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Rage of the Abyss

Show First 12 Product(s)

Ultimate Dragon of Pride and Soul (Quarter Century Secret Rare)

3 monsters with 2500 original ATK/DEF
While you control this Fusion Summoned card, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. while you have 25 or more cards in your GY, this Fusion Summoned card gains 4500 ATK/DEF . Once per turn, if your opponent has 25 or more cards in their GY: You can destroy all cards your opponent control.

Dragon / Fusion / Effect
Quarter Century Secret Rare
DARK
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KK Price: £49.95

In Stock in stock

Surfacing Big Jaws (Ultra Rare)

If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of Surfacing Big Jaws once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish Shark monster from your Deck to your hand.

Fish / Effect
Ultra Rare
WATER
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KK Price: £1.95

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Drake Shark (Super Rare)

A Shark Drake Xyz Monster that has this card as material gains this effect.
● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.
You can only use each of the following effects of Drake Shark once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER monster that requires 3 or more materials.

Fish / Effect
Super Rare
WATER
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KK Price: £0.25

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Armored Shark (Common)

(This card is always treated as an Armored Xyz card.)
You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with the same Level as the Rank of that monster; Special Summon it. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of Armored Shark once per turn.

Fish / Effect
Common
WATER
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KK Price: £0.15

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Heart of the Blue-Eyes (Secret Rare)

(This card is always treated as a Millennium card.)
Control of this card cannot switch. You can discard this card; add 1 Millennium Ankh from your Deck to your hand. You can only use this effect of Heart of the Blue-Eyes once per turn. If this card is in your GY and you have successfully activated Millennium Ankh this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK : You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of Heart of the Blue-Eyes once per Duel.

Dragon / Effect
Secret Rare
LIGHT
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KK Price: £10.95

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Red-Eyes Black Fullmetal Dragon (Ultra Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned with Max Metalmorph that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 Metalmorph Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of Red-Eyes Black Fullmetal Dragon once per turn.

Machine / Effect
Ultra Rare
DARK
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KK Price: £4.95

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Metalzoa X (Super Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned with Max Metalmorph that was activated by Tributing a Level 5 or higher Fiend monster. You can reveal this card in your hand; Set 1 Metalmorph Trap from your Deck, and if you do, shuffle this card into the Deck. You can only use this effect of Metalzoa X once per turn. Twice per turn, when your opponent activates a monster effect, or Spell Card or effect (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it.

Machine / Effect
Super Rare
DARK
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KK Price: £0.25

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Zoa the Fiendish Beast (Common)

If your opponent controls a monster, you can Normal Summon this card without Tributing. You can only use each of the following effects of Zoa the Fiendish Beast once per turn. If this card is in your hand: You can Special Summon it in Defense Position, then, if you do not have Max Metalmorph in your GY, your opponent can Special Summon 1 monster from their hand. During your Main Phase: You can Set 1 Metalmorph Trap directly from your Deck.

Fiend / Effect
Common
DARK
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KK Price: £0.15

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Metal Illusionist (Super Rare)

Increase this card's Level by 4 during your opponent's turn only. You can only use each of the following effects of Metal Illusionist once per turn. If this card is Normal or Special Summoned: You can Set 1 Metalmorph Trap from your Deck, then, if Max Metalmorph is in your GY, you can draw 1 card. You can declare 1 monster Type; this card becomes that Type until the end of your opponent's turn.

Spellcaster / Effect
Super Rare
LIGHT
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KK Price: £0.20

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Battlewasp - Rapier the Onslaught (Common)

If you control no face-up monsters other than Insect monsters: You can discard 1 other Insect monster; place 1 Battlewasp - Wind from your Deck face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of Battlewasp - Rapier the Onslaught once per turn.

Insect / Effect
Common
WIND
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KK Price: £0.09

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Performage Ball Balancer (Common)

Pendulum Effect: During your Main Phase: You can send 1 face-up Performage Pendulum Monster from your Extra Deck to the GY, then you can increase this card's Pendulum Scale by the sent monster's. You can only use this effect of Performage Ball Balancer once per turn.
Monster Effect: If you control a Performage monster: You can Special Summon this card from your hand. When an opponent's Special Summoned monster declares a direct attack: You can Special Summon this card from your GY. If this card is Normal or Special Summoned: You can activate 1 of these effects;
● Add 1 Performage Pendulum Monster from your Deck to your Extra Deck face-up.
● Destroy 1 Performage Monster Card you control.
You can only use each effect of Performage Ball Balancer once per turn.

