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Rampage of the Beast King

Show First 12 Product(s)

School Hunter, Leo-pald (RRR+SP)

[AUTO](VC): Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] During your end phase, when one of your Great Nature rear-guards is put into the drop zone, you may pay the cost. If you do, call that card to an open (RC).
[AUTO](VC):When this unit attacks a vanguard, choose another of your Great Nature rear-guards, and you may have that unit get [Power]+4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

High Beast/Great Nature
RRR+SP
Normal Unit
More information...Large image
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Guardian of Truth, Lox (RRR)

CONT : If you have a card named Law Official, Lox in your soul, this unit gets Power +1000.
ACT : [Counter Blast (2) & Choose a card named Guardian of Truth, Lox from your hand, and discard it] Choose one of your Great Nature rear-guards, and that unit gets Power +4000/Critical +1 until end of turn, and at the beginning of your end phase, retire that unit.

High Beast/Great Nature
RRR
Normal Unit
More information...Large image
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Binoculus Tiger (RRR+SP)

AUTO : When this unit attacks a vanguard, choose another of your Great Nature rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

High Beast/Great Nature
RRR+SP
Normal Unit
More information...Large image
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Silver Thorn Dragon Tamer, Luquier (RRR+SP)

ACT : Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (3)] Choose up to one grade 0, grade 1, grade 2, and grade 3 Pale Moon from your soul, and call them to separate Rear-guard Circles.
AUTO : When one of your Pale Moon is placed on Rear-guard Circle from your soul, this unit gets Power +3000 until end of turn.

Elf/Pale Moon
RRR+SP
Normal Unit
More information...Large image
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Sale - 50% off!£15.28

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Dark Lord of Abyss (RRR+SP)

ACT : Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] Soul Charge (2), and this unit gets Power +1000 for each Dark Irregulars in your soul until the end of your turn.
CONT : If you have a non- Dark Irregulars vanguard or rear-guard, this unit gets Power -2000.

Human/Dark Irregulars
RRR+SP
Normal Unit
More information...Large image
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Emerald Witch, LaLa (RRR+SP)

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on Rear-guard Circle, if you have an Oracle Think Tank vanguard, and you do not have any cards in your soul, you may pay the cost. If you do, draw a card.

Human/Oracle Think Tank
RRR+SP
Normal Unit
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White Hare in the Moon's Shadow, Pellinore (RRR+SP)

[AUTO](VC): Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your Gold Paladin rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, choose up to two of your Gold Paladin , and those units get [Power]+5000 until end of turn.
[AUTO]: [Choose a Gold Paladin from your hand, and discard it] When this unit is placed on (RC) from your deck, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, put this unit on your (VC).

Human/Gold Paladin
RRR+SP
Normal Unit
More information...Large image
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Chief Nurse, Shamsiel (RRR+SP)

AUTO : Limit Break 4 (This ability is active if you have four or more damage): [Choose an Angel Feather from your hand, and put it into your damage zone] When this unit attacks a vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand.
AUTO : When a card is put into your damage zone, this unit gets Power +2000 until end of turn.

Angel/Angel Feather
RRR+SP
Normal Unit
More information...Large image
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School Dominator, Apt (RR+SP)

AUTO : Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets Power +5000 until end of that battle.
AUTO : [Choose one of your Great Nature rear-guards, and retire it] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose up to one Great Nature from your hand, and call it to Rear-guard Circle.

High Beast/Great Nature
RR+SP
Normal Unit
More information...Large image
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Lamp Camel (RR)

AUTO : [Counter Blast (2)] When this unit's attack hits, if you have a Great Nature vanguard, you may pay the cost. If you do, draw a card.

High Beast/Great Nature
RR
Normal Unit
More information...Large image
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Monoculus Tiger (RR+SP)

AUTO : When this unit attacks a vanguard, choose another of your Great Nature rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

High Beast/Great Nature
RR+SP
Normal Unit
More information...Large image
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Cable Sheep (RR)

AUTO: [Choose a Great Nature from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your Great Nature that is being attacked, and that unit cannot be hit until end of that battle.

High Beast/Great Nature
RR
Normal Unit
More information...Large image
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Sword Magician, Sarah (RR+SP)

AUTO : [Choose one of your grade 3 or greater Pale Moon rear-guards, and put it into your soul] When this unit's drive check reveals a grade 3 Pale Moon , you may pay the cost. If you do, choose a Pale Moon from your soul, and call it to an open Rear-guard Circle.
AUTO : When this unit is boosted by a Pale Moon , this unit gets Power +3000 until end of that battle.

