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The Infinite Forbidden

Show First 12 Product(s)

Dragon of Pride and Soul (Quarter Century Secret Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while your opponent has 25 or more cards in their GY. While you have 25 or more cards in your GY, this card gains 2500 ATK/DEF.

Dragon / Effect
Quarter Century Secret Rare
DARK
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KK Price: £49.95

In Stock in stock

Sengenjin Wakes from a Millennium (Ultra Rare)

Cannot be destroyed by monster effects. You can only use each of the following effects of Sengenjin Wakes from a Millennium once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 Millennium Ankh in your hand; Special Summon this card, then you can add 1 Millennium monster from your Deck to your hand.

Beast-Warrior / Effect
Ultra Rare
EARTH
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KK Price: £1.85

In Stock in stock

Golem that Guards the Millennium Treasures (Common)

The activation of your Millennium Ankh cannot be negated. You can only use each of the following effects of Golem that Guards the Millennium Treasures once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 Millennium Ankh in your hand; Special Summon this card, then you can add 1 Wedju Temple from your Deck to your hand.

Rock / Effect
Common
EARTH
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KK Price: £0.20

In Stock in stock

Shield of the Millennium Dynasty (Ultra Rare)

Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of Shield of the Millennium Dynasty once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 Millennium Ankh in your hand; Special Summon this card, then you can add 1 Millennium Ankh from your Deck to your hand.

Warrior / Effect
Ultra Rare
EARTH
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KK Price: £2.25

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Maiden of the Millennium Moon (Common)

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of Maiden of the Millennium Moon once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, for the rest of this turn, your opponent cannot target Level 5 or higher Illusion or Spellcaster monsters you control with card effects.

Illusion / Effect
Common
LIGHT
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KK Price: £0.20

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Fiend Reflection of the Millennium (Common)

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of Fiend Reflection of the Millennium once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.

Illusion / Effect
Common
WIND
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KK Price: £0.20

In Stock in stock

Dark Magician the Magician of Black Magic (Ultra Rare)

This card's name becomes Dark Magician while on the field. You can only use each of the following effects of Dark Magician the Magician of Black Magic once per turn. If Shining Sarcophagus is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions Dark Magician.

Spellcaster / Effect
Ultra Rare
DARK
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KK Price: £1.75

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Gimmick Puppet Little Soldiers (Common)

If this card is Normal or Special Summoned: You can send 1 Gimmick Puppet monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of Gimmick Puppet Little Soldiers once per turn. You can banish this card from your GY, then target up to 2 Gimmick Puppet monsters you control; increase their Levels by 4 until the end of this turn.

Machine / Effect
Common
DARK
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KK Price: £0.20

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Gimmick Puppet Rouge Doll (Common)

If this card is in your hand: You can reveal 1 Gimmick Puppet Xyz Monster in your Extra Deck; Special Summon both this card, and 1 Gimmick Puppet monster with the same Level as the revealed monster's Rank from your Deck. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of Gimmick Puppet Rouge Doll once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except Gimmick Puppet monsters.

Machine / Effect
Common
DARK
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KK Price: £0.20

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Gimmick Puppet Cattle Scream (Common)

You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of Gimmick Puppet Cattle Scream once per turn. A Gimmick Puppet Xyz Monster that has this card as material gains this effect.
* Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position.

Machine / Effect
Common
DARK
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KK Price: £0.20

In Stock in stock

Light End Sublimation Dragon (Common)

You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of Light End Sublimation Dragon once per turn.

Dragon / Effect
Common
LIGHT
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KK Price: £0.20

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Dark End Evaporation Dragon (Common)

You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects;
* Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
* Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster.
You can only use each effect of Dark End Evaporation Dragon once per turn.

Dragon / Effect
Common
DARK
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KK Price: £0.20

In Stock in stock

Knight Armed Dragon, the Armored Knight Dragon (Common)

If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of Knight Armed Dragon, the Armored Knight Dragon once per turn.

Dragon / Effect
Common
WIND
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KK Price: £0.20

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Astellar of the White Forest (Secret Rare)

You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of Astellar of the White Forest once per turn.

Spellcaster / Effect
Secret Rare
LIGHT
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KK Price: £22.95

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Elzette of the White Forest (Secret Rare)

You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 White Forest monster from your Deck to your hand, except Elzette of the White Forest. During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of Elzette of the White Forest once per turn.