Spellcaster / Pendulum / Effect
Common
EARTH
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KK Price: £0.09

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Chaos Allure Queen (Common)

You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card, and if you do, this card's name becomes that monster's (until the End Phase), then, if it is a LIGHT or DARK Monster Card, you can Special Summon 1 DARK Allure Queen monster from your Deck or GY. You can only use each effect of Chaos Allure Queen once per turn.

Spellcaster / Effect
Common
LIGHT
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KK Price: £0.09

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Goblin Bikers Gone Wild (Super Rare)

If you control no monsters, or all monsters you control are Goblin monsters, you can Normal Summon this card without Tributing. You can only use the following effects of Goblin Bikers Gone Wild once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Goblin monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 Goblin Xyz Monster you control.

Fiend / Effect
Super Rare
DARK
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KK Price: £0.20

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Primite Imperial Dragon (Ultra Rare)

Cannot be Normal Summoned, except by Tributing 1 Normal Monster that can be Normal Set. During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Primite monster. You can only use this effect of Primite Imperial Dragon once per turn. If this card is Tribute Summoned: You can apply these effects in sequence.
● Negate the effects of all face-up monsters your opponent currently controls.
● Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.

Dragon / Effect
Ultra Rare
EARTH
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KK Price: £1.75

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Lacrima the Crimson Tears (Secret Rare)

(This card is always treated as a Fiendsmith card.)
If this card is Normal or Special Summoned: You can send 1 Fiendsmith card from your Deck to the GY, except Lacrima the Crimson Tear. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 Fiendsmith Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of Lacrima the Crimson Tear once per turn.

Fiend / Effect
Secret Rare
LIGHT
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KK Price: £12.95

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Mementotlan Akihiron (Common)

If this card is Normal or Special Summoned: You can activate this effect; Level 9 or higher monsters can attack directly this turn. If this card is destroyed by card effect: You can target 1 other Memento card in your GY or banishment; add it to your hand. If a Memento monster(s) in your hand and/or face-up field is destroyed by battle or effect while this card is in your GY: You can Special Summon this card. You can only use each effect of Mementotlan Akihiron once per turn.

Aqua / Effect
Common
WATER
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KK Price: £0.09

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Centur-Ion Chimera (Ultra Rare)

When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make that effect become Your opponent places 1 Centur-Ion monster from their face-up field or GY face-up in their Spell & Trap Zone as a Continuous Trap, also you cannot Special Summon Centur-Ion Chimerea for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon it. You can only use each effect of Centur-Ion Chimerea once per turn.

Pyro / Effect
Ultra Rare
DARK
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KK Price: £0.85

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Abyssrhine the Atlantean Spirit (Secret Rare)

(This card is always treated as a Mermail card.)
You can Tribute this card from your hand and 1 Atlantean or Mermail monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of Abyssrhine, the Atlantean Spirit once per turn.

Aqua / Effect
Secret Rare
WATER
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KK Price: £4.95

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Mermail Shadow Squad (Ultra Rare)

(This card is always treated as an Atlantean card.)
You can discard 1 card to the GY; the Levels of all WATER monsters you currently control become 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower Atlantean or Mermail monster from your Deck, except Mermail Shadow Squad, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of Mermail Shadow Squad once per turn.

Sea Serpent / Effect
Ultra Rare
WATER
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KK Price: £2.95

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Anarchist Monk of the Six Samurai (Common)

If you control a Six Samurai monster other than Anarchist Monk of the Six Samurai, you can Special Summon this card (from your hand).You can only Special Summon Anarchist Monk of the Six Samurai once per turn this way. You can only use each of the following effects of Anarchist Monk of the Six Samurai once per turn. If this card is sent from the field to the GY: You can add 1 Six Samurai Quick-Play Spell from your Deck to your hand. A Six Samurai monster that was Synchro Summoned using this card gains this effect.
● The Levels of all monsters your opponent controls are reduced by 1.

Warrior / Tuner / Effect
Common
DARK
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KK Price: £0.15

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Tactical Trainer of the Six Samurai (Common)

If you control a Six Samurai monster other than Tactical Trainer of the Six Samurai, you can Special Summon this card (from your hand). You can only Special Summon Tactical Trainer of the Six Samurai once per turn this way. You can only use each of the following effects of Tactical Trainer of the Six Samurai once per turn. If this card is sent from the field to the GY: You can add 1 Six Strike card from your Deck to your hand. A Six Samurai monster Synchro Summoned using this card gains this effect.
● Monsters your opponent controls lose 500 ATK.

