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Maximum Crisis Single Cards

Page:   <<   <  6  7  8  9   >   >>   View All (100)

Bug Signal (Common)

Target 1 Insect-Type Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect-Type monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only activate 1 Bug Signal per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.10

In Stock in stock

Zefra Providence (Rare)

Add 1 Zefra card from your Deck to your hand, except Zefra Providence. If a Zefra card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 Zefra Providence per turn.

Spell Card
Rare
Spell Card
Large image
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KK Price: £0.75

In Stock in stock

B.E.F. Zelos (Common)

When this card is activated: You can add 1 Boss Rush from your Deck to your hand. All B.E.S. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 B.E.S. monster from your hand. If a B.E.S. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.95

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Duelist Alliance (Secret Rare)

If there is a card in the Pendulum Zone: Add 1 Pendulum Pendulum Monster or Pendulum Spell/Trap Card from your Deck to your hand. You can only activate 1 Duelist Alliance per turn.

Spell Card
Secret Rare
Spell Card
Large image
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KK Price: £7.95

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Set Rotation (Short Print)

Set 2 Field Spell Cards with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spell Cards.

Spell Card
Short Print
Spell Card
Large image
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KK Price: £0.95

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Break Away (Common)

During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.10

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The Phantom Knights of Lost Vambrace (Common)

Target 1 face-up monster on the field; if that target is still face-up on the field, The Phantom Knights monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.)

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

The Phantom Knights of Wrong Magnetring (Common)

When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the following effect. (This card is NOT treated as a Trap Card.)
● During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a The Phantom Knights monster or a Phantom Knights Continuous Spell/Trap Card); draw 2 cards.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

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Dark Contract with the Eternal Darkness (Rare)

While you have 2 D/D cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.

Trap Card
Rare
Trap Card
Large image
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KK Price: £0.75

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True King's Return (Ultra Rare)

If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of True King's Return in the same Chain.
● You can target 1 True Draco or True King monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 True Draco or True King monster face-up.
You can only use each effect of True King's Return once per turn.

Trap Card
Ultra Rare
Trap Card
Large image
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KK Price: £9.95

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True Draco Apocalypse (Common)

If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of True Draco Apocalypse in the same Chain.
● You can target 1 other True Draco or True King card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field).
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 True Draco or True King monster face-up.
You can only use each effect of True Draco Apocalypse once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

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Zoodiac Gathering (Common)

If a Zoodiac Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of Zoodiac Gathering once per turn. You can banish this card from your Graveyard, then target 2 Zoodiac Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.10

In Stock in stock

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