Spellcaster / Effect
Secret Rare
LIGHT
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KK Price: £14.95

In Stock in stock

Silvy of the White Forest (Common)

If this card is Normal or Special Summoned: You can add 1 White Forest Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 White Forest Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of Silvy of the White Forest once per turn.

Spellcaster / Tuner / Effect
Common
LIGHT
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KK Price: £0.20

In Stock in stock

Rucia of the White Forest (Common)

If you control a White Forest monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 White Forest Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of Rucia of the White Forest once per turn.

Spellcaster / Tuner / Effect
Common
LIGHT
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KK Price: £0.20

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Fiendsmith Engraver (Secret Rare)

You can discard this card; add 1 Fiendsmith Spell/Trap from your Deck to your hand. You can target 1 Fiendsmith Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of Fiendsmith Engraver once per turn.

Fiend / Effect
Secret Rare
LIGHT
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KK Price: £83.95

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Ragnaraika Wicked Butterfly (Super Rare)

You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of Ragnaraika Wicked Butterfly once per turn.

Insect / Effect
Super Rare
EARTH
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KK Price: £0.30

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Tenpai Dragon Genroku (Ultra Rare)

If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 Tenpai Dragon monster from your Deck, except Tenpai Dragon Genroku, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of Tenpai Dragon Genroku once per turn.

Dragon / Effect
Ultra Rare
FIRE
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KK Price: £4.95

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Tenpai Dragon Genroku (Quarter Century Secret Rare)

If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 Tenpai Dragon monster from your Deck, except Tenpai Dragon Genroku, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of Tenpai Dragon Genroku once per turn.

Dragon / Effect
Quarter Century Secret Rare
FIRE
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KK Price: £49.95

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Mementotlan Shleepy (Common)

During the turn a monster(s) in your possession was destroyed by card effect (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Fusion Summon 1 Memento Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is destroyed by battle or card effect: You can send 1 Memento card from your Deck to the GY, except Mementotlan Shleepy. You can only use each effect of Mementotlan Shleepy once per turn.

Beast / Effect
Common
EARTH
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KK Price: £0.20

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Centur-Ion Atrii (Super Rare)

If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of Centur-Ion Atrii once per turn. If this card is Normal or Special Summoned, and you have both an Emblema card and a Centur-Ion card in your GY: You can draw 1 card, also you cannot Special Summon Centur-Ion Atrii for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Dragon / Tuner / Effect
Super Rare
DARK
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KK Price: £0.35

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Drytron Nu II (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If a Drytron card is on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 Drytron monster from your Deck to your hand, except Drytron Nu II. You can only use each effect of Drytron Nu II once per turn, also you cannot Ritual Summon the turn you activate either of this card's effects, except Machine monsters.

Machine / Effect
Common
LIGHT
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KK Price: £0.20

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Lord of the Missing Barrows (Super Rare)

You can Special Summon this card (from your hand) by banishing 3 cards from your GY (1 monster, 1 Spell, and 1 Trap). If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps from your opponent's field and/or GY. You can only use this effect of Lord of the Missing Barrows once per turn.

Fiend / Effect
Super Rare
LIGHT
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KK Price: £0.35

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Cosmo Queen the Queen of Prayers (Common)

If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card;
* You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name.
* Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand.
You can only use each effect of Cosmo Queen the Queen of Prayers once per turn.

Spellcaster / Effect
Common
DARK
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KK Price: £0.20

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Paralyzing Mushroom (Common)

If a monster(s) that was originally Thunder is sent from your hand or field to the GY, even during the Damage Step: You can Special Summon this card from your hand. If a Thunder monster's effect is activated in the hand, while this card is in the Monster Zone (except during the Damage Step): You can Special Summon 1 Paralyzing Token (Thunder/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of Paralyzing Mushroom once per turn.

Thunder / Effect
Common
LIGHT
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KK Price: £0.20

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Disablaster the Negation Fortress (Ultra Rare)

Unlimited (OCG)Unlimited (TCG)

Machine / Pendulum / Effect
Ultra Rare
LIGHT
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KK Price: £0.40

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Mulcharmy Purulia (Secret Rare)

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
* Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
* Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other Mulcharmy monster effect, the turn you activate this effect.

Aqua / Effect
Secret Rare
WATER
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KK Price: £22.95

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Dora Dora (Common)

If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. You can only use this effect of Dora Dora once per turn. Once per turn, during your Main Phase: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each Dora Dora you control. Otherwise, place the excavated card on the bottom of your Deck.