Warrior / Tuner / Effect
Common
EARTH
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KK Price: £0.15

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Wandering Titan of Tartarus (Common)

If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number of your cards sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 Wandering Titan of Tartarus effect per turn, and only once that turn.

Zombie / Effect
Common
EARTH
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KK Price: £0.09

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Union Pilot (Common)

Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can return this equipped card to the hand; equip 1 banished Union monster to an appropriate monster you control, as if it were equipped by that Union monster's effect, and if you do, Special Summon this card from your hand. You can only use this effect of Union Pilot once per turn.

Machine / Union / Effect
Common
LIGHT
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KK Price: £0.09

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Eria the Water Channeler (Ultra Rare)

(This card is always treated as a Charmer card.)
You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal to higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of Eria the Water Channeler once per turn.

Spellcaster / Effect
Ultra Rare
WATER
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KK Price: £1.25

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Mulcharmy Fuwalos (Secret Rare)

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Special Summons a monster(s) from the Deck or Extra Deck, immediately draw 1 card.
● Once, during the End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other Mulcharmy monster effect, the turn you activate this effect.

Winged Beast / Effect
Secret Rare
WIND
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KK Price: £109.95

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Tsuru-Puru-Purun (Common)

If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone it was in, then you can destroy all opponent's face-up cards in this card's column. You can only use this effect of Tsuru-Puru-Purun once per turn.

Aqua / Effect
Common
WATER
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KK Price: £0.09

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Flipping Feline (Common)

If this card is sent from the hand or Deck to the GY: You can Special Summon it in face-down Defense Position. If a monster(s) is sent from the hand and/or Deck to your GY while you control this monster that was flipped face-up: You can target 1 of them; Special Summon it in face-down Defense Position. You can only use each effect of Flipping Feline once per turn.

Beast / Flip / Effect
Common
EARTH
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KK Price: £0.09

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L Magi Mergy (Common)

During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or Link Monster; Special Summon this card. You can only use this effect of L Magi Mergy once per turn. Gains ATK equal to the total Link Ratings of all Link Monsters in your GY x 400.

Cyberse / Effect
Common
DARK
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KK Price: £0.09

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Neverending Nightmare Absorber (Common)

If your opponent activates a monster effect in the hand, GY, or banishment: You can Special Summon this card from your GY (if it was there when the effect was activated) or hand (even if not), but destroy it during the End Phase. You can only use this effect of Neverending Nightmare Absorber once per turn. Each time your opponent activates a monster effect, this card gains 1000 ATK immediately after it resolves.

Fairy / Effect
Common
WATER
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KK Price: £0.09

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Newbee! (Common)

If you have a monster with 0 ATK and DEF in your GY, you can Special Summon this card (from your hand). You can only Special Summon Newbee! once per turn this way. If this card is Special Summoned from the hand: You can apply these effects, in sequence.
● Add 1 LIGHT Insect monster from your GY to your hand, except Newbee!.
● Place 1 Trap from your GY or banishment on the top or bottom of the Deck.
You can only use this effect of Newbee! once per turn.

Insect / Effect
Common
LIGHT
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KK Price: £0.09

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Azamina Ilia Silvia (Super Rare)

1 Illusion monster + 1 LIGHT Spellcaster monster
Any battle damage your Azamina monsters, except Azamina Ilia Silvia, inflicts to your opponent is doubled. You can only use each of the following effects of Azamina Ilia Silvia once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 Sinful Spoils Trap from your Deck to your hand.

Illusion / Fusion / Effect
Super Rare
DARK
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KK Price: £0.20

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Azamina Mu Rcielago (Ultra Rare)

1 Illusion monster + 1 LIGHT Spellcaster monster
Monsters your opponent controls lose 500 ATK/DEF for each Azamina monster you control. You can only use each of the following effects of Azamina Mu Rcielago once per turn. If this card is Fusion Summoned: You can add 1 Azamina or Sinful Spoils card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 Sinful Spoils Spell from your Deck to your hand.

Illusion / Fusion / Effect
Ultra Rare
DARK
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KK Price: £2.95

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Azamina Sol Erysichthon (Common)

1 Illusion monster + 1 Fiend monster
If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 Azamina or Sinful Spoils card in your GY; add it to your hand. You can only use each effect of Azamina Sol Erysichthon once per turn.