Human/Pale Moon
RR+SP
Normal Unit
More information...Large image
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Fire Breeze, Carrie (RR)

AUTO : [Counter Blast (2)] When this unit's attack hits, if you have a Pale Moon vanguard, you may pay the cost. If you do, draw a card.

Elf/Pale Moon
RR
Normal Unit
More information...Large image
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Peek-a-boo (RR)

AUTO【Soul】: [Soul Blast (1)] At the beginning of your main phase, if you have a Pale Moon vanguard, you may pay the cost. If you do, call this card to Rear-guard Circle.
AUTO : At the beginning of your end phase, if you have a Pale Moon vanguard, put this unit into your soul.

Workerloid/Pale Moon
RR
Normal Unit
More information...Large image
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Magician of Quantum Mechanics (RR)

ACT : [Counter Blast (1) & Put this unit into your soul] If you have a Pale Moon vanguard, choose a Pale Moon other than a card named Magician of Quantum Mechanics from your soul, and call it to Rear-guard Circle, and at the beginning of your end phase, put that unit into your soul. If you put that unit into your soul this way, choose a card named Magician of Quantum Mechanics from your soul, and call it to Rear-guard Circle.

Demon/Pale Moon
RR
Normal Unit
More information...Large image
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Blade Wing Reijy (RR+SP)

CONT : If the number of Dark Irregulars in your soul is fifteen or more, this unit gets Critical +2.
AUTO: When this unit is placed on Vanguard Circle, choose one of your Dark Irregulars rear-guards, search your deck for up to three cards with the same name as that card, put them into your soul, and shuffle your deck.

Human/Dark Irregulars
RR+SP
Normal Unit
More information...Large image
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Emblem Master (RR)

AUTO : [Counter Blast (1)] When this unit's attack hits a vanguard, if you have a Dark Irregulars vanguard, you may pay the cost. If you do, Soul Charge (3).

Human/Dark Irregulars
RR
Normal Unit
More information...Large image
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Yellow Bolt (RR)

ACT : [Rest this unit] If you have a Dark Irregulars vanguard, Soul Charge (1).

Human/Dark Irregulars
RR
Normal Unit
More information...Large image
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Listener of Truth, Dindrane (RR)

[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your deck, if you have a Gold Paladin vanguard, you may pay the cost. If you do, draw a card.

Human/Gold Paladin
RR
Normal Unit
More information...Large image
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Pencil Hero, Hammsuke (R)

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a Great Nature vanguard, you may pay the cost. If you do, search your deck for up to one card named Pencil Hero, Hammsuke, reveal it to your opponent, put it into your hand, and shuffle your deck.

High Beast/Great Nature
R
Normal Unit
More information...Large image
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Dumbbell Kangaroo (R)

AUTO : [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your Great Nature rear-guards, and Stand it.
AUTO : [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your grade 1 or less Great Nature rear-guards, and Stand it.

High Beast/Great Nature
R
Normal Unit
More information...Large image
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Magnet Crocodile (R)

AUTO : When this unit attacks a vanguard, if you have a Great Nature vanguard, this unit gets Power +2000 until end of that battle.

High Beast/Great Nature
R
Normal Unit
More information...Large image
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Law Official, Lox (R)

CONT : If you have a card named Bringer of Knowledge, Lox in your soul, this unit gets Power +1000.
AUTO: When a card named Guardian of Truth, Lox rides this unit, if you have a card named Bringer of Knowledge, Lox in your soul, choose up to two of your Great Nature rear-guards, and those units get AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, draw a card until end of turn.

High Beast/Great Nature
R
Normal Unit
More information...Large image
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Pencil Squire, Hammsuke (R)

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a Great Nature vanguard, you may pay the cost. If you do, search your deck for up to one card named Pencil Squire, Hammsuke, reveal it to your opponent, put it into your hand, and shuffle your deck.

High Beast/Great Nature
R
Normal Unit
More information...Large image
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Thermometer Giraffe (R)

AUTO : When this unit boosts a Great Nature vanguard, if the number of face up cards in your opponent's damage zone is two or more, the boosted unit gets Power +4000 until end of that battle.

High Beast/Great Nature
R
Normal Unit
More information...Large image
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Tank Mouse (R)

ACT : [Rest this unit] Choose one of your Great Nature rear-guards, and that unit gets Power +4000 until end of turn, and at the beginning of your end phase, retire that unit.