Dragon / Effect
Common
FIRE
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KK Price: £0.20

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INFO-EN029

Broomy (Common)

Broomy (Common)

Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster. You can reveal this card and 1 monster in your hand; Special Summon 1 of the 2, and if you do, banish the other, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters, and can only declare an attack with Synchro Monsters. You can only use this effect of Broomy once per turn.

Spellcaster / Tuner / Effect
Common
LIGHT
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KK Price: £0.20

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Bettan Bat (Common)

Up to thrice per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of them; toss a coin and if the result is heads, change it to face-up Attack Position, or if the result is tails, change it to face-down Defense Position. Once per turn, if another monster(s) on the field is flipped face-up, or a face-up monster(s) is changed to face-down Defense Position, even during the Damage Step: You can target 1 of them; change it to face-up Attack Position or face-down Defense Position.

Winged Beast / Tuner / Effect
Common
EARTH
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KK Price: £0.20

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Depresspard (Common)

If this is the only card in your hand: You can Special Summon this card. If you do: This card's ATK becomes 2500 until the end of your opponent's turn. If this card battles an opponent's monster, you take any battle damage your opponent would have taken from that battle. If you take damage from battles involving this card: This card's ATK becomes 0, then if your LP are 2000 or less, this card's ATK becomes 5000.

Beast / Effect
Common
LIGHT
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KK Price: £0.20

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Drytron Meteonis DA Draconids (Super Rare)

Unlimited (OCG)Unlimited (TCG)

Machine / Ritual / Effect
Super Rare
LIGHT
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KK Price: £0.30

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The Unstoppable Exodia Incarnate (Ultra Rare)

5 Forbidden One monsters
Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 Exodd or Obliterate!!! Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

Spellcaster / Fusion / Effect
Ultra Rare
DARK
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KK Price: £1.75

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Light and Darkness Dragonlord (Ultra Rare)

1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster
Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.

Dragon / Fusion / Effect
Ultra Rare
LIGHT
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KK Price: £1.50

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Fiendsmith's Lacrima (Common)

2 LIGHT Fiend monsters
Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of Fiendsmith's Lacrima once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

Fiend / Fusion / Effect
Common
LIGHT
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Fiendsmith's Desirae (Super Rare)

Fiendsmith Engraver + 2 LIGHT Fiend monsters
(Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of Fiendsmith's Desirae once per turn.

Fiend / Fusion / Effect
Super Rare
LIGHT
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Mementomictlan Tecuhtlica - Creation King (Super Rare)

3 Memento monsters
You can banish this card from your GY; add 1 Mementomictlan from your Deck to your hand. You cannot activate the following effects of Mementomictlan Tecuhtlica - Creation King in the same Chain. If this card is Fusion Summoned: You can send 3 Memento cards from your Deck and/or Extra Deck to the GY. (Quick Effect): You can target an equal number of Memento monsters you control and cards your opponent controls; destroy them. You can only use each effect of Mementomictlan Tecuhtlica - Creation King once per turn.

Illusion / Fusion / Effect
Super Rare
EARTH
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Silvera, Wolf Tamer of the White Forest (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

Spellcaster / Synchro / Tuner / Effect
Ultra Rare
LIGHT
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Rciela, Sinister Soul of the White Forest (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 White Forest card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of Rciela, Sinister Soul of the White Forest once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.

Spellcaster / Synchro / Tuner / Effect
Ultra Rare
LIGHT
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Diabell, Queen of the White Forest (Secret Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of Diabell, Queen of the White Forest once per turn.

Illusion / Synchro / Effect
Secret Rare
LIGHT
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DPH Gendamoore (Common)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. When your Cyberse monster battles an opponent's monster and inflicts battle damage to them: You can banish this card from your GY; inflict that much damage to your opponent. You can only use each effect of DPH Gendamoore once per turn.

Cyberse / Synchro / Tuner / Effect
Common
FIRE
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Gimmick Puppet Fantasix Machinix (Super Rare)

2 Level 8 monsters
You can detach 1 material from this card; add 1 Rank-Up-Magic Spell from your Deck to your hand, also, you can Normal Summon 1 Machine monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Special Summon a Gimmick Puppet Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 Rank-Up-Magic Spell from your GY to your hand. You can only use each effect of Gimmick Puppet Fantasix Machinix once per turn.

