned: You can target 5 tellarknight monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of Satellarknight Sirius once per turn.

Warrior/Effect
Rare
LIGHT
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Satellarknight Procyon (Common)

If this card is Summoned: You can send 1 tellarknight monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of Satellarknight Procyon once per turn.

Warrior/Effect
Common
LIGHT
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Satellarknight Betelgeuse (Common)

If this card is Summoned: You can target 1 tellarknight card in your Graveyard, except Satellarknight Betelgeuse; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of Satellarknight Betelgeuse once per turn.

Warrior/Effect
Common
LIGHT
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Shaddoll Hound (Common)

FLIP: You can target 1 Shaddoll card in your Graveyard; add it to your hand.
If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except Shaddoll monsters'.) You can only use 1 Shaddoll Hound effect per turn, and only once that turn.

Spellcaster/Flip/Effect
Common
DARK
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Taotie, Shadow of the Yang Zing (Super Rare)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Yang Zing monster from your Deck in Defense Position, except Taotie, Shadow of the Yang Zing. You can only use this effect of Taotie, Shadow of the Yang Zing once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only Yang Zing monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.

Wyrm/Effect
Super Rare
DARK
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Jiaotu, Darkness of the Yang Zing (Ultra Rare)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Yang Zing monster from your Deck in Attack Position, except Jiaotu, Darkness of the Yang Zing. If you control no other monsters: You can send 2 Yang Zing cards from your hand to the Graveyard; Special Summon 1 Yang Zing monster with 0 ATK and 1 Yang Zing monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 Jiaotu, Darkness of the Yang Zing effect per turn, and only once that turn.

Wyrm/Tuner/Effect
Ultra Rare
DARK
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Lindbloom (Common)

If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.

Wyrm/Effect
Common
EARTH
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Night Dragolich (Ultra Rare)

Change all non-Wyrm-Type Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF.

Wyrm/Effect
Ultra Rare
DARK
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Zaborg the Mega Monarch (Ultra Rare)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
*  You choose the cards your opponent sends to the Graveyard.

Thunder/Effect
Ultra Rare
LIGHT
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Denko Sekka (Ultra Rare)

Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.

Thunder/Effect
Ultra Rare
LIGHT
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Deskbot 002 (Common)

If this card is Special Summoned: You can add 1 Deskbot card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.

Machine/Effect
Common
EARTH
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Herald of Ultimateness (Ultra Rare)

You can Ritual Summon this card with Oracle of the Herald. Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card.

Fairy/Ritual/Effect
Ultra Rare
LIGHT
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Frightfur Bear (Rare)

Edge Imp Sabres + Fluffal Bear
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect.
*  The equipped monster gains 1000 ATK.

Fiend/Fusion/Effect
Rare
DARK
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Frightfur Wolf (Rare)

Edge Imp Sabres + 1 or more Fluffal monsters
Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.

Fiend/Fusion/Effect
Rare
DARK
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El Shaddoll Grysta (Secret Rare)

1 Shaddoll monster + 1 FIRE monster
Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a Shaddoll card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 Shaddoll card from your hand to the Graveyard. You can only use this effect of El Shaddoll Grysta once per turn. If this card is sent to the Graveyard: You can target 1 Shaddoll Spell/Trap Card in your Graveyard; add it to your hand.

Rock/Fusion/Effect
Secret Rare
FIRE
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El Shaddoll Shekhinaga (Secret Rare)

1 Shaddoll monster + 1 EARTH monster
Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a Shaddoll card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 Shaddoll card from your hand to the Graveyard. You can only use this effect of El Shaddoll Shekhinaga once per turn. If this card is sent to the Graveyard: You can target 1 Shaddoll Spell/Trap Card in your Graveyard; add it to your hand.

Machine/Fusion/Effect
Secret Rare
EARTH
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First of the Dragons (Super Rare)

2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 First of the Dragons. This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.