Illusion / Fusion / Effect
Common
DARK
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KK Price: £0.15

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Azamina Moa Regina (Ultra Rare)

1 Illusion monster + 1 Level 6 or higher Fiend monster
You can target 1 Illusion monster in your GY, except Azamina Moa Regina; Special Summon it. When a Sinful Spoils or Azamina card or effect is activated, except Azamina Moa Regina (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of Azamina Moa Regina once per turn.

Illusion / Fusion / Effect
Ultra Rare
DARK
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KK Price: £1.95

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Khaos Starsource Dragon (Common)

1 LIGHT or DARK Dragon monster + 1 Dragon monster
If this card is Fusion Summoned: You can target cards your opponent controls up to the number of your LIGHT and DARK monsters used as its material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of Khaos Starsource Dragon once per turn.

Dragon / Fusion / Effect
Common
LIGHT
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KK Price: £0.15

In Stock in stock

Heosvarog the Mechanical Dawn (Super Rare)

2 LIGHT Machine monsters
If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand with an effect that Fusion Summons. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control OR 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of Heosvarog the Mechanical Dawn once per turn.

Machine / Fusion / Effect
Super Rare
LIGHT
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KK Price: £0.20

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Battlewasp - Grand Partisan the Revolution (Super Rare)

1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed with this effect. You can only use this effect of Battlewasp - Grand Partisan the Revolution once per turn.

Insect / Synchro / Effect
Super Rare
WIND
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KK Price: £0.95

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Battlewasp - Sachi the Ceremonial Bow (Common)

1 Insect Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can treat it as a Tuner. You can return 1 Continuous Spell you control to the hand; during your Main Phase this turn, you can Normal Summon 1 Battlewasp monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished Battlewasp monsters. You can only use this effect of Battlewasp - Sachi the Ceremonial Bow once per turn.

Insect / Synchro / Effect
Common
WIND
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KK Price: £0.09

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Centur-Ion Primera Primus (Super Rare)

1 Tuner + 1+ non-Tuner monsters
This Special Summoned card cannot be destroyed by battle, unless it was Summoned from the Extra Deck. You can only use each of the following effects of Centur-Ion Primera Primus once per turn. If this card is Synchro Summoned: You can add 1 Emblema card from your Deck or GY to your hand, then you can destroy 1 card you control and 1 card your opponent controls. If a face-up Centur-Ion card(s) you control leaves the field by an opponent's card effect: You can Special Summon this card from your GY.

Spellcaster / Synchro / Tuner / Effect
Super Rare
LIGHT
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KK Price: £0.20

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Legendary Lord Six Samurai - Shi En (Ultra Rare)

1 Warrior Tuner + 1+ non-Tuner Six Samurai monsters
If this card is Synchro Summoned: You can add 1 Six Samurai monster or Shien Effect Monster from your Deck or GY to your hand. You can only use this effect of Legendary Lord Six Samurai - Shi En once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster. If this card on the field would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.

Warrior / Synchro / Effect
Ultra Rare
DARK
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KK Price: £1.75

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Legendary Lord Six Samurai - Enishi (Super Rare)

1 Tuner + 1+ non-Tuner monsters
Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of Legendary Lord Six Samurai - Enishi once per turn. If this card is Synchro Summoned: You can banish any number of Six Samurai monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished Six Samurai monsters.

Warrior / Synchro / Effect
Super Rare
LIGHT
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KK Price: £0.25

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Number C32: Shark Drake LeVeiss (Super Rare)

4 Level 5 monsters
You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 Shark Drake Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Sea Serpent / Xyz / Effect
Super Rare
WATER
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KK Price: £0.20

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LeVirtue Dragon (Super Rare)

2 Level 3 monsters
If this card is Special Summoned: You can add 1 Virtue Stream from your Deck to your hand. You can activate 1 of these effects;
● Detach 1 Xyz Material from your monster, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except LeVirtue Dragon.
● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.
You can only use each effect of LeVirtue Dragon once per turn.

Sea Serpent / Xyz / Effect
Super Rare
WATER
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KK Price: £0.20

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Poseidra Abyss, the Atlantean Dragon Lord (Ultra Rare)

3 Level 7 monsters
Once per turn, you can also Xyz Summon Poseidra Abyss, the Atlantean Dragon Lord using 1 Atlantean or Mermail Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card and send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.