High Beast/Great Nature
R
Normal Unit
More information...Large image
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Flask Marmoset (R)

AUTO: When another Great Nature rides this unit, you may call this card to Rear-guard Circle.
ACT : [Counter Blast (2)] Choose one of your Great Nature rear-guards, and that unit gets Power +4000 until end of turn, and at the beginning of your end phase, retire that unit.

High Beast/Great Nature
R
Normal Unit
More information...Large image
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Midnight Invader (R)

AUTO : When this unit attacks a vanguard, if you have a Pale Moon vanguard, this unit gets Power +2000 until end of that battle.

Chimera/Pale Moon
R
Normal Unit
More information...Large image
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Dancing Princess of the Night Sky (R)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Pale Moon vanguard, you may pay the cost. If you do, search your deck for up to one grade 2 or less Pale Moon , put it into your soul, and shuffle your deck.

Elf/Pale Moon
R
Normal Unit
More information...Large image
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Bull's Eye, Mia (R)

AUTO : When an attack hits a vanguard during the battle that this unit boosted a Pale Moon , you may Soul Charge (1).

Warbeast/Pale Moon
R
Normal Unit
More information...Large image
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Purple Trapezist (R)

[AUTO]:[Choose another of your Pale Moon rear-guards, and put it into your soul] When this unit is placed on (RC), if you have a Pale Moon vanguard, you may pay the cost. If you do, choose a Pale Moon other than a card named Purple Trapezist from your soul, and call it to (RC).

Succubus/Pale Moon
R
Normal Unit
More information...Large image
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Evil Eye Basilisk (R)

AUTO : When this unit attacks a vanguard, if you have a Dark Irregulars vanguard, this unit gets Power +2000 until end of that battle.

Demon/Dark Irregulars
R
Normal Unit
More information...Large image
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Hades Carriage of the Witching Hour (R)

CONT : During your turn, this unit gets Power +2000 for each card named Hades Carriage of the Witching Hour in your soul.

Demon/Dark Irregulars
R
Normal Unit
More information...Large image
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Free Traveller (R)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Dark Irregulars vanguard, you may pay the cost. If you do, search your deck for up to one grade 2 or less Dark Irregulars , put it into your soul, and shuffle your deck.

Human/Dark Irregulars
R
Normal Unit
More information...Large image
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Courting Succubus (R)

AUTO : When an attack hits a vanguard during the battle that this unit boosted a Dark Irregulars , you may Soul Charge (1).

Succubus/Dark Irregulars
R
Normal Unit
More information...Large image
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Sky Witch, NaNa (R)

CONT : During your turn, if you do not have any cards in your soul, this unit gets Power +3000.
CONT : During your turn, if you do not have any cards in your soul, this unit gets Power +1000.

Human/Oracle Think Tank
R
Normal Unit
More information...Large image
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Battle Sister, Glace (R)

[AUTO](VC/RC):When this unit attacks, if you do not have any cards in your soul, this unit gets [Power]+3000 until end of that battle.

Human/Oracle Think Tank
R
Normal Unit
More information...Large image
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Little Witch, LuLu (R)

[AUTO](Soul):When another of your grade 3 or greater Oracle Think Tank is placed on (VC), you may call this card to (RC).
[AUTO]:[Choose two Oracle Think Tank from your soul, and put them into your drop zone] When this unit is placed on (RC) from your soul, if you have an Oracle Think Tank vanguard, you may pay the cost. If you do, draw a card.

Human/Oracle Think Tank
R
Normal Unit
More information...Large image
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Photon Archer, Griflet (R)

AUTO : [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your Gold Paladin rear-guards, and Stand it.
AUTO : [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your grade 1 or less Gold Paladin rear-guards, and Stand it.

Giant/Gold Paladin
R
Normal Unit
More information...Large image
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Lop Ear Shooter (R)

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on Rear-guard Circle from your deck, if you have a Gold Paladin vanguard, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one Gold Paladin from among them, call it to Rear-guard Circle, and put the rest on the bottom of your deck in any order.

Human/Gold Paladin
R
Normal Unit
More information...Large image
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Spring Breeze Messenger (R)

[AUTO]: When another Gold Paladin rides this unit, you may call this card to (RC).
[AUTO] (RC): [Counter Blast (1) & Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one Gold Paladin from among them, call it to (RC) as [Rest], and put the rest on the bottom of your deck in any order.