Dragon/Fusion/Effect
Super Rare
DARK
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Yazi, Evil of the Yang Zing (Secret Rare)

1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each of these effects of Yazi, Evil of the Yang Zing once per turn.
*  You can target 1 Yang Zing monster you control and 1 card your opponent controls; destroy them.
*  When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.

Wyrm/Synchro/Effect
Secret Rare
DARK
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Herald of the Arc Light (Super Rare)

1 Tuner + 1 or more non-Tuner monsters
Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.

Fairy/Synchro/Effect
Super Rare
LIGHT
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Stellarknight Triverr (Ultra Rare)

3 Level 4 tellarknight monsters.
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except tellarknight monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 tellarknight monster in your Graveyard; Special Summon it.

Warrior/Xyz/Effect
Ultra Rare
LIGHT
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Wonder Balloons (Common)

Once per turn: You can send any number of cards from your hand to the Graveyard; place 1 Balloon Counter on this card for each card sent to the Graveyard. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.

Spell Card
Common
Spell Card
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Mimiclay (Common)

If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control: Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 Mimiclay per turn.

Spell Card
Common
Spell Card
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Draw Muscle (Rare)

Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 Draw Muscle per turn.

Spell Card
Rare
Spell Card
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1st Movement Solo (Super Rare)

If you control no monsters: Special Summon 1 Level 4 or lower Melodious monster from your hand or Deck. You can only activate 1 1st Movement Solo per turn. You cannot Special Summon monsters during the turn you activate this card, except Melodious monsters.

Spell Card
Super Rare
Spell Card
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Toy Vendor (Common)

Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a Fluffal monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 Edge Imp Sabres or 1 Fluffal monster from your Deck to your hand.

Spell Card
Common
Spell Card
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Saqlifice (Ultra Rare)

Equip only to a Qli monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a Qli monster. If this card is sent from the field to the Graveyard: You can add 1 Qli monster from your Deck to your hand.

Spell Card
Ultra Rare
Spell Card
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Laser Qlip (Common)

During your Main Phase, you can Normal Summon 1 Qli monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of Qli monsters cannot be negated.

Spell Card
Common
Spell Card
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Hexatellarknight (Common)

Each tellarknight Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a tellarknight Xyz Monster you control is targeted for an attack: You can send 1 tellarknight card from your hand to the Graveyard; negate that attack.

Spell Card
Common
Spell Card
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El Shaddoll Fusion (Super Rare)

Fusion Summon 1 Shaddoll Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 El Shaddoll Fusion per turn.

Spell Card
Super Rare
Spell Card
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Celestia (Common)

All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.

Spell Card
Common
Spell Card
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Oracle of the Herald (Common)

This card is used to Ritual Summon Herald of Ultimateness. You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.

Spell Card
Common
Spell Card
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Strike of the Monarchs (Common)

You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.

Spell Card
Common
Spell Card
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Command Performance (Common)

If you control a Performapal monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.

Trap Card
Common
Trap Card
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Performapal Revival (Common)

If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 Performapal monster from your hand or Graveyard.

Trap Card
Common
Trap Card
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Punch-in-the-Box (Common)

When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard.

Trap Card
Common
Trap Card
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The Phantom Knights of Shadow Veil (Common)

Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field.

Trap Card
Common
Trap Card
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Qlimate Change (Common)

Add up to 3 face-up Qli Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 Qlimate Change per turn.

Trap Card
Common
Trap Card
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Qlipper Launch (Common)

Until the end of this turn, all Normal Summoned/Set Qli monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated.

Trap Card
Common
Trap Card
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Yang Zing Brutality (Common)

If a Yang Zing monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.

Trap Card
Common
Trap Card
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Fusion Reserve (Ultra Rare)

Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 Polymerization from your Graveyard to your hand.

Trap Card
Ultra Rare
Trap Card
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Solemn Scolding (Secret Rare)

If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.