Sea Serpent / Xyz / Effect
Ultra Rare
WATER
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KK Price: £0.80

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Rubysapphirus, the Adamant Jewel (Common)

2+ Level 9 monsters
If this card would be destroyed, you can detach 1 material from it instead. Gains these effects based on the Attributes among its materials.
● FIRE: When this card declares an attack on a monster with higher ATK: You can make this card's ATK become doubled until the end of the Damage Step.
● WATER: Once per opponent's turn (Quick Effect): You can target 1 card you control; negate any card or effect your opponent activates this turn that targets that card.

Rock / Xyz / Effect
Common
EARTH
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KK Price: £0.09

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Fiendsmith's Agnumday (Super Rare)

2+ monsters, including a LIGHT Fiend monster
Once per turn (Quick Effect): You can target 1 non-Link LIGHT Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to it as an Equip Spell with these effects.
● The equipped monster gains ATK equal to the total Link Ratings of the Link Monster Cards equipped to it x 600.
● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Fiend / Link / Effect
Super Rare
LIGHT
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KK Price: £0.20

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Mermail King - Neptabyss (Ultra Rare)

2+ monsters, including a Fish, Sea Serpent, or Aqua monster
Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of Mermail King - Neptabyss once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 Abyss- Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Atlantean or Mermail monster from your Deck to your hand.

Sea Serpent / Link / Effect
Ultra Rare
WATER
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KK Price: £0.85

In Stock in stock

Flying Mary, the Wandering Ghost Ship (Ultra Rare)

2 Zombie monsters
You can target 1 Level 5 or higher Zombie monster in your GY or banishment; place this card face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon that monster. If this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with equal or lower ATK. You can only use each effect of Flying Mary, the Wandering Ghost Ship once per turn.

Zombie / Link / Effect
Ultra Rare
WATER
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KK Price: £1.95

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Aqua Jet Surface (Common)

Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of Aqua Jet Surface once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.09

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Reincarnation Unveiling Mail (Common)

(This card is always treated as an Armored Xyz card.)
An Xyz Monster equipped with this card gains these effects.
● Cannot be destroyed by battle.
● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 Reincarnation Unvealing Mail per turn.

Spell Card
Common
Spell Card
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KK Price: £0.09

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Incoming Machine! (Common)

Add 1 monster that mentions Enhanced Metalmorph OR 1 Metalmorph Trap from your Deck or GY to your hand. If you control a Metalmorph Trap: You can banish this card from your GY, then target 1 opponent's Defense Position monster; change it to Attack Position. You can only use this effect of Incoming Machine! once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.20

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Armed Rebeellion (Common)

Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 Summoning Swarm from your Deck to your hand. You can only activate 1 Armed Rebeellion per turn.

Spell Card
Common
Spell Card
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KK Price: £0.09

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Battlewasp Wind (Common)

Up to twice per turn, if a Battlewasp monster(s) is Normal or Special Summoned to your field: You can target 1 of them; add 1 Battlewasp monster with lower ATK from your Deck to your hand. Once per turn: You can target 1 Insect monster you control that has a Level; if you use it as Synchro Material this turn, you can treat it as a Tuner. You can only activate 1 Battlewasp Wind per turn.

Spell Card
Common
Spell Card
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KK Price: £0.09

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The Hallowed Azamina (Super Rare)

Reveal 1 Azamina Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 Sinful Spoils card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon the revealed monster. (This is treated as a Fusion Summon). If this card is in your GY: You can target 1 Azamina monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of The Hallowed Azamina once per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.30

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Azamina Debtors (Super Rare)

During the Main Phase: Reveal 1 Azamina Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 Sinful Spoils card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon the revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 Azamina monster in your GY; Special Summon it. You can only use 1 Azamina Debtors effect per turn, and only once that turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.20

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Deception of the Sinful Spoils (Secret Rare)

You can Tribute 1 monster from your hand or field; add 1 Azamina card from your Deck to your hand. If a monster(s) is sent to your opponent's GY and you control an Azamina monster: You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in your GY because it was sent there from the face-up Spell & Trap Zone this turn: You can Set it. You can only use each effect of Deception of the Sinful Spoils once per turn.

