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Rage of the Abyss

Page:   <<   <  6  7  8  9   >   >>   View All (101)

Time Engine (Common)

(This card is always treated as a Metalmorph card.)
If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of them; Special Summon it, then, if it is a Level 5 or higher Machine monster and you have another Metalmorph Trap on your field or in your GY, you can destroy as many monsters your opponent controls as possible, then you can inflict damage to them equal to the Summoned monster's original ATK.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

In Stock in stock

Azamina Determination (Common)

Reveal 1 Azamina Fusion Monster in your Extra Deck and for every 4 Levels it has (round down), shuffle 1 Sinful Spoils card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 Sinful Spoils Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 Azamina Determination effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Guilt of the Sinful Spoils (Common)

If your opponent Special Summons a monster(s) from the Deck and/or Extra Deck and you control a Diabellstar Monster Card (except during the Damage Step): Target 1 monster your opponent control; shuffle it into the Deck. During the Damage Step, when your Diabellstar monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of Guilt of the Sinful Spoils once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Goblin Biker Grand Crisis (Common)

You can target 1 Goblin monster you control and 1 monster your opponent controls, or target 1 Goblin monster in your GY and 1 monster in your opponent's GY; banish both monsters. You can send this face-up card from your Spell & Trap Zone to the GY, then target 5 of your banished Goblin monsters with different names; Special Summon them. You can only use 1 Goblin Biker Grand Crisis effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

In Stock in stock

Primite Howl (Common)

Declare 1 Normal Monster's name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck or GY. Once applied, you take no battle damage from battles involving your Normal Monsters with the declared name and Primite monsters this turn. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK until the End Phase.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

In Stock in stock

Ragnaraika Wisteria of Woe (Common)

Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then, if you control a Ragnaraika Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of Ragnaraika Wisteria of Woe once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

In Stock in stock

Vaalmonica Ereditare (Common)

When a Spell/Trap Card, or monster effect, is activated and you control a Vaalmonica Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle Vaalmonica cards from your GY, banishment, and/or face-up Extra Deck into the Deck up to the number of Resonance Counters on your field, except Vaalmonica Ereditare, then you can draw 1 card for every 3 cards shuffled. You can only use 1 Vaalmonica Ereditare effect per turn, and only once that turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

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Dominus Impulse (Secret Rare)

If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then, if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 Dominus Impulse per turn.

Trap Card
Secret Rare
Trap Card
Large image
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KK Price: £34.95

In Stock in stock

Summer Schoolwork Successful! (Common)

Activate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then, if the number of Schoolwork Counters on this card is now 0, destroy this card, and if you do, gain 4000 LP, then Set 1 Schoolwork Trap from your Deck or GY, then if you have 1 or less cards in your Deck, you win the Duel.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.09

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Supply Soldier of the Indestructible Insects (Common)

When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of Supply Soldier of the Indestructible Insects once per turn.

Insect / Effect
Common
EARTH
Large image
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KK Price: £0.09

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Heavy Cavalry of the Indestructible Insects (Common)

1 Level 5 or higher Insect monster + 1 Insect monster
Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of Heavy Cavalry of the Indestructible Insects once per turn.

Insect / Fusion / Effect
Common
EARTH
Large image
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KK Price: £0.09

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Insect Initation (Common)

Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of Insect Invitation once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.

Spell Card
Common
Spell Card
Large image
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KK Price: £0.09

In Stock in stock

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