Trap Card
Secret Rare
Trap Card
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Virgil, Rock Star of the Burning Abyss (Secret Rare)

1 Tuner + 1 or more non-Tuner monsters
You can only control 1 Virgil, Rock Star of the Burning Abyss. Once per turn: You can discard 1 Burning Abyss card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of Virgil, Rock Star of the Burning Abyss once per turn.

Spellcaster/Synchro/Effect
Secret Rare
LIGHT
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Number 39: Utopia Beyond (Super Rare)

2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 Utopia monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP.

Warrior/Xyz/Effect
Super Rare
LIGHT
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CXyz Barian Hope (Super Rare)

3 or more Level 7 monsters
You can also Xyz Summon this card by using 1 monster you control with Number C101 through Number C107 in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 Number monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of CXyz Barian Hope once per turn.

Warrior/Xyz/Effect
Super Rare
LIGHT
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Number 99: Utopic Dragon (Secret Rare)

3 Level 10 monsters
You can also Xyz Summon this card by discarding 1 Rank-Up-Magic Spell Card and using a Utopia monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 Number monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.

Dragon/Xyz/Effect
Secret Rare
LIGHT
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Performapal Fire Mufflerlion (Common)

Pendulum Effect When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone. Monster Effect Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.

Beast/Pendulum/Effect
Common
FIRE
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Performapal Partnaga (Common)

Pendulum Effect Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each Performapal card you currently control, until the end of this turn. Monster Effect If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each Performapal monster you currently control. Level 5 or lower monsters cannot attack.

Reptile/Pendulum/Effect
Common
EARTH
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Performapal Friendonkey (Common)

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Performapal monster from your hand or Graveyard.

Beast/Effect
Common
EARTH
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Performapal Spikeagle (Common)

Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.

Winged Beast/Effect
Common
WIND
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Performapal Stamp Turtle (Common)

Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.

Aqua/Effect
Common
WATER
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Performapal Trump Witch (Rare)

Pendulum Effect Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Monster Effect You can Tribute this card; add 1 Polymerization from your Deck or Graveyard to your hand.

Spellcaster/Pendulum/Effect
Rare
DARK
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Superheavy Samurai Flutist (Super Rare)

You can Tribute this card; Special Summon 1 Superheavy Samurai monster from your hand. During either player's turn, when a card or effect is activated that targets a Superheavy Samurai monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of Superheavy Samurai Flutist once per turn.

Machine/Effect
Super Rare
EARTH
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Superheavy Samurai Trumpeter (Super Rare)

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except Superheavy Samurai monsters. If this card is Tributed for the Tribute Summon of a Superheavy Samurai monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.

Machine/Tuner/Effect
Super Rare
EARTH
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Superheavy Samurai Soulpiercer (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 Superheavy Samurai monster from your Deck to your hand, except Superheavy Samurai Soulpiercer.

Machine/Effect
Common
EARTH
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Superheavy Samurai Soulbeads (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.

Machine/Effect
Common
EARTH
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Raidraptor - Vanishing Lanius (Common)

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower Raidraptor monster from your hand.

Winged Beast/Effect
Common
DARK
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Gem-Knight Lapis (Common)

The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.

Rock
Common
EARTH
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Infernoid Antra (Super Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 Infernoid monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Fiend/Effect
Super Rare
FIRE
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Infernoid Harmadik (Ultra Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 Infernoid monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Fiend/Effect
Ultra Rare
FIRE
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Infernoid Patrulea (Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 Infernoid monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Fiend/Effect
Rare
FIRE
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Infernoid Piaty (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 Infernoid monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Fiend/Effect
Common
FIRE
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Infernoid Seitsemas (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 Infernoid monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Fiend/Effect
Common
FIRE
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Infernoid Attondel (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 Infernoid monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Fiend/Effect
Common
FIRE
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Infernoid Onuncu (Secret Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 Infernoid monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.

Fiend/Effect
Secret Rare
FIRE
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Qliphort Stealth (Ultra Rare)

Pendulum Effect You cannot Special Summon monsters, except Qli monsters. This effect cannot be negated. All Qli monsters you control gain 300 ATK. Monster Effect You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a Qli monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.

