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Supreme Darkness

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Abysstrite, the Atlantean Spirit (Super Rare)

2+ Level 7 WATER monsters
WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of Abysstrite, the Atlantean Spirit once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 Abyss- Trap from your Deck.

Sea Serpent / Xyz / Effect
Super Rare
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KK Price: £0.25

In Stock in stock

Eclipse Twins (Super Rare)

2 Level 4 monsters
For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of Eclipse Twins once per turn.

Warrior / Xyz / Effect
Super Rare
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KK Price: £1.25

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Gladiator Beast Dareios (Common)

2 monsters, including a Gladiator Beast monster
During your opponent's Battle Phase, Gladiator Beast monsters you control cannot be destroyed by battle or card effects. If this card is Link Summoned: You can Special Summon 1 Level 4 or lower Gladiator Beast monster from your hand or GY, or if your opponent controls a monster, you can Special Summon 1 Gladiator Beast monster from your Deck instead, also for the rest of this turn, you can only use Gladiator Beast monsters as Link Material. You can only use this effect of Gladiator Beast Dareios once per turn.

Beast-Warrior / Link / Effect
Common
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KK Price: £0.15

In Stock in stock

A Bao A Qu, the Lightless Shadow (Secret Rare)

2+ monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects;
● Destroy 1 card on the field.
● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of A Bao A Qu, the Lightless Shadow once per turn.

Fiend / Link / Effect
Secret Rare
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KK Price: £36.95

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Clockwork Knight (Ultra Rare)

1 non-Link Machine monster with 1000 or less original ATK
If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 Clockwork Night from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of Clockwork Knight once per turn.

Machine / Link / Effect
Ultra Rare
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KK Price: £4.25

In Stock in stock

Dark Contact (Super Rare)

Activate 1 of these effects (but you can only use each effect of Dark Contact once per turn);
● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with Dark Fusion, by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with Dark Fusion.)
● Add 1 Supreme King's Castle or Dark Fusion from your Deck to your hand.

Spell Card
Super Rare
Spell Card
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KK Price: £0.75

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Evil Assault (Super Rare)

Discard 1 card; take 1 Level 4 or lower Evil HERO monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except HERO monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Dark Fusion from your GY to your hand. You can only use each effect of Evil Assault once per turn.

Spell Card
Super Rare
Spell Card
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KK Price: £1.25

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Light Force (Common)

Once per turn, during your Standby Phase, if Light Barrier is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase.
● Fairy monsters you control gain 300 ATK/DEF.
● You can discard 1 card; add 2 Arcana Force monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except Arcana Force monsters. You can only use this effect of Light Force once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Arcana Spread (Common)

Toss a coin and apply this effect. If Light Barrier is in your Field Zone, you can choose the effect instead.
● Heads: Special Summon 1 Level 4 or lower Arcana Force monster from your Deck.
● Tails: Special Summon 1 monster that has a coin tossing effect from your GY.
You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 Arcana Spread effect per turn, and only once that turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

In Stock in stock

Sinful Spoils of the White Forest (Common)

If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;
● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
If this card is sent to the GY to activate a monster effect: You can Set this card.
You can only use each effect of Sinful Spoils of the White Forest once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Play the Diabell (Common)

If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 Diabell monster from your hand or GY. You can only use each effect of Play the Diabell once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Like the Diabell (Common)

If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 Diabell monster from your hand or GY. You can only use each effect of Like the Diabell once per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

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