Human/Gold Paladin
R
Normal Unit
More information...Large image
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Calculator Hippo (C)

AUTO : When this unit is boosted by a Great Nature , this unit gets Power +2000 until end of that battle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-043', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Schoolbag Sea Lion (C)

AUTO : When this unit's drive check reveals a grade 3 Great Nature , this unit gets Power +5000 until end of that battle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-044', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Red Pencil Rhino (C)

CONT : If you do not have a unit named Guardian of Truth, Lox or a unit named Law Official, Lox on your Vanguard Circle, this units gets Power -5000.
AUTO : When this unit attacks, this unit gets Power +2000 until end of that battle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-045', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Pencil Knight, Hammsuke (C)

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a Great Nature vanguard, you may pay the cost. If you do, search your deck for up to one card named Pencil Knight, Hammsuke, reveal it to your opponent, put it into your hand, and shuffle your deck.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-046', sStockList, ''); } displayStock();

Sale - 50% off!£0.23

In Stock in stock

Globe Armadillo (C)

AUTO: When this unit intercepts, if you have a Great Nature vanguard, this unit gets Shield +5000 until end of that battle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-047', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Explosion Scientist, Bunta (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Great Nature vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-048', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Multimeter Giraffe (C)

AUTO : When this unit attacks, if the number of face up cards in your opponent's damage zone is two or more, this unit gets Power +3000 until end of that battle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-049', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Canvas Koala (C)

AUTO : When this unit's attack hits a vanguard, if the number of other Great Nature rear-guards you have is four or more, draw a card.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-050', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Thumbtack Fighter, Resanori (C)

ACT : [Counter Blast (1)] This unit gets Power +1000 until end of turn.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-051', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Tick Tock Flamingo (C)

AUTO: During your main phase, when this unit is placed on Rear-guard Circle, choose another of your Great Nature rear-guards, and that unit gets AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, choose a card from your damage zone, and turn it face up until end of turn.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-052', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

In Stock in stock

Bringer of Knowledge, Lox (C)

CONT : If you have a card named Schoolyard Prodigy, Lox in your soul, this unit gets Power +1000.
AUTO: When a card named Law Official, Lox rides this unit, if you have a card named Schoolyard Prodigy, Lox in your soul, choose up to two of your Great Nature rear-guards, and those units get AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, draw a card until end of turn.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-053', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Element Glider (C)

AUTO : When an attack hits a vanguard during the battle that this unit boosted a Great Nature , you may return this unit to your hand.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-054', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Failure Scientist, Ponkichi (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Great Nature vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-055', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Feather Penguin (C)

AUTO : [Soul Blast (1)] When this unit boosts a card named School Dominator, Apt, you may pay the cost. If you do, the boosted unit gets Power +5000 until end of that battle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-056', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Hula Hoop Capybara (C)

AUTO : [Choose a card from your hand, and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, draw a card.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-057', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Acorn Master (C)

AUTO: When another Great Nature rides this unit, you may call this card to Rear-guard Circle.
ACT : [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Great Nature from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-058', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Schoolyard Prodigy, Lox (C)

AUTO: When a card named Bringer of Knowledge, Lox rides this unit, look at up to seven cards from the top of your deck, search for up to one card named Guardian of Truth, Lox or Law Official, Lox from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
AUTO: When a Great Nature other than a card named Bringer of Knowledge, Lox rides this unit, you may call this card to Rear-guard Circle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-059', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Triangle Cobra (C)

Cobra triangle.

High Beast/Great Nature
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-060', sStockList, ''); } displayStock();

Sale - 50% off!£0.13

In Stock in stock

Fortune-bringing Cat (C)

Meow, rolling in dough!

High Beast/Great Nature
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-061', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

In Stock in stock

Alarm Chicken (C)

Don't be late!

High Beast/Great Nature
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-062', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

In Stock in stock

Eraser Alpaca (C)

It might have been a prank, but he seems to have liked it.

High Beast/Great Nature
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-063', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

In Stock in stock

Dictionary Goat (C)

(You may only have up to four cards with HEAL in a deck.)

High Beast/Great Nature
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-064', sStockList, ''); } displayStock();

Sale - 50% off!£0.13

In Stock in stock

Ruler Chameleon (C)

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a Great Nature vanguard, you may pay the cost. If you do, search your deck for up to one card named Ruler Chameleon, reveal it to your opponent, put it into your hand, and shuffle your deck.