Machine/Pendulum/Effect
Ultra Rare
EARTH
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Apoqliphort Skybase (Ultra Rare)

Cannot be Special Summoned. Requires 3 Qli Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.

Machine/Effect
Ultra Rare
EARTH
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Satellarknight Capella (Common)

If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of Stellarknight Capella once per turn (but if it resolves, you can apply the effect multiple times).
*  You can treat Level 4 or lower tellarknight monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.

Warrior/Effect
Common
LIGHT
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Dance Princess of the Nekroz (Rare)

Your opponent cannot activate cards or effects in response to the activation of a Nekroz Ritual Spell Card. Nekroz Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished Necroz monsters, except Dance Princess of the Nekroz; add it to your hand. You can only use this effect of Dance Princess of the Nekroz once per turn.

Spellcaster/Effect
Rare
WATER
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Jinzo - Jector (Super Rare)

This card's name becomes Jinzo while on the field or in the Graveyard. You can Tribute this card; add 1 Jinzo monster from your Deck to your hand, except Jinzo - Jector, then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon Jinzo monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of Jinzo - Jector once per turn.

Machine/Effect
Super Rare
DARK
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Caius the Mega Monarch (Ultra Rare)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
*  You can target 2 cards, instead.

Fiend/Effect
Ultra Rare
DARK
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Lightning Rod Lord (Super Rare)

Neither player can activate Spell Cards during Main Phase 1.

Thunder/Effect
Super Rare
LIGHT
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Uni-Zombie (Common)

You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of Uni-Zombie once per turn.

Zombie/Tuner/Effect
Common
DARK
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Deskbot 003 (Common)

When this card is Normal Summoned: You can Special Summon 1 Deskbot monster from your Deck, except Deskbot 003. Once per turn, during either player's turn: You can target 1 Deskbot monster you control; it gains 500 ATK and DEF for each Deskbot card you currently control, until the end of this turn.

Machine/Effect
Common
EARTH
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Nekroz of Gungnir (Secret Rare)

You can Ritual Summon this card with any Nekroz Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of Nekroz of Gungnir once per turn.
*  During either player's turn: You can discard this card, then target 1 Nekroz monster you control; it cannot be destroyed by battle or by card effects this turn.
*  During either player's turn: You can discard 1 Nekroz card, then target 1 card on the field; destroy it.

Spellcaster/Ritual/Effect
Secret Rare
WATER
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Rune-Eyes Pendulum Dragon (Ultra Rare)

Odd-Eyes Pendulum Dragon + 1 Spellcaster-Type monster
If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not Odd-Eyes Pendulum Dragon.
*  Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
*  Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.

Dragon/Fusion/Effect
Ultra Rare
DARK
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El Shaddoll Wendigo (Super Rare)

1 Shaddoll monster + 1 WIND monster
Must first be Fusion Summoned. During either player's turn: You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of El Shaddoll Wendigo once per turn. If this card is sent to the Graveyard: You can target 1 Shaddoll Spell/Trap Card in your Graveyard; add it to your hand.

Psychic/Fusion/Effect
Super Rare
WIND
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Metaphys Horus (Ultra Rare)

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.
*  Normal Monster: This face-up card is unaffected by other card effects this turn.
*  Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
*  Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.

Wyrm/Synchro/Effect
Ultra Rare
LIGHT
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Raidraptor - Rise Falcon (Common)

3 Level 4 Winged Beast-Type monsters
This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.

Winged Beast/Xyz/Effect
Common
DARK
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Stellarknight Constellar Diamond (Ultra Rare)

3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a tellarknight Xyz Monster you control as the Xyz Material, except Stellarknight Constellar Diamond. (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

Wyrm/Xyz/Effect
Ultra Rare
LIGHT
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Sky Cavalry Centaurea (Ultra Rare)

2 Level 2 monsters
This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

Beast-Warrior/Xyz/Effect
Ultra Rare
LIGHT
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Illusion Balloons (Common)

If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated Performapal monster, also shuffle the rest back into your Deck.