Machine / Xyz / Effect
Super Rare
DARK
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CXyz Gimmick Puppet Fanatix Machinix (Super Rare)

3 Level 9 monsters
If this card is Special Summoned: You can add 1 Puppet Trap from your Deck to your hand. You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use each effect of CXyz Gimmick Puppet Fanatix Machinix once per turn.

Machine / Xyz / Effect
Super Rare
DARK
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Madolche Queen Tiarafraise (Super Rare)

3 Level 5 Madolche monsters
Once per turn, you can also Xyz Summon Madolche Queen Tiarafraise by using Madolche Queen Tiaramisu you control. (Transfer its materials to this card.) Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target up to 2 Madolche cards in your GY; shuffle them into the Deck, also shuffle up to the same number of cards your opponent controls into the Deck. If this card in your possession is destroyed by an opponent's card and sent to your GY: Return this card to the Extra Deck.

Fairy / Xyz / Effect
Super Rare
EARTH
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Heretical Phobos Covos (Super Rare)

2 Level 4 monsters
You can target 1 Effect Monster your opponent controls; negate its effects, then if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material. You can only use this effect of Heretical Phobos Covos once per turn. If this card battles a monster, neither can be destroyed by that battle.

Illusion / Xyz / Effect
Super Rare
DARK
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Fiendsmith's Requiem (Secret Rare)

1 LIGHT Fiend monster
You can only Special Summon Fiendsmith's Requiem(s) once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Fiendsmith monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of Fiendsmith's Requiem once per turn.

Fiend / Link / Effect
Secret Rare
LIGHT
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Fiendsmith's Sequence (Common)

2 monsters, including a LIGHT Fiend monster
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.
* Your opponent cannot target the equipped monster with card effects.
You can only use each effect of Fiendsmith's Sequence once per turn.

Fiend / Link / Effect
Common
LIGHT
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Ragnaraika Selene Snapper (Common)

2+ Insect, Plant, and/or Reptile monsters
You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of Ragnaraika Selene Snapper once per turn.

Reptile / Link / Effect
Common
WATER
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Varar, Vaalmonican Concord (Super Rare)

2 monsters, including a Vaalmonica Link Monster
Unaffected by card effects, except Vaalmonica cards, while you have 6 or more Resonance Counters on your field. Gains 1 additional attack during each Battle Phase, for each Level 4 Vaalmonica monster you control. Once per turn, when your opponent would Special Summon a monster(s), if you have 3+ Resonance Counters on your field (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field.

Spellcaster / Link / Effect
Super Rare
WATER
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Madolche Mini Meowcaroons (Common)

2+ Effect Monsters, including a Madolche monster
If this card is Link Summoned: You can add 1 Madolche card from your Deck to your hand. You can target 1 monster in your GY; Special Summon 1 Madolche monster from your hand, and if you do, shuffle that target into the Deck, also you cannot activate monster effects for the rest of this turn, except Madolche monsters. You can only use each effect of Madolche Mini Meowcaroons once per turn.

Beast / Link / Effect
Common
EARTH
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Cosmic Tree Irmistil (Common)

3+ Effect Monsters
You can only control 1 Cosmic Tree Irmistil. Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.

Plant / Link / Effect
Common
EARTH
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Silhouhatte Rabbit (Secret Rare)

2 Effect Monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of Silhouhatte Rabbit once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

Illusion / Link / Effect
Secret Rare
LIGHT
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Millennium Ankh (Secret Rare)

Show 5 Forbidden One Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 The Unstoppable Exodia Incarnate from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except Exodia Monster Cards whose original Levels are 10 or higher, and Millennium Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

Spell Card
Secret Rare
Spell Card
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Wedju Temple (Ultra Rare)

During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 Millennium monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of Wedju Temple once per turn. If a face-up Millennium monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

Spell Card
Ultra Rare
Spell Card
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Obliterate!!! Blaze (Super Rare)

One Level 10 or higher monster on the field with Exodia in its original name gains these effects.
* You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 Forbidden One monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn.
* If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Spell Card
Super Rare
Spell Card
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Mansion of the Dreadful Dolls (Common)

When this card is activated: You can add 1 Gimmick Puppet monster from your Deck to your hand. Gimmick Puppet monsters you control cannot be destroyed by battle, and are unaffected by the activated effects of your opponent's monsters, except their Xyz Monsters. Once per turn: You can detach 1 material from an Xyz Monster you control, then target 1 Gimmick Puppet monster in your GY; Special Summon it to your opponent's field in Defense Position. You can only activate 1 Mansion of the Dreadful Dolls per turn.