High Beast/Great Nature
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-065', sStockList, ''); } displayStock();

Sale - 50% off!£0.15

In Stock in stock

Nightmare Doll, Amy (C)

AUTO : At the beginning of your main phase, Soul Charge (1), and this unit gets Power +2000 until end of turn.
AUTO : [Counter Blast (5) & Soul Blast (8)] When this unit's attack hits a vanguard, you may pay the cost. If you do, put all of your Pale Moon rear-guards into your soul, choose up to five Pale Moon from your soul, and call them to separate Rear-guard Circles.

Workeroid/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-066', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Dreamy Fortress (C)

AUTO: During your opponent's turn, when this unit is put into the drop zone from Rear-guard Circle, choose a card named Dreamy Fortress from your soul, and call it to Rear-guard Circle.

Chimera/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-067', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

See-saw Game Loser (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Pale Moon vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Giant/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-068', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Drawing Dread (C)

AUTO : When this unit's attack hits a vanguard, if the number of other Pale Moon rear-guards you have is four or more, draw a card.

Demon/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-069', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Jumping Glenn (C)

AUTO: When this unit is placed on Rear-guard Circle from your soul, if you have a Pale Moon vanguard, this unit gets Power +3000 until end of turn.

Elf/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-070', sStockList, ''); } displayStock();

Sale - 50% off!£0.15

In Stock in stock

Dreamy Ammonite (C)

AUTO: During your opponent's turn, when this unit is put into the drop zone from Rear-guard Circle, choose a card named Dreamy Ammonite from your soul, and call it to Rear-guard Circle.

Chimera/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-071', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

See-saw Game Winner (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Pale Moon vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Goblin/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-072', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Pinky Piggy (C)

AUTO : When an attack hits a vanguard during the battle that this unit boosted a Pale Moon , you may return this unit to your hand.

High Beast/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-073', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Girl Who Crossed the Gap (C)

AUTO: When another Pale Moon rides this unit, you may call this card to Rear-guard Circle.
ACT : [Counter Blast (1) & Put this unit into your soul] If you have a Pale Moon vanguard, choose a Pale Moon other than a card named Girl Who Crossed the Gap from your soul, and call it to Rear-guard Circle.

Elf/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-074', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Innocent Magician (C)

AUTO: When another Pale Moon rides this unit, you may call this card to Rear-guard Circle.
ACT : [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Pale Moon from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Human/Pale Moon
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-075', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Flyer Flyer (C)

It's the circus! Lots of amazing things to see!

Goblin/Pale Moon
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-076', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

In Stock in stock

Cracker Musician (C)

Babababababang!

Workeroid/Pale Moon
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-077', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Popcorn Boy (C)

(You may only have up to four cards with HEAL in a deck.)

Human/Pale Moon
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-078', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

In Stock in stock

Poison Juggler (C)

ACT : [Put this unit into your soul] Choose up to one of your Pale Moon , and that unit gets Power +3000 until end of turn.

Goblin/Pale Moon
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-079', sStockList, ''); } displayStock();

Sale - 50% off!£0.20

In Stock in stock

Demon Chariot of the Witching Hour (C)

CONT : During your turn, this unit gets Power +2000 for each card named Demon Chariot of the Witching Hour in your soul.

Demon/Dark Irregulars
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-080', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

In Stock in stock

Beast in Hand (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Dark Irregulars vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

/Dark Irregulars
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-081', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Cyber Beast (C)

AUTO : When this unit's attack hits a vanguard, if the number of other Dark Irregulars rear-guards you have is four or more, draw a card.

/Dark Irregulars
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-082', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Demon Bike of the Witching Hour (C)

CONT : During your turn, this unit gets Power +2000 for each card named Demon Bike of the Witching Hour in your soul.

Elf/Dark Irregulars
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-083', sStockList, ''); } displayStock();

Sale - 50% off!£0.15

In Stock in stock

Beautiful Harpuia (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Dark Irregulars vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Demon/Dark Irregulars
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-084', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Mirage Maker (C)

AUTO : When an attack hits a vanguard during the battle that this unit boosted a Dark Irregulars , you may return this unit to your hand.

Demon/Dark Irregulars
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-085', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Rune Weaver (C)

AUTO: When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Dark Irregulars vanguard, choose up to one Dark Irregulars from your hand, and put it into your soul.

