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Supreme Darkness

Page:   <<   <  6  7  8  9   >   >>   View All (103)

Argostars - Home Stadium (Super Rare)

Once per turn: You can pay 1000 LP; add 1 Argostars card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished Argostars monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

Spell Card
Super Rare
Spell Card
Large image
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KK Price: £0.25

In Stock in stock

Materiactor Meltdown (Super Rare)

During your Main Phase: You can excavate the top 6 cards of your Deck, and if you do, you can add 1 excavated Materiactor card to your hand, also place the rest on top of the Deck in any order, then you can add 1 card attached to a Rank 3 Xyz Monster you control to the hand. You can only use this effect of Materiactor Meltdown once per turn. If your Xyz Monster activates its effect: You can attach the top card of your Deck to 1 Materiactor Xyz Monster you control.

Spell Card
Super Rare
Spell Card
Large image
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KK Price: £0.25

In Stock in stock

Flavian - Colosseum of the Gladiator Beasts (Common)

You can discard 1 card; add 1 Gladiator Beast monster from your Deck to your hand. When an opponent's monster declares an attack: You can Special Summon 1 Gladiator Beast monster from your Deck, and it cannot be destroyed by battle. During the End Phase, if a Gladiator Beast monster was Special Summoned from your Deck this turn: You can Set 1 Gladiator Trap from your Deck. You can only use each effect of Flavian - Colosseum of the Gladiator Beasts once per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Crystron Inclusion (Common)

When this card is activated: You can add 1 Crystron card from your Deck to your hand, except Crystron Inclusion. The first time each Crystron monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 Crystron monster in your GY; Special Summon it. You can only use this effect of Crystron Inclusion once per turn. You can only activate 1 Crystron Inclusion per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Tenyinfinity (Super Rare)

When this card is activated: You can add 1 Vessel for the Dragon Cycle or Heavenly Dragon Circle from your Deck to your hand. You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it. You can only use this effect of Tenyinfinity once per turn. Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 Flawless Perfection of the Tenyi from your Deck or GY, face-up in your Field Zone. You can only activate 1 Tenyinfinity per turn.

Spell Card
Super Rare
Spell Card
Large image
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KK Price: £0.25

In Stock in stock

Hallo-Ween! (Common)

Add 1 Hallo, the Spirit of Tricks or Ween, the Spirit of Treats from your Deck or GY to your hand.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Hydor, the Base of All Things (Common)

Target 1 monster in either GY; destroy 1 WATER monster on the target's owner's field, and if you do, Special Summon that target to that field in Defense Position. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 WATER monster in either GY; destroy 1 monster on the targeted monster's owner's field, and if you do, Special Summon that targeted monster to that field in Defense Position. You can only use 1 Hydor, the Base of All Things effect per turn, and only once that turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Double Wild (Common)

Target 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with that original Type. You can only activate 1 Double Wild per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Delta of Invitation (Common)

When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of Delta of Invitation once per turn. If a Zombie monster is on the field: You can Special Summon 1 Delta Token (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 Delta of Invitation per turn.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.15

In Stock in stock

Dark Supremacy (Common)

Target face-up cards your opponent controls, up to the number of Dark Fusion and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 HERO monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of Dark Supremacy once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Speedroid Clear Wing Wonder (Common)

Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of Speedroid Clear Wing Wonder once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Sinful Spoils Awakening (Super Rare)

If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 Sinful Spoils Awakening effect per turn, and only once that turn.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.30

In Stock in stock

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