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Supreme Darkness

Page:   <<   <  6  7  8  9   >   >>   View All (103)

Azamina Aphes (Common)

(This card is always treated as a White Forest card.)
Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of Azamina Aphes once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Argostars - Lightning Tydeu (Ultra Rare)

While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 Argostars card from your Deck to your hand, except Argostars - Lightning Tydeu.
● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

Trap Card
Ultra Rare
Trap Card
Large image
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KK Price: £0.50

In Stock in stock

Argostars - Swift Capane (Super Rare)

While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished Argostars monster, you gain 500 LP.
● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.25

In Stock in stock

Argostars - Slayer Eteo (Super Rare)

While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished Argostars monster, you can return 1 card on the field to the hand.
● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.25

In Stock in stock

Materiactor Critical (Common)

When a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a Materiactor Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added.
● Monster: Place 1 card from your hand on the bottom of the Deck.
● Spell: Materiactor Xyz Monsters you control gain 1000 ATK.
● Trap: You can Set that added card.
You can only activate 1 Materiactor Critical per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Flame Coating Metalmorph (Common)

Tribute 1 face-up monster that mentions Max Metalmorph; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions Max Metalmorph from your Deck, ignoring its Summoning conditions, then you can equip this card to it with the following effect.
● If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.
You can only activate 1 Flame Coating Metalmorph per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Primite Scream (Common)

When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher Primite monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a Primite monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of Primite Scream once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Abyss-steam (Super Rare)

Draw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua monsters, also until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except WATER monsters. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 Mermail monster from your GY or banishment to your hand. You can only use each effect of Abyss-steam once per turn.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.25

In Stock in stock

Six Strike - Sextuple Barrage (Common)

If you control 3 or more Six Samurai Synchro Monsters with different names (for every 6 Bushido Counters you control, reduce this number by 1): Destroy all cards your opponent controls. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can Special Summon 1 Six Samurai monster or 1 Shien Effect Monster from your Deck/Extra Deck. You can only use each effect of Six Strike - Sextuple Barrage once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Fiendsmith Kyrie (Super Rare)

This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 Fiendsmith Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a Fiendsmith monster as an Equip Spell, as material. You can only use this effect of Fiendsmith Kyrie once per turn.

Trap Card
Super Rare
Trap Card
Large image
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KK Price: £0.30

In Stock in stock

Crystron Cluster (Common)

Crystron cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a Crystron Synchro Monster; shuffle 1 Crystron card from your GY or banishment into the Deck, except Crystron Cluster, and if you do, destroy the targeted card(s). You can only use this effect of Crystron Cluster once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Dark Necromancer (Super Rare)

If this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Monster from your hand or Deck to the GY, then you can add 1 Ritual Spell from your Deck to your hand. If this card is banished: You can target 1 of your banished Level 4 or lower Fiend or Zombie monsters; Special Summon it. You can only use each effect of Dark Necromancer once per turn.

Zombie / Effect
Super Rare
Large image
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KK Price: £0.25

In Stock in stock

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