Spell Card
Common
Spell Card
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Dragon's Light and Darkness (Common)

Activate 1 of these effects (but you can only use each effect of Dragon's Light and Darkness once per turn);
* Shuffle 1 Level 8 Dragon monster from your hand into the Deck and add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand.
* Target 1 Dragon monster you control; it gains ATK equal to its Level x 200.
* When a card or effect is activated that targets a Dragon monster you control: Negate that effect.

Spell Card
Common
Spell Card
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Tales of the White Forest (Ultra Rare)

If you control an Illusion or Spellcaster monster: Add 1 White Forest monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of Tales of the White Forest once per turn.

Spell Card
Ultra Rare
Spell Card
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Beware the White Forest (Super Rare)

If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of Beware the White Forest once per turn.

Spell Card
Super Rare
Spell Card
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Susurrus of the Sinful Spoils (Super Rare)

Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of Susurrus of the Sinful Spoils once per turn.

Spell Card
Super Rare
Spell Card
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Fiendsmith's Tract (Secret Rare)

Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 Fiendsmith Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of Fiendsmith's Tract once per turn.

Spell Card
Secret Rare
Spell Card
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Fiendsmith's Sanct (Common)

If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 Fiendsmith Token (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up Fiendsmith monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of Fiendsmith's Sanct once per turn.

Spell Card
Common
Spell Card
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Emblema Salvation (Common)

Banish 1 face-up Centur-Ion Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can place 2 Centur-Ion monsters with different names from your hand, Deck, GY, and/or banishment in your Spell & Trap Zone as face-up Continuous Traps. You can only activate 1 Emblema Salvation per turn.

Spell Card
Common
Spell Card
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Vesper Girsu (Common)

If your opponent controls 2 or more monsters than you do: They can send any number of monsters they control to the GY, after which you apply the following effect based on the number of monsters your opponent controls.
* 0: Your LP becomes halved.
* 1: Your opponent gains 2000 LP.
* 2: Banish all cards in your opponent's hand face-up, until the End Phase.
* 3+: Your opponent cannot activate monster effects this turn.
You can only activate 1 Vesper Girsu per turn.

Spell Card
Common
Spell Card
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Trap Gatherer (Common)

The equipped monster gains 400 ATK for each Trap in your GY. You can only use each of the following effects of Trap Gatherer once per turn. After damage calculation, if the equipped monster destroyed an opponent's monster by battle or inflicted battle damage to your opponent: You can send this card to the GY; Set 1 Trap from your GY. If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead.

Spell Card
Common
Spell Card
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Interdimensional Matter Forwarder (Common)

You can target 1 monster on the field; banish it, then return it to the field. If your opponent activates a card or effect: You can target 1 face-up monster on the field whose effects are negated; banish it, then return it to the field. Before resolving an opponent's effect that targets this card on the field, banish this card, until the End Phase of the next turn. You can only use each effect of Interdimensional Matter Forwarder once per turn.

Spell Card
Common
Spell Card
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That's 10! (Common)

Each time a card or effect is activated, except That's 10!: You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.

Spell Card
Common
Spell Card
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Exxod Fires of Rage (Super Rare)

(This card is always treated as an Exodd and Obliterate!!! card.)
If you control a Level 10 or higher Exodia monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects;
* Add 1 Forbidden One monster from your Deck or GY to your hand.
* Shuffle up to 5 Forbidden One monsters from your GY and/or banishment into the Deck.
You can only use each effect of Exxod Fires of Rage once per turn.

Trap Card
Super Rare
Trap Card
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Dark Magic Mirror Force (Super Rare)

When an opponent's monster declares an attack, or an opponent's monster effect is activated that would destroy a monster(s) on the field, while a monster that mentions Shining Sarcophagus is on the field: Destroy as many Attack Position monsters your opponent controls as possible, then if you control Dark Magician, inflict 500 damage to your opponent for each monster destroyed, also for the rest of this turn after this card resolves, the first time each monster you control that mentions Shining Sarcophagus would be destroyed by battle or card effect, it is not destroyed.

