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Mega-Tin 2017

Page:   <<   <  6  7  8  9  10  ...   >   >>   View All (239)

King Scarlet (Common)

If a Red Dragon Archfiend monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

In Stock in stock

Magician Navigation (Secret Rare)

Special Summon 1 Dark Magician from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control Dark Magician, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

Trap Card
Secret Rare
Trap Card
Large image
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KK Price: £4.95

In Stock in stock

Metalfoes Counter (Common)

If a card(s) you control is destroyed by battle or card effect: Special Summon 1 Metalfoes monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up Metalfoes Pendulum Monster from your Extra Deck to your hand.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

In Stock in stock

Metalfoes Combination (Super Rare)

Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 Metalfoes monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 Metalfoes monster from your Deck to your hand.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Destruction Sword Memories (Common)

Discard 1 Destruction Sword card; Special Summon 1 Buster Blader monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 Buster Blader, the Dragon Destroyer Swordsman from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.39

In Stock in stock

Floodgate Trap Hole (Ultra Rare)

When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card
Ultra Rare
Trap Card
Large image
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KK Price: £0.75

In Stock in stock

Unified Front (Common)

Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

In Stock in stock

Pendulum Hole (Common)

When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

In Stock in stock

Ninjitsu Art Notebook (Common)

Once per turn: You can send 1 Ninja monster from your hand to the Graveyard; Set 1 Ninjitsu Art Spell/Trap Card directly from your Deck, except Ninjitsu Art Notebook

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Heavy Freight Train Derricrane (Common)

If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of Heavy Freight Train Derricrane once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

Machine / Effect
Common
EARTH
Large image
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KK Price: £0.09

In Stock in stock

Revolving Switchyard (Common)

If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 Revolving Switchyard effect per turn, and only once that turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

Dragodies, the Empowered Warrior (Common)

Pendulum EffectAt the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field).Monster EffectIf this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except Dragodies, the Empowered Warrior, during the End Phase of this turn.

Warrior / Pendulum / Effect
Common
LIGHT
Large image
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KK Price: £0.09

In Stock in stock

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