Spell Card
Common
Spell Card
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Raidraptor - Nest (Rare)

If you control 2 or more Raidraptor monsters: You can add 1 Raidraptor monster from your Deck or Graveyard to your hand. You can only use this effect of Raidraptor - Nest once per turn.

Spell Card
Rare
Spell Card
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Void Seer (Super Rare)

Target 1 Infernoid monster you control; that target is unaffected by the opponent's card effects this turn. If an Infernoid monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.

Spell Card
Super Rare
Spell Card
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Void Expansion (Rare)

During your Standby Phase: You can Special Summon 1 Infernoid Token (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an Infernoid monster using its own procedure, you can banish Infernoid monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target Infernoid monsters you control for attacks or with card effects, except the Infernoid monster you control with the highest Level (either, if tied).

Spell Card
Rare
Spell Card
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Nephe Shaddoll Fusion (Secret Rare)

Activate this card by declaring 1 Attribute. Equip only to a Shaddoll monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 Shaddoll Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the equipped monster. You can only use this effect of Nephe Shaddoll Fusion once per turn.

Spell Card
Secret Rare
Spell Card
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Nekroz Cycle (Rare)

This card can be used to Ritual Summon any Nekroz Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 Nekroz Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of Nekroz Cycle once per turn. If you control no monsters: You can banish this card and 1 Nekroz monster from your Graveyard; add 1 Nekroz Spell Card from your Deck to your hand.

Spell Card
Rare
Spell Card
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Tenacity of the Monarchs (Rare)

Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 Monarch Spell/Trap Card from your Deck to your hand, except Tenacity of the Monarchs. You can only activate 1 Tenacity of the Monarchs per turn.

Spell Card
Rare
Spell Card
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Pot of Riches (Secret Rare)

Shuffle 3 Pendulum Monsters into the Deck, from your Graveyard and/or face-up in your Extra Deck, then draw 2 cards. You can only activate 1 Pot of Riches per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.

Spell Card
Secret Rare
Spell Card
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A Wild Monster Appears! (Secret Rare)

If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.

Spell Card
Secret Rare
Spell Card
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Pendulum Shift (Common)

Target 1 card in either player's Pendulum Zone, and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.

Spell Card
Common
Spell Card
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Performapal Call (Common)

When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 Performapal monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck.

Trap Card
Common
Trap Card
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Wall of Disruption (Common)

When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Trap Card
Common
Trap Card
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Last Minute Cancel (Common)

When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up Performapal monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.

Trap Card
Common
Trap Card
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Raidraptor - Readiness (Common)

This turn, Raidraptor monsters you control cannot be destroyed by battle. If you have a Raidraptor monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.

Trap Card
Common
Trap Card
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Eye of the Void (Ultra Rare)

Special Summon 1 Infernoid monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.

Trap Card
Ultra Rare
Trap Card
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Void Launch (Super Rare)

During each of your Standby Phases: You can send up to 2 Infernoid monsters from your Deck to the Graveyard. If you control a monster that is not an Infernoid monster, send this card to the Graveyard.

Trap Card
Super Rare
Trap Card
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Re-qliate (Common)

If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no Qli card on the field, except Re-qliate, send this card to the Graveyard.

Trap Card
Common
Trap Card
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Echo Oscillation (Common)

You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of Echo Oscillation once per turn.

Trap Card
Common
Trap Card
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Toy Knight (Common)

Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 Toy Knight from your hand.

Machine/Effect
Common
EARTH
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Swordsman of Revealing Light (Ultra Rare)

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
*  Each turn, the first time this card would be destroyed by battle, it is not destroyed.

Warrior/Effect
Ultra Rare
LIGHT
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Level Lifter (Common)

Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card.

Spell Card
Common
Spell Card
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Soul Strike (Common)

If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000 until the end of your opponent's turn. You can only activate 1 Soul Strike per turn.

Trap Card
Common
Trap Card
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