Trap Card
Super Rare
Trap Card
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Service Puppet Play (Common)

Target monsters your opponent controls, up to the number of Gimmick Puppet Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a Gimmick Puppet Xyz Monster: You can banish this card, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position. You can only use each effect of Service Puppet Play once per turn.

Trap Card
Common
Trap Card
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Woes of the White Forest (Common)

Special Summon 1 White Forest monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 White Forest Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of Woes of the White Forest once per turn.

Trap Card
Common
Trap Card
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Fiendsmith in Paradise (Super Rare)

Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 Fiendsmith monster from your Deck or Extra Deck to the GY. You can only use each effect of Fiendsmith in Paradise once per turn.

Trap Card
Super Rare
Trap Card
Large image
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Sangen Kaiho (Common)

During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any number of Tenpai Dragon monsters from your hand. You can only use each effect of Sangen Kaiho once per turn.

Trap Card
Common
Trap Card
Large image
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Guardian of the Voiceless Voice (Common)

If a face-up monster(s) you control is destroyed by battle or card effect, except Ritual Monsters: You can Special Summon 1 Skull Guardian from your hand or Deck. You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the combined original ATK of the other monsters currently on the field, until the end of this turn. You can only use each effect of Guardian of the Voiceless Voice once per turn, and cannot activate more than 1 in the same Chain.

Trap Card
Common
Trap Card
Large image
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Vaalmonica Creation (Common)

While you have 6 or more Resonance Counters on your field, Vaalmonica Link Monsters you control gain 1200 ATK. You can only use each of the following effects of Vaalmonica Creation once per turn. If your opponent Special Summons a monster(s), you can (except during the Damage Step): Immediately after this effect resolves, Link Summon 1 Vaalmonica Link Monster. If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place a Resonance Counter on, so it has 3 Resonance Counters.

Trap Card
Common
Trap Card
Large image
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Meteoroa Drytron (Common)

If a Drytron card(s) is banished (except during the Damage Step): You can Tribute 1 Drytron monster, then target up to 2 of your banished Drytron cards; add them to your hand. You can reveal 1 Meteonis Drytron in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equals or exceeds its ATK. You can only use each effect of Meteoroa Drytron once per turn.

Trap Card
Common
Trap Card
Large image
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Madolche Dessert (Common)

Target 2 Effect Monsters on the field, including a Madolche monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 Madolche monster from your hand or Extra Deck with ATK less than or equal to the total original ATK of those returned monsters. If a Madolche card(s) is shuffled from your GY into the Deck/Extra Deck, while this card is in your GY (except during the Damage Step): You can attach this card to an Xyz Monster you control. You can only use 1 Madolche Dessert effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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Dominus Purge (Secret Rare)

If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 Dominus Purge per turn.

Trap Card
Secret Rare
Trap Card
Large image
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Silhouhatte (Ultra Rare)

Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap).
* If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn.
* If this card battles a monster, neither can be destroyed by that battle.
You can only activate 1 Silhouhatte Trick per turn.

Trap Card
Ultra Rare
Trap Card
Large image
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Three in One (Common)

During your opponent's End Phase, if your opponent has more total cards in their hand and field than you have in your hand and field: Special Summon 3 Normal Monsters from your GY. You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap from your hand or Deck that mentions the original names of all 3 targets.

Trap Card
Common
Trap Card
Large image
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Magicolloidal Sol (Super Rare)

If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects;
* Immediately after this effect resolves, Synchro Summon using this card you control.
* Immediately after this effect resolves, Xyz Summon using this card you control.
You can only use each effect of Magicolloidal Sol once per turn.

Aqua / Tuner / Effect
Super Rare
WATER
Large image
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Vulmina, Statue of the Sacred Dragon (Common)

Unlimited (TCG)

Dragon / Pendulum / Effect
Common
LIGHT
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Kuebiko (Super Rare)

Special Summon this card as an Effect Monster (Fairy/EARTH/Level 2/ATK 0/DEF 0) with the following effect (this card is also still a Trap).
* Once per Chain, when your opponent activates a monster effect on the field that targets a card(s) you control (Quick Effect): You can Set this card in your Spell & Trap Zone, and if you do, negate that opponent's effect, then if that monster has the highest ATK on your opponent's field, return it to the hand.
You can only activate 1 Kuebiko per turn.