Spell Card
Secret Rare
Spell Card
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KK Price: £49.95

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Scourge of the White Forest (Super Rare)

Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then, if you Tributed a White Forest Synchro Monster at activation, you can Special Summon 1 Illusion monster from your GY. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of Scourge of the White Forest once per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.20

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Goblin Biker Gran Breakout (Super Rare)

Tribute 1 monster; Special Summon 1 Goblin monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from Goblin Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of Goblin Biker Grand Breakout once per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.20

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Primite Lordly Lode (Secret Rare)

When this card is activated: Add 1 Primite card from your Deck to your hand, except Primite Lordly Lode. You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of Primite Lordly Lode once per turn. Normal Monsters and Primite monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

Spell Card
Secret Rare
Spell Card
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KK Price: £4.50

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Primite Roar (Ultra Rare)

Pay 2000 LP and declare 1 Normal Monster's name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck in Defense Position. Once applied, your Primite monsters and Normal Monsters with the declared name cannot be destroyed by battle until the end of your opponent's turn. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster on the field with lower ATK.

Spell Card
Ultra Rare
Spell Card
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KK Price: £0.20

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Primite Drillbean (Super Rare)

Reveal 1 Normal Monster or Primite card in your hand, except Primoredial Schiller, then target 1 face-up card on the field (if you control a Normal Monster or a Level 5 or higher Primite monster, except a Token, you do not have to reveal a card); negate its effects, and if you do, banish it. During your Main Phase, if you control a Primite monster: You can Set this card from your GY. You can use each effect of Primite Drillbeam once per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £1.95

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Sangen Furo (Common)

Once per turn, when a monster(s) is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position. During your opponent's End Phase: You can pay 1000 LP, then target 1 Sangen Spell/Trap in your GY; Set it, but banish it when it leaves the field. You can only use this effect of Sangen Furo once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.09

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Abyss-Sting Triaina (Common)

Special Summon 1 Atlantean or Mermail monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of Abyss-sting Triaina once per turn. You can only activate 1 Abyss-sting Triaina per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Six Strike - Double Assault (Common)

Apply 1 of these effects, or if you control 2 or more Six Samurai monsters, you can apply both effects in sequence.
● Special Summon 1 Six Samurai monster with 2000 or less ATK from your hand or GY.
● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
During your Main Phase: You can banish this card from your GY, then target 1 Six Samurai monster in your GY; add it to your hand. You can only use 1 Six Strike - Double Assault effect per turn, and only once that turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

In Stock in stock

Final Bringer of the End Times (Super Rare)

Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 Final Bringer of the End Times per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.25

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Succumbing-Song Morganite (Super Rare)

Apply these effects for the rest of this Duel.
● You cannot activate monster effects in the hand.
● Each of your monsters can make up to 2 attacks on monsters during each Battle Phase.
● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
You can banish this card from your GY; add 1 Morganite card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

Spell Card
Super Rare
Spell Card
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KK Price: £0.30

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Firestorms Over Atlantis (Super Rare)

Activate 1 of these effects.
● Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.
● Destroy 1 FIRE monster in your hand, then you can draw 1 card.
If only your opponent controls a monster: You can banish this card from the GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of Firestorms Over Atlantis once per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £0.20

In Stock in stock

Token Support (Common)

You can Tribute any number of Tokens, then target 1 monster you control with 0 ATK; it gains ATK equal to the number of Token Tributed x1000 (until the end of this turn), and if it does, it can attack monsters up the number of Tributed during each Battle Phase this turn. You can only use this effect of Token Support once per turn. At the end of your opponent's Battle Phase: You can Special Summon Support Tokens (Beast/EARTH/Level 1/ATK 0/DEF 0) up to the number of Tokens destroyed during this Battle Phase.

Spell Card
Common
Spell Card
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KK Price: £0.09

In Stock in stock

Virtue Stream (Common)

Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.
● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.
● Non-WATER: Its Attribute becomes WATER.
You can only use each effect of Virtue Stream once per turn.

Trap Card
Common
Trap Card
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KK Price: £0.15

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Xyz Poseidon Splash (Common)

If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell. You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field. You can only use 1 Xyz Poseidon Splash effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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Puppet Shark (Common)

Detach 1 Xyz Material from a monster on the field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply this effect based on its type, also place the rest on the top of the Deck in the same order.
● Monster/Spell: Add it to your hand.
● Trap: Set it. It can be activated this turn.
You can only activate 1 Puppet Shark per turn.

Trap Card
Common
Trap Card
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Max Metalmorph (Common)

Tribute 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions Max Metalmorph from your hand, Deck, or GY, then you can equip this card to it with the following effect.
● The equipped monster gains 400 ATK/DEF, it cannot be destroyed by Spell or monster effects, also your opponent cannot target it with monster effects or Spell Cards or effects.
You can only activate 1 Max Metalmorph per turn.

Trap Card
Common
Trap Card
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Time Engine (Common)

(This card is always treated as a Metalmorph card.)
If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of them; Special Summon it, then, if it is a Level 5 or higher Machine monster and you have another Metalmorph Trap on your field or in your GY, you can destroy as many monsters your opponent controls as possible, then you can inflict damage to them equal to the Summoned monster's original ATK.

Trap Card
Common
Trap Card
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Azamina Determination (Common)

Reveal 1 Azamina Fusion Monster in your Extra Deck and for every 4 Levels it has (round down), shuffle 1 Sinful Spoils card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 Sinful Spoils Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 Azamina Determination effect per turn, and only once that turn.

Trap Card
Common
Trap Card
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Guilt of the Sinful Spoils (Common)

If your opponent Special Summons a monster(s) from the Deck and/or Extra Deck and you control a Diabellstar Monster Card (except during the Damage Step): Target 1 monster your opponent control; shuffle it into the Deck. During the Damage Step, when your Diabellstar monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of Guilt of the Sinful Spoils once per turn.

Trap Card
Common
Trap Card
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Goblin Biker Grand Crisis (Common)

You can target 1 Goblin monster you control and 1 monster your opponent controls, or target 1 Goblin monster in your GY and 1 monster in your opponent's GY; banish both monsters. You can send this face-up card from your Spell & Trap Zone to the GY, then target 5 of your banished Goblin monsters with different names; Special Summon them. You can only use 1 Goblin Biker Grand Crisis effect per turn, and only once that turn.

Trap Card
Common
Trap Card
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Primite Howl (Common)

Declare 1 Normal Monster's name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck or GY. Once applied, you take no battle damage from battles involving your Normal Monsters with the declared name and Primite monsters this turn. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK until the End Phase.

Trap Card
Common
Trap Card
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Ragnaraika Wisteria of Woe (Common)

Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then, if you control a Ragnaraika Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of Ragnaraika Wisteria of Woe once per turn.

Trap Card
Common
Trap Card
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Vaalmonica Ereditare (Common)

When a Spell/Trap Card, or monster effect, is activated and you control a Vaalmonica Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle Vaalmonica cards from your GY, banishment, and/or face-up Extra Deck into the Deck up to the number of Resonance Counters on your field, except Vaalmonica Ereditare, then you can draw 1 card for every 3 cards shuffled. You can only use 1 Vaalmonica Ereditare effect per turn, and only once that turn.

Trap Card
Common
Trap Card
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Dominus Impulse (Secret Rare)

If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then, if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 Dominus Impulse per turn.

Trap Card
Secret Rare
Trap Card
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Summer Schoolwork Successful! (Common)

Activate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then, if the number of Schoolwork Counters on this card is now 0, destroy this card, and if you do, gain 4000 LP, then Set 1 Schoolwork Trap from your Deck or GY, then if you have 1 or less cards in your Deck, you win the Duel.

Trap Card
Common
Trap Card
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Supply Soldier of the Indestructible Insects (Common)

When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of Supply Soldier of the Indestructible Insects once per turn.

Insect / Effect
Common
EARTH
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Heavy Cavalry of the Indestructible Insects (Common)

1 Level 5 or higher Insect monster + 1 Insect monster
Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of Heavy Cavalry of the Indestructible Insects once per turn.

Insect / Fusion / Effect
Common
EARTH
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Insect Initation (Common)

Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of Insect Invitation once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.

Spell Card
Common
Spell Card
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Mantman the Ultrahuman (Common)

Cannot be Tributed, or destroyed by battle, while face-up on the field. You can only use each of the following effects of Mantman the Ultrahuman once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summon this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand.

Psychic / Effect
Common
LIGHT
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Phalaenop Sisters (Common)

If the total Levels of monsters you control are less than or equal to the total Levels of monsters your opponent controls: You can Tribute this card; add 1 Level 7 or higher Insect or Plant monster from your Deck to your hand. During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect. You can only use this effect of Phalaenop Sisters once per turn.

Fairy / Effect
Common
WIND
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Release Brainwashing (Common)

If a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster.
● You: Take control of it, but return it to the hand during the End Phase.
● Your opponent: Negate its effects until the end of this turn.
You can only activate 1 Release Brainwashing per turn.

Spell Card
Common
Spell Card
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Denial Deity Dotan (Common)

1 LIGHT monster + 2 monsters, except on the field or in the GY
This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent's field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent's field or GY, then target 1 card on their field or GY; banish it.

Warrior / Fusion / Effect
Common
LIGHT
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Butterfly Fish (Common)

If this card is sent to the GY to activate a monster effect: You can add this card to your hand. If a monster(s) is sent to your GY, except by battle, while this card is in your GY (except during the Damage Step): You can discard 1 card to the GY; Special Summon this card. You can only use 1 Butterfly Fish effect per turn, and only once that turn. You cannot Special Summon from the Extra Deck, except WATER monsters, the turn you activate either of this card's effects.

Fish / Effect
Common
WATER
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QQ Enneagon (Common)

If this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, except QQ Eenagon; Special Summon both this card and the revealed monster in Defense Position, also you cannot Special Summon from the Extra Deck, except Rank 9 or higher Xyz Monsters. You can only use this effect of QQ Eenagon once per turn. A Rank 9 or higher Xyz Monster that has this card as material gains this effect.
● This card gains 900 ATK/DEF.

Dinosaur / Effect
Common
FIRE
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Mimighoul Armor (Common)

FLIP: If it is the Main Phase: Apply these effects in sequence.
● This turn, Mimighoul monsters cannot be destroyed by battle.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of Mimighoul Armor once per turn.

Warrior / Flip / Effect
Common
EARTH
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Mimighoul Fairy (Super Rare)

FLIP: If it is the Main Phase: Apply these effects in sequence.
● This turn you cannot activate the effects of monsters Special Summoned from your hand.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a Mimighoul monster, you can Special Summon this card face-up on your field. You can only use each effect of Mimighoul Fairy once per turn.

Fairy / Flip / Effect
Super Rare
EARTH
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Mimighoul Slime (Super Rare)

FLIP: If it is the Main Phase: Apply these effects in sequence.
● Your opponent can Special Summon 1 Mimighoul monster from their Deck to their field.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of Mimighoul Slime once per turn.

Aqua / Flip / Effect
Super Rare
EARTH
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Giant Mimighoul (Secret Rare)

2 Level 1 monsters
Your non-Xyz Mimighoul monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of Giant Mimighoul once per turn. If this card is Xyz Summoned: You can add 1 Mimighoul card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.

Rock / Xyz / Effect
Secret Rare
EARTH
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Mimighoul Throne (Ultra Rare)

2 Level 1 Mimighoul monsters
You can detach 1 material from this card; Special Summon 1 Mimighoul Master from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 Mimighoul Master you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 Mimighoul Throne effect per turn, and only once that turn.

Rock / Xyz / Effect
Ultra Rare
EARTH
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Mimighoul Fork (Common)

Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.
● Change it to face-up Attack or Defense Position.
● Send it to the GY, then its owner draws 2 cards.
You can banish this card from your GY; add 1 Mimighoul Fork from your Deck to your hand. You can only use each effect of Mimighoul Fork once per turn.

Spell Card
Common
Spell Card
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Mimighoul Charm (Secret Rare)

Once per Chain, during the Main Phase, if a Mimighoul monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent's Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects this turn.If it wasn't, or couldn't be Special Summoned, banish that card. You can only use this effect of Mimighoul Charm twice per turn.

Spell Card
Secret Rare
Spell Card
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Rescue Hedgehog (Super Rare)

You can banish this card you control; Special Summon 1 Normal Monster and 1 Effect Monster from the Deck that are Level 3 or lower but the same Type, Attribute and Level, also, the monsters Special Summoned by this effect have their effects negated and are destroyed during the End Phase. You can only use this effect of Rescue Hedgehog once per turn.

Beast / Effect
Super Rare
EARTH
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Fire King Courtier Ulcanix (Secret Rare)

If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior or Winged Beast monster from your Deck to your hand, except Fire King Courtier Ulcanix, then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 Fire King High Avatar Garunix from your Deck in Defense Position. You can only use each effect of Fire King Courtier Ulcanix once per turn.

Winged Beast / Effect
Secret Rare
FIRE
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Cursed Fire King Doom Burst (Super Rare)

If this card is destroyed and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of Cursed Fire King Doom Burst once per turn. If you control a Fiend Tuner: You can Special Summon this card from the hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.

Fiend / Effect
Super Rare
FIRE
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Splitting Planarian (Super Rare)

You can banish this card you control; Special Summon 2 Level 3 Insect monsters with the same name from your Deck, but their effects are negated, also banish them during the End Phase. You can only use this effect of Splitting Planarian once per turn.

Insect / Effect
Super Rare
DARK
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