Elf/Dark Irregulars
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-086', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

In Stock in stock

Greedy Hand (C)

AUTO: When another Dark Irregulars rides this unit, you may call this card to Rear-guard Circle.
ACT : [Counter Blast (1) & Put this unit into your soul] Search your deck for up to one grade 2 or less Dark Irregulars , put it into your soul, and shuffle your deck.

Demon/Dark Irregulars
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-087', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Devil in Shadow (C)

[AUTO]:When another Dark Irregulars rides this unit, you may call this card to (RC).
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Dark Irregular from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Human/Dark Irregulars
C
Normal Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-088', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Mad Hatter of Nightmareland (C)

If the hat doesn't fit, just change the head!

Human/Dark Irregulars
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-089', sStockList, ''); } displayStock();

Sale - 50% off!£0.10

In Stock in stock

Hungry Egg of Nightmareland (C)

It's time for breakfast! But around here, the egg eats you.

Human/Dark Irregulars
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-090', sStockList, ''); } displayStock();

Sale - 50% off!£0.08

In Stock in stock

Cheshire Cat of Nightmareland (C)

(You may only have up to four cards with HEAL in a deck.)

Human/Dark Irregulars
C
Trigger Unit
More information...Large image
nAssocProdRefSID = '' ? 21 : 0; function displayStock() { var sProdRefs = ""; var sStockList = ""; getProductStock('/cgi-bin/st000001.pl', 'BT07-091', sStockList, ''); } displayStock();

Sale - 50% off!£0.13

In Stock in stock

Dark Knight of Nightmareland (C)

ACT : [Put this unit into your soul] Choose up to one of your Dark Irregulars , and that unit gets Power +3000 until end of turn.

Demon/Dark Irregulars
C
Trigger Unit
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Battle Sister, Souffle (C)

AUTO : When this unit is boosted by an Oracle Think Tank , this unit gets Power +2000 until end of that battle.

High Beast/Dark Irregulars
C
Normal Unit
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Oracle Guardian, Shisa (C)

AUTO : When this unit's attack hits a vanguard, if the number of other Oracle Think Tank rear-guards you have is four or more, draw a card.

Demon/Dark Irregulars
C
Normal Unit
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Moonsault Swallow (C)

AUTO : When an attack hits a vanguard during the battle that this unit boosted an Oracle Think Tank , you may return this unit to your hand.

Elf/Oracle Think Tank
C
Normal Unit
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Battle Sister, Eclair (C)

AUTO: When another Oracle Think Tank rides this unit, you may call this card to Rear-guard Circle.
ACT : [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Oracle Think Tank from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Battleroid/Oracle Think Tank
C
Normal Unit
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Master of Pain (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Gold Paladin vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

High Beast/Oracle Think Tank
C
Normal Unit
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Disciple of Pain (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Gold Paladin vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Elf/Oracle Think Tank
C
Normal Unit
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Speeder Hound (C)

Soldiers appreciate speediness.

Elf/Gold Paladin
C
Trigger Unit
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Doctroid Megalos (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have an Angel Feather vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Elf/Gold Paladin
C
Normal Unit
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Doctroid Micros (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have an Angel Feather vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

High Beast/Gold Paladin
C
Normal Unit
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Hope Child, Turiel (C)

AUTO: When another Angel Feather rides this unit, you may call this card to Rear-guard Circle.
CONT : If you have an Angel Feather vanguard, this unit gets ACT : [Counter Blast (1) & Put this unit into your soul & Choose an Angel Feather from your hand, and put it into your damage zone] Choose a card from your damage zone, and put it into your hand.

Workeroid/Angel Feather
C
Normal Unit
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Guardian of Truth, Lox (SP)

CONT : If you have a card named Law Official, Lox in your soul, this unit gets Power +1000.
ACT : [Counter Blast (2) & Choose a card named Guardian of Truth, Lox from your hand, and discard it] Choose one of your Great Nature rear-guards, and that unit gets Power +4000/Critical +1 until end of turn, and at the beginning of your end phase, retire that unit.

High Beast/Great Nature
SP
Normal Unit
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Sword Magician, Sarah (SP)

AUTO : [Choose one of your grade 3 or greater Pale Moon rear-guards, and put it into your soul] When this unit's drive check reveals a grade 3 Pale Moon , you may pay the cost. If you do, choose a Pale Moon from your soul, and call it to an open Rear-guard Circle.
AUTO : When this unit is boosted by a Pale Moon , this unit gets Power +3000 until end of that battle.

Human/Pale Moon
RR+SP
Normal Unit
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