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Super Vehicroid - Mobile Base (Common)

LDS1-EN041

Super Vehicroid - Mobile Base (Common)

Super Vehicroid - Mobile Base (Common)

If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except Sekka's Light. You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of Sekka's Light once per turn.

Machine / Fusion / Effect
Common
EARTH
Large image
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KK Price: £0.25

In Stock in stock

If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except Sekka's Light. You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of Sekka's Light once per turn.
Type:Machine / Fusion / Effect
Level/Cost:10
Attributes:EARTH
Attack/Power:0
Defence/Toughness:5000
Rarity:Common

In Stock in stock

KK Price: £0.25