Trap Card
Super Rare
Trap Card
Large image
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Dipsea Fiend (Common)

You can discard 1 card, then declare 1 Attribute, except WATER; Special Summon this card from your hand to either field, then this card becomes that Attribute (until the end of this turn), then if you Special Summoned this card to your opponent's field, you can Special Summon 1 Level 4 or lower Fiend monster with an original Attribute other than the declared one, from your hand or GY to your field, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use this effect of Dipsea Fiend once per turn.

Fiend / Effect
Common
WATER
Large image
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Necroquip Princess (Common)

1 monster equipped with a Monster Card + 1 Fiend Monster Card
Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 Necroquip Princess. If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects;
* Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK.
* Draw 1 card.
You can only use this effect of Necroquip Princess once per turn.

Fiend / Fusion / Effect
Common
DARK
Large image
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The League of Uniform Nomenclature Strikes (Common)

Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as the targeted monster. You can only activate 1 The League of Uniform Nomenclature Strikes per turn.

Spell Card
Common
Spell Card
Large image
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Kochobo's Hinamatsuri (Common)

If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of Kochobo's Hinamatsuri once per turn.

Machine / Effect
Common
DARK
Large image
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Zapper Shrimp (Common)

1 Tuner + 1 non-Tuner monster
If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of Zapper Shrimp once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Fish / Synchro / Tuner / Effect
Common
LIGHT
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Aerial Eater (Common)

2 Fiend monsters with the same Attribute
If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except Aerial Eater; Special Summon this card. You can only use each effect of Aerial Eater once per turn.

Fiend / Fusion / Effect
Common
WIND
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Mimighoul Master (Ultra Rare)

Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a Mimighoul monster other than Mimighoul Master. You can only use each of the following effects of Mimighoul Master once per turn. If this card is Normal or Special Summoned: You can add 1 Mimighoul monster from your Deck to your hand, except Mimighoul Master. During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.

Zombie / Effect
Ultra Rare
EARTH
Large image
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Mimighoul Dragon (Super Rare)

FLIP: If it is the Main Phase: Apply these effects in sequence.
* Destroy all face-up monsters you control, except Mimighoul monsters.
* Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 Mimighoul Spell/Trap from your Deck to your hand. You can only use each effect of Mimighoul Dragon once per turn.

Dragon / Flip / Effect
Super Rare
EARTH
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Mimighoul Cerberus (Super Rare)

FLIP: If it is the Main Phase: Apply these effects in sequence.
* Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position.
* Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of Mimighoul Cerberus once per turn. Your opponent cannot target face-up Spells you control with card effects.

Beast / Flip / Effect
Super Rare
EARTH
Large image
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Mimighoul Archfiend (Super Rare)

FLIP: If it is the Main Phase: Apply these effects in sequence.
* Your opponent draws 1 card. * Send 1 card from your hand to the GY. * Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of Mimighoul Archfiend once per turn.

Fiend / Flip / Effect
Super Rare
EARTH
Large image
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Mimighoul Dungeon (Ultra Rare)

Mimighoul monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 Mimighoul monster from your Deck or GY to your hand. You can only use this effect of Mimighoul Dungeon once per turn.

Spell Card
Ultra Rare
Spell Card
Large image
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Mimighoul Maker (Super Rare)

Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 Mimighoul monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 Mimighoul Maker effect per turn, and only once that turn.

Spell Card
Super Rare
Spell Card
Large image
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Mimighoul Room (Super Rare)

Special Summon 1 Mimighoul monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of Mimighoul cards you control; return them to the hand. You can only use 1 Mimighoul Room effect per turn, and only once that turn.

Trap Card
Super Rare
Trap Card
Large image
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Blazing Bombardment Beast (Common)

1 Machine monster + 1 Pyro monster
If this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK. If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of Blazing Bombardment Beast once per turn.

Machine / Fusion / Effect
Common
FIRE
Large image
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Moon of the Closed Heaven (Common)

2 Effect Monsters
You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of Moon of the Closed Heaven once per turn.

Fiend / Link / Effect
Common
LIGHT
Large image
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Spell Card Monster Reborn (Super Rare)

Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 Spell Card Monster Reborn per turn.

Spell Card
Super Rare
Spell Card
Large image
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Spell Card Soul Exchange (Super Rare)

Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 Spell Card Soul Exchange per turn.

Spell Card
Super Rare
Spell